Lilli moves behind Kane and then she activates her Skald's Aura's healing charm on him, "Oh, never mind, I'll do it."
Lilli looks over at the Madowl again and lashes out with her most common illusionary distraction. Lilli's focus through the orb, with the creature's image still held inside it, is thoroughly overpowering and the Owlbear screeches in pain from Lilli's continued psychic assault.
[sblock=actions]Move Action: Lilli moves from H16 to L17.
Minor Action: Lilli activates Skald's Aura whilst adjacent to Kane to heal him; this removes the aura with the use, but Kane recovers his Healing Surge Value of 16 plus 7 hit points for a total of 23 hit points recovered, so he is no longer bloodied and Kane's hit point total is now 39.
Skald's Aura (Encounter Minor Aura 5 ✦ Aura, Healing, Martial)
Effect: You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points.
Standard Action: Lilli uses Illusory Ambush on the Owlbear Madowl - Total to Hit, including Combat Advantage from last turn's Phantom Echoes' bonus = natural 20 for a total of 32. Hit! Damage will be a maximum of 12 due to critical hit. plus 4 for magic item (Orb of Farseeing +1) for a total of 16 damage to the Owlbear Madowl.
Illusory Ambush (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic)
Target: One creature
Attack: +10 vs. Will
Hit: 1d6+6 Psychic damage and the target takes a -2 penalty to attackrolls until the end of your next turn.
FEAT - Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
Owlbear Madowl grants combat advantage for Lilli's next turn because of Phantom Echoes feat.
[/sblock]
[sblock=Potential Interrupts]If Lilli is bloodied, then Lilli will use the following (if Shield spell below ensures a miss, then use Shield instead):
Fade Away (Encounter Immediate Reaction Personal ✦ Illusion (Racial Ability))
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.
If Lilli is attacked and this Power will cause a miss, then Lilli will use:
Shield (Encounter Immediate Interrupt Personal ✦ Arcane, Force)
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defence until the end of your next turn.
[/sblock]
[sblock=Ministats]
Lilli
Female Gnome Wizard, Level 7.
Initiative: +3, Passive Perception: 14, Passive Insight: 19. Senses: Low-light vision.
AC: 21, Fort: 16, Reflex: 20, Will: 20.
HP: 42/46, Bloodied: 23, Surge Value: 11, Surges left: 6/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points: 1
Powers:
Orb of Deception - Used
Second Wind
Use Vulnerability
Illusory Ambush
Nightmare Eruption
Grasping Shadows - Used
Horrid Whispers
Ghost Sound
Light
Prestidigitation
Mage Hand
Fade Away
Shield
Maze of Mirrors - Used
Visions of Avarice [Visions of Avarice Secondary Attack]
Skald's Aura - Used
Experienced Arcana
Phantom Echoes - Used
Orb of Far Seeing - Encounter Power - Used
Orb of Far Seeing - Daily Power
Feyleaf Sandals - Daily Power
Amulet of Elegy +2 - Daily Power
Illusionist's Gloves - Daily Power
Harp of Deeper Slumber - Daily Power
Note: Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.
If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.
Conditions: None.[/sblock]
Lilli looks over at the Madowl again and lashes out with her most common illusionary distraction. Lilli's focus through the orb, with the creature's image still held inside it, is thoroughly overpowering and the Owlbear screeches in pain from Lilli's continued psychic assault.
[sblock=actions]Move Action: Lilli moves from H16 to L17.
Minor Action: Lilli activates Skald's Aura whilst adjacent to Kane to heal him; this removes the aura with the use, but Kane recovers his Healing Surge Value of 16 plus 7 hit points for a total of 23 hit points recovered, so he is no longer bloodied and Kane's hit point total is now 39.
Skald's Aura (Encounter Minor Aura 5 ✦ Aura, Healing, Martial)
Effect: You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points.
Standard Action: Lilli uses Illusory Ambush on the Owlbear Madowl - Total to Hit, including Combat Advantage from last turn's Phantom Echoes' bonus = natural 20 for a total of 32. Hit! Damage will be a maximum of 12 due to critical hit. plus 4 for magic item (Orb of Farseeing +1) for a total of 16 damage to the Owlbear Madowl.
Illusory Ambush (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic)
Target: One creature
Attack: +10 vs. Will
Hit: 1d6+6 Psychic damage and the target takes a -2 penalty to attackrolls until the end of your next turn.
FEAT - Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
Owlbear Madowl grants combat advantage for Lilli's next turn because of Phantom Echoes feat.
[/sblock]
[sblock=Potential Interrupts]If Lilli is bloodied, then Lilli will use the following (if Shield spell below ensures a miss, then use Shield instead):
Fade Away (Encounter Immediate Reaction Personal ✦ Illusion (Racial Ability))
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.
If Lilli is attacked and this Power will cause a miss, then Lilli will use:
Shield (Encounter Immediate Interrupt Personal ✦ Arcane, Force)
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defence until the end of your next turn.
[/sblock]
[sblock=Ministats]
Lilli
Female Gnome Wizard, Level 7.
Initiative: +3, Passive Perception: 14, Passive Insight: 19. Senses: Low-light vision.
AC: 21, Fort: 16, Reflex: 20, Will: 20.
HP: 42/46, Bloodied: 23, Surge Value: 11, Surges left: 6/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points: 1
Powers:
Orb of Deception - Used
Second Wind
Use Vulnerability
Illusory Ambush
Nightmare Eruption
Grasping Shadows - Used
Horrid Whispers
Ghost Sound
Light
Prestidigitation
Mage Hand
Fade Away
Shield
Maze of Mirrors - Used
Visions of Avarice [Visions of Avarice Secondary Attack]
Skald's Aura - Used
Experienced Arcana
Phantom Echoes - Used
Orb of Far Seeing - Encounter Power - Used
Orb of Far Seeing - Daily Power
Feyleaf Sandals - Daily Power
Amulet of Elegy +2 - Daily Power
Illusionist's Gloves - Daily Power
Harp of Deeper Slumber - Daily Power
Note: Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.
If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.
Conditions: None.[/sblock]
Last edited: