[sblock=ooc]Ok, well that works too!
[/sblock]
Seeing his friend out of immediate danger and dropping foes like normal, Unit 16 smiles and turns his attention back to the task at hand. The panels on his body slowly close and return to their positions as his body regains its original shape. Surprised that his enemies were able to make it through his defenses, 16 decides to change tactics and go on the offensive - ignoring the blood that continues to pour from his side and arms.
First, he gets the attention of the scimitar-wielding hobgoblin near him and brings his shield around its flank; cold air blasts forth, shoving it into position. Then Unit 16 deftly slides into place, and bringing his hammer high over his head, lets out a yell as he smashes it into the ground. The force of the blow causes ripples in the earth, slamming into his enemies and throwing them off-balance. The first enemy easily avoided the blow, but 16's body glows with the power of the potion he used earlier and time itself is undone and reshaped: instead, the enemy mis-steps and is smashed straight in the face! The second enemy is hit as well. Both of them look like a single mis-placed step could topple them over.
Unit 16 looks at Jarren and Grys and smiles wryly - as if to say, "And here you go."
[sblock=ooc]Free: mark Scimtar33 (sorry Grys but this only works if I mark him first)
Minor: Warden's Tempest -> move Scimitar33 to L27
Move: shift to L26
Standard:
Roots of Stone -> each enemy in burst 1: 11 (nat 1) vs. AC on Scimitar12 ->
potion of clarity ->
NAT 20 (holy damn, about time!); 26 vs. AC on Scimitar 33. Scimitar 33 takes 8 damage and scimitar 12 takes max 16 +
6 (wow!) = 22 damage, and if they move outside of the burst area (K25-M27) they fall prone and take 4 more damage. (Note to everyone: they do not have to voluntarily leave the zone to have this happen!)
I almost action-pointed to take one out, but I figured I'd save it, since two guys go before they do and I think I put these guys at 8 and 11 HP. Dunno if folks can push, but I think you can slide/push these guys freely and they'll just fall prone and take damage.
I'm saving my big single-target encounter for dwarfy.
ps. Anti, I totally intentionally ended near an ally so if you do heal it won't waste the 2ndary effect too! Or maybe it just worked out that way...
[/sblock]
[sblock=Unit 16]
Unit 16 Warforged Warden 4
Initiative: +3, Passive Perception: 17, Passive Insight: 12, Senses: Normal
AC:22, Fort:18, Reflex:14, Will:14
HP:
24/57,
0 temp HP, Bloodied:28, Surge Value:14, Surges left:
12/13
Action Points/Daily Item Uses Left/Milestones: 1/
0/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Weight of Earth
Earth Shield Strike
Warforged Resolve
Roots of Stone
Earthgrasp Strike
Warden's Tempest
Second Wind
Form of Winter's Herald -
Form of Winter's Herald Attack
Potion of Clarity (used effect)
Important Stuff:
- makes lots of immediate interrupts/reactions/OAs
Conditions:
Full sheet:
Unit 16[/sblock]