[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)

Lilli moves behind Kane and then she activates her Skald's Aura's healing charm on him, "Oh, never mind, I'll do it."

Lilli looks over at the Madowl again and lashes out with her most common illusionary distraction. Lilli's focus through the orb, with the creature's image still held inside it, is thoroughly overpowering and the Owlbear screeches in pain from Lilli's continued psychic assault.

[sblock=actions]Move Action: Lilli moves from H16 to L17.

Minor Action: Lilli activates Skald's Aura whilst adjacent to Kane to heal him; this removes the aura with the use, but Kane recovers his Healing Surge Value of 16 plus 7 hit points for a total of 23 hit points recovered, so he is no longer bloodied and Kane's hit point total is now 39.

Skald's Aura (Encounter Minor Aura 5 Aura, Healing, Martial)
Effect: You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points.



Standard Action: Lilli uses Illusory Ambush on the Owlbear Madowl - Total to Hit, including Combat Advantage from last turn's Phantom Echoes' bonus = natural 20 for a total of 32. Hit! Damage will be a maximum of 12 due to critical hit. plus 4 for magic item (Orb of Farseeing +1) for a total of 16 damage to the Owlbear Madowl.

Illusory Ambush (At Will Standard Ranged 10 Arcane, Illusion, Implement, Psychic)
Target: One creature
Attack: +10 vs. Will
Hit: 1d6+6 Psychic damage and the target takes a -2 penalty to attackrolls until the end of your next turn.


FEAT - Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.



Owlbear Madowl grants combat advantage for Lilli's next turn because of Phantom Echoes feat.


[/sblock]

[sblock=Potential Interrupts]If Lilli is bloodied, then Lilli will use the following (if Shield spell below ensures a miss, then use Shield instead):

Fade Away (Encounter Immediate Reaction Personal Illusion (Racial Ability))
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.

If Lilli is attacked and this Power will cause a miss, then Lilli will use:

Shield (Encounter Immediate Interrupt Personal Arcane, Force)
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defence until the end of your next turn.
[/sblock]

[sblock=Ministats]
Lilli


Female Gnome Wizard, Level 7.
Initiative: +3, Passive Perception: 14, Passive Insight: 19. Senses: Low-light vision.
AC: 21, Fort: 16, Reflex: 20, Will: 20.
HP: 42/46, Bloodied: 23, Surge Value: 11, Surges left: 6/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points: 1
Powers:
Orb of Deception - Used
Second Wind
Use Vulnerability
Illusory Ambush
Nightmare Eruption
Grasping Shadows - Used
Horrid Whispers
Ghost Sound
Light
Prestidigitation
Mage Hand
Fade Away
Shield
Maze of Mirrors - Used
Visions of Avarice [Visions of Avarice Secondary Attack]
Skald's Aura - Used
Experienced Arcana
Phantom Echoes - Used
Orb of Far Seeing - Encounter Power - Used
Orb of Far Seeing - Daily Power
Feyleaf Sandals - Daily Power
Amulet of Elegy +2 - Daily Power
Illusionist's Gloves - Daily Power
Harp of Deeper Slumber - Daily Power

Note: Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.
If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.

Conditions: None.[/sblock]
 
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Owlbear Madowl hoots and shakes off effects of many wounds, much like dog would shake water off itself. While obviously severely wounded, it seems that thin layer of crystallized blood around it protected it from quite a bit of punishment. It scans foes and just like one would expect decides to lash out against ones closest to it. Monster takes a deep breath and grasps at air around it, as if attempting to catch some unseen foe. It curls its wings and talons, seemingly becoming smaller and causing air to runs around it. Next moment, beast hoots terribly and puffs up, sending shockwave of air, tiny shards of crystallized blood that covered it and thunderous sound into its prey.
Blast tears into Jade, Martelai and Lerric who brace themselves for impact: Jade and Lerrick seem to avoid worst of it, monster's attack weakened by battering it just received and by Kane's aegis, but Martelai is not so lucky - despite his protective magic and armor, he takes worst of the attack. Kane's arms flash with magic, but he focuses his concentration on impending attack by larger owlbear. When dust clears, Jade is gone - it seems that even chunk of blast that hit it was enough to break summoning magic and send fey beast back to whence it came.
[sblock="Madowl actions"]
- uses Hooting Thunder, blast 3 point blank aoe attack: attack misses Jade and Lerrick (no small part due to -6 to attack it suffers from combination of effects and mark), dealing 8 damage (miss half). Martelai is hit for full damage and effect, taking 16 damage and suffers slow and -2 to AC (save ends both)
- monster's aura marks Martelai
[/sblock]
 
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Wounded Owlbear Hunter hoots in berserk fury and attacks closest foe it can find - in this case Martelai. It hoots as it approaches, its hoot tearing into Martelai's mind and beckoning him closer and then swings its talons in attempt to tear warlock to pieces.
Awaiting this moment, Kane weaves his free hand in complex pattern, creating shimmering rune in the air - symbol of planar instability. Hooting its fury, monster fails to realize what is happening as it gets flung across the battlefield and instead of shredding Martelai, its talons rake his packmate, delivering savage wound. As madowl collapses from owlbear's attack, monster hoots its fury - it doesn't seem to care one bit.
[sblock="Kane, dimensional vortex"]
Vortex triggered by melee attack against Martelai, attack roll is roll 16 -> hits; monster teleported and attacks madowl (see below)
[/sblock]
[sblock="Hunter actions"]
Monster shifts 1 toward Martelai
Aura hits Martelai for 5 psychic damage and shifts him 1 toward monster
Monster attacks, gets interrupted by Kane and teleported to J5 [@jbear: feel free to adjust]
Its attack gets redirected to Madowl, hits for 22 + Kane's con modifier (4) for total of 26 damage
-> Madowl is slain by attack
[/sblock]
 


[sblock="correction to interrupts"]
-> correction for fact I managed to trigger two of Kane's instant interrupts (aegis and vortex):
- while strictly speaking aegis was triggered first, I will treat these as happening in the same time and will prioritize
vortex over aegis (as it is generally better)
- as result, Martelai took bit extra damage, corrected HP and stuff
[/sblock]
 

"That was entertained to watch." Vermitrax chuckles as the owlbears tear at each other. He looses no time however, and immediately starts casting a spell, pronouncing the strange words of the vishanti, to ensorcell the beast into walking right into the areas of effects of the spells. His eyes glow in symphony with those of the owlbear, as his mind takes over the beast. The creature walks like a puppet into the area of the mirage arcana that furthers beguiles its mind, and then into the swirling mass of bone that shred its hide.

Hypnotism, hits will. Slide three to current position, takes 5 damage from cordon of bones, and grants combat advantage. Mirage arcana zone is difficult terrain for it now.
 

The image in Lilli's crystal orb disappears with the Madowl's death, though Lilli is impressed with Kane's trick. Lilli switches her attention to the last remaining Owlbear and attacks with her Illusory Ambush. In its mind, the Owlbear Madowl that the Hunter just killed swipes back at it. The Owlbear Hunter is somewhat confused by this.

Lilli shuffles back slightly, away from the threat.


[sblock=actions]Standard Action: Lilli uses Illusory Ambush on the Owlbear Hunter #1 - Total to Hit = 24. Hit! Damage will a total of 7 damage.

Illusory Ambush (At Will Standard Ranged 10 Arcane, Illusion, Implement, Psychic)
Target: One creature
Attack: +10 vs. Will
Hit: 1d6+6 Psychic damage and the target takes a -2 penalty to attack rolls until the end of your next turn.


FEAT - Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.


Owlbear Hunter #1 grants combat advantage for Lilli's next turn because of Phantom Echoes feat.


Move Action: Lilli moves from L17 to N18.


[/sblock]

[sblock=Potential Interrupts]If Lilli is bloodied, then Lilli will use the following (if Shield spell below ensures a miss, then use Shield instead):

Fade Away (Encounter Immediate Reaction Personal Illusion (Racial Ability))
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.

If Lilli is attacked and this Power will cause a miss, then Lilli will use:

Shield (Encounter Immediate Interrupt Personal Arcane, Force)
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defence until the end of your next turn.
[/sblock]

[sblock=Ministats]
Lilli


Female Gnome Wizard, Level 7.
Initiative: +3, Passive Perception: 14, Passive Insight: 19. Senses: Low-light vision.
AC: 21, Fort: 16, Reflex: 20, Will: 20.
HP: 42/46, Bloodied: 23, Surge Value: 11, Surges left: 6/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points: 1
Powers:
Orb of Deception - Used
Second Wind
Use Vulnerability
Illusory Ambush
Nightmare Eruption
Grasping Shadows - Used
Horrid Whispers
Ghost Sound
Light
Prestidigitation
Mage Hand
Fade Away
Shield
Maze of Mirrors - Used
Visions of Avarice [Visions of Avarice Secondary Attack]
Skald's Aura - Used
Experienced Arcana
Phantom Echoes - Used
Orb of Far Seeing - Encounter Power - Used
Orb of Far Seeing - Daily Power
Feyleaf Sandals - Daily Power
Amulet of Elegy +2 - Daily Power
Illusionist's Gloves - Daily Power
Harp of Deeper Slumber - Daily Power

Note: Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.
If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.

Conditions: None.[/sblock]
 

The cleric moves forward next to the warlock, pulls a potion from her belt, then places it in one of the warlock's hands. Here...drink this. I have other ways to heal, but will not use them unless you are in dire need. She then points her hand towards the remaining beast and mumbles a silent prayer, the same prayer she has used twice before. A strong surge of silver mist swirls around the beast head causing the beast to become distracted once again.

[sblock=actions]
movement: move to current location
minor: equipe potion in hand
free: give potion to warlock
action: astral seal vs remaining beast: 1d20+12 vs owlbear will: Crit

[TABLE="width: 670"][TR][TD="colspan: 2"]Until the end of Lerrick's next turn, the beast takes a -2 penalty to all defenses. The next ally who hits it before the end of Lerrick's next turn regains 5 hp.
[/TD][/TR][/TABLE]+2 temp hp due to a no damage attack

[/sblock]

[sblock=Lerrick Stats]
AC: 22 Fort: 20 Reflex: 19 Will: 24
HP: 51/63 +2 TEMP HP Surges: 9/10 Surge Value: 15
CURSED: none
STATUS: none

FEATS

  • Ritual Caster: Lerrick can preform and master rituals my level or lower
  • Pacifist's Reward: Lerrick, if her attack doesn't do damage, receives +2 temp hitpoints at the end of her turn.
  • Healer's Implement: +1 to healing power when ally uses a healing surge as a result of a power used by Lerrick
  • Pacifist Healer: an additional 1d6+5 to hp for each heal word Lerrick uses
  • Improved Defenses: +1 feat bonus: Fortitude, Reflex, and Will
  • Group Vigor: Everyone within 10 feet of Lerrick receives 1 extra hit point when they spend a healing surge

POWERS
Astral Seal
Sacred Flame


Knack for Success: USED
Channel Divinity: favor of the Gods
Channel Divinity: Healer's Mercy
Noble Presence: USED
Bane: USED
Denunciation: USED
Healing Word (2): 2 USED
Hymn of Resurgence: USED
Bastion of Health: USED

Life transference
Moment of Glory: USED
Iron to Glass
Glove Power
Bracer Power

Medic's Dagger: (Power): Gain additional use of divinity power
Potion Bandoleer: Currently stocked with 4
/6 healing potions
Healer's Broach: (Power): +2 to healing powers
Gleaming Diamond Bracers: (Power):
River of Life Gloves: (Power):
Guardian's Whistle (Power): range 10 teleport ally to adjacent square:
[/sblock]
 

The warlock nods, but doesn't drink the potion, calling instead another ray of starlight. But this time, even with luminescence from the death of the previous beast, the ray burns an empty patch of ground.

"Hey, little one, why did you enter the mirrors!? Why did I stand in front of you if you're going to die anyways?! Get out!!"

[sblock=Actions]
Standard: Dire radiance; radiant damage with curse; extra damage (1d20+12+2+2+1=19, 2d6+7+2+1=18, 2d6+7+1=18) - MISS, even with CA, fate of the void and prime shot, natural 2 misses :(

Move: Move to I15, gain concealment
[/sblock]
 

Kane staggers a few steps forward, pushing through the pain and the distraction of his own blood. He pulls Jade back to him and digs towards the creature's mind once more, aided by the divine power of the cleric, the synthesis numbing the pain he feels. The creature hears the nearby growling of its feared enemy close by once again distracting it from its fury.

[sblock=Actions] Move: H13
Minor: Summon Fey Beast (losing a surge)
Standard: Phantasmal Assault: 21 vs Will Hits thanks to Astral Seal (-2 defenses); Kane regains 5 HPs
17 psychic dmg (includes 2 from fey aura) and H2 grants CAdv and can't make OAtks TENT

White Lotus if it comes after Kane (5 psychic dmg extra)[/sblock]
 

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