Antithetist
First Post
"I'll be impressed if these hogoblins manage to press Susan as hard as the Owlbear did," Jarren puts in with a smile on the back of Ryda's remarks.
"My spirit ally can take form where it is needed, and it can take a lot of physical punishment without serious risk. So, yes, it can serve as a distraction or a shield," he replies to Grys. "But I also channel many other spirits through my bonded companion. The more that we stay grouped up, the more of us I can aid at once in that way. Balance that against the possible benefits of spreading out."
[sblock=OOC]Sudden Call lets me port my Spirit Companion around as a Free Action multiple times per round, so for instance I can send it up to the front lines to target Susan/ Unit 16 (who is a he, by the way ) with the addditional healing from a Healing Spirit (Minor Action), and then hit something with Watcher's Strike (Standard Action) and resummon the Companion next to our ranged attackers to provide +1 on attack rolls and a Fort/Ref/Will defense benefit to everybody adjacent.
If we use the Companion as a front line blocker, chances are that only U16 will ever get the (constant) f/r/w defense bonus and the possible +1 attack buff from Watcher's Strike, which might be a bit of a waste compared to the possibility of it otherwise providing those buffs to the whole rest of the party if we group up as a bunch at range (though obviously that can be riskier if we're facing enemies with Burst attacks).
Not saying that the Spirit Companion should never be on the front lines, 'cos it's certainly useful for that too (not least because it has a great OA option which hits anything moving out of adjacent squares - even if it moved into a nonadjacent square, thanks to the range of 2 from my Totemic Spear - which also provides temporary hp to allies), but flexibility is the thing.[/sblock]
"My spirit ally can take form where it is needed, and it can take a lot of physical punishment without serious risk. So, yes, it can serve as a distraction or a shield," he replies to Grys. "But I also channel many other spirits through my bonded companion. The more that we stay grouped up, the more of us I can aid at once in that way. Balance that against the possible benefits of spreading out."
[sblock=OOC]Sudden Call lets me port my Spirit Companion around as a Free Action multiple times per round, so for instance I can send it up to the front lines to target Susan/ Unit 16 (who is a he, by the way ) with the addditional healing from a Healing Spirit (Minor Action), and then hit something with Watcher's Strike (Standard Action) and resummon the Companion next to our ranged attackers to provide +1 on attack rolls and a Fort/Ref/Will defense benefit to everybody adjacent.
If we use the Companion as a front line blocker, chances are that only U16 will ever get the (constant) f/r/w defense bonus and the possible +1 attack buff from Watcher's Strike, which might be a bit of a waste compared to the possibility of it otherwise providing those buffs to the whole rest of the party if we group up as a bunch at range (though obviously that can be riskier if we're facing enemies with Burst attacks).
Not saying that the Spirit Companion should never be on the front lines, 'cos it's certainly useful for that too (not least because it has a great OA option which hits anything moving out of adjacent squares - even if it moved into a nonadjacent square, thanks to the range of 2 from my Totemic Spear - which also provides temporary hp to allies), but flexibility is the thing.[/sblock]