[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)

GM: Summary of rounds 1 & 2:
Vermithrax: activated one pillar (N18), positioned himself on E21 Martelai: activated pillar (H10), moved to G10, failed one activation (round 1); activated items: those who hit him take 1d6 dam, those who end turn by him take 5 psychic
Kane: activated 2 pillars (P5, M5), moved to R1, put Jade to P4
Cyr: activated 2 pillars (H13, K18), moved to G14, left gauntlet on J17
Lilli: activated pillar (U13), failed to activate pillar (U10), moved to V9; activated aura
Lerrick: --- not yet done ---

currently: 7 active, 3 inactive, 2 failures so far (will resolve them after round 2 ends)

Notes:
-> activated pillars are bordered and red
-> inactive ones are gray and bordered
-> rounds 1-2 are still in progress (Lerrick's actions pending)

Other:
-> what is D in tree? (E13)
-> if vermithrax's skeleton is active, please put it on grid
-> cannot see Lerrick
 

log in or register to remove this ad

OOC: D is Dryad, I put her there when I commented that she should take responsibility or sit in a tree
 


Lerrick shouts to Lilli. Wait! Let me help!

aid another for Lilli's first attempt: 1d20 = 8 +4 (knack for success power) = 12

ooc: Lerrick is now on the map :)
 
Last edited:

Lerrick shouts to Lilli. Wait! Let me help!

aid another for Lilli's first attempt: 1d20 = 8 +4 (knack for success power) = 12

ooc: Lerrick is now on the map :)

OOC: Erm, and the modifier is? You're at least level 7, say -1 for low stat, it's still +2. And also, you don't have to use the same skill for aiding, you could probably use something with average mod... :)
 


OOC: Erm, and the modifier is? You're at least level 7, say -1 for low stat, it's still +2. And also, you don't have to use the same skill for aiding, you could probably use something with average mod... :)

00C: Okay...I messed up...Lerrick has a +9 Nature. I didn't know you could add that to the aid another role...If you want to hold that against me...then I quit. My God man...cut me some freaking slack. I'm done
 

[sblock=OOC] [MENTION=79956]dimsdale[/MENTION] Please don't quit. I certainly do not hold anything against you. There is no reason that the +9 can't be added to the roll retroactively. That would turn your roll of 8 to 17. With Knack for Success, the Aid attempt would be a success at 21.

I would like to say that there is quite a lot of bossing people around in this game so far. I think everyone should just chill, let people do what they consider best and enjoy the game.

The effect of doing otherwise is evident in the snark that has been coming through some recent posts and dimsdale's evident frustration.

C´mon. We can do better.[/sblock]
 

[sblock="ooc"]
OOC: Cmon people, no need to get annoyed over one roll... and I am quite sure no one here holds anything against someone else, especially personally, that is just silly... if you have problems, pass them to GM and try to keep in mind someone's character snapping at someone does not mean anything bad...
[/sblock]

OOC: will correct aid to success and Lilly's skill roll to success accordingly.
 

GM: Summary of rounds 1 & 2 (updated):
Vermithrax: activated one pillar (N18), positioned himself on E21 Martelai: activated pillar (H10), moved to G10, failed one activation (round 1); activated items: those who hit him take 1d6 dam, those who end turn by him take 5 psychic
Kane: activated 2 pillars (P5, M5), moved to R1, put Jade to P4
Cyr: activated 2 pillars (H13, K18), moved to G14, left gauntlet on J17
Lilli: activated pillar (U13), activated pillar (U10), moved to V9; activated aura
Lerrick: aids Lilli in activating pillar (U10), moves to Y10

Combat grid: https://docs.google.com/spreadsheet...k1ellPTlhjZ2I4VVF6eVdGVEE&usp=drive_web#gid=0

Notes:
- I won't have much time to post in next couple of days, so doing setup for next round now;
if someone has anything to add, say so and I might update retroactivly if it is significant enough
 

Remove ads

Top