[Adventure]: Stormcrow Tor (Judge: THB)

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Gruff runs forward as fast as his short dwarven legs can carry him, dodging through the hole that his teammates have cleared in the enemy formation. He moves into the middle of the room and stands blade in hand, daring the birdmen to attack.
[sblock=OOC]
Gruff double-moves to J5[/sblock]
 

Seeing a few of their comrades falling under the edges of the intruders, the Kenku starts to fall back and shoot there spears at Gog, Akavras and Radtash. All the spear miss, but it is only then they understand they all became more vulnerable.

The wing mage starts to fly and create an hurricane blast around Radtash. He is pull near Gruff but Sweetness avoid it.

The two inciters go each on there target, swinging there spiked chain. Gogmorthak is hit by his opponent and feel that his opponent is a serious treat not to be ignored. Akavras barely evade the blow.

Unheard and unseen, a gelatinous cube sneak behind Radtash and Gruff. Before they can react, they are both engulf by the cube.

[SBLOCK=OOC]Kenku Tribals:One have shifted from L1 to M1, another move from M3 to Q3.
Aid another Gog (for Inciter 1), Radtash (for Wing Mage), Arkavras (for Inciter 2). (1d20+8=14, 1d20+8=27, 1d20+8=10).

Wing Mage: Fly from Q5 to R6 and hover 1 square above ground.
Area Burst 1 centered on Radtash: Huricane Blast vs Radtash and Sweetness (1d20+11=23, 1d20+8=15, 1d6+6=11) Hit Radtash and Radtash is slided to J4.
Power doesn't recharge: Huricane Blast recharge (1d6=1)

Inciters: Move to M2 and K7. Attack: Inciter attack vs Gog, vs Akavras (1d20+14=18, 1d20+14=20, 2d4+5=9) Gog takes 9 damages and is marked.

Gelatinous Cube: Mobe from F4-G5 to I4-J5.
Engulf:Gelatinous Cube vs Gruff and Radtash (1d20+8=22, 1d20+8=26)

Map Updated

Initiative:

Kenkus 25,
Akavras 22,
Nervala 20,
Sweetness 17,
Gogmorthak 13,
Radtash 7,
Gruff 4


Status
Akavras 41/41, 1AP
Gogmorthak 48/57, 1AP, Marked by M2
Gruff 49(39)/49, 1 AP, Grabbed, Dazed, Ongoing 10 Acid
Nervala 38/38, 1 AP
Radtash 28(18)/39, 1 AP, Grabbed, Dazed, Ongoing 10 Acid
Sweetness 40/40, 1 AP

Kenku Tribal
Perception +3; low-light vision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.

Kenku Inciter (Black Bird)
Perception +3; low-light vision
HP 54; Bloodied 27
AC 20; Fortitude 16, Reflex 16, Will 15
Spiked Chain (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d4 + 5 damage, and the target is
marked until the end of the kenku inciter’s next turn.

Kenku Wing Mage (Cloaked Owl)
Perception +3; low-light vision
HP 50; Bloodied 25
AC 17; Fortitude 15, Reflex 17, Will 18
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 3 damage.

Gelatinous Cube
HP 152; Bloodied 76
AC 18; Fortitude 18, Reflex 16, Will 15
Immune gaze; Resist 10 acid
Saving Throws +2
Action Points 1
Slam (standard; at-will)
+10 vs. Fortitude; 2d6 + 2 damage, and the target is
immobilized (save ends).[/SBLOCK]
 
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[SBLOCK="OOC"]Gruff could escape the cube easily with his Dual Lightening Strike if he wishes, but Radtash will probably have a tough time getting out.

Velmont, will forced movement on the Gelatinus Cube end the grabbed condition on Gruff and Radtash, or will it continue to engulf us even if it is moved?

Can I (or should I?) suggest tactics for other players? If so, a fun move would be: [SBLOCK="Suggestion for Gruff"]Mark the cube, then use Dual Lightening Strike to teleport to M3 or any other square adjacent to the pit and an enemy. Then, when the cube attacks someone else on its turn, Gruff could immediately teleport it into the pit. Of course, Gruff would also be vulnerable to being pushed/slide into the pit, so it could backfire. Just an idea.[/SBLOCK][/SBLOCK]
 

[SBLOCK=OOC]The way I handle combat is meant to encourage people to devellop tactic, so go on and make your suggestions.[/SBLOCK]
 

[sblock=ooc]Velmont, I'm assuming that last set of stats is for the gelatinous cube. The Cube looks tough, but I don't want to use a daily that relies on ongoing damage to hit a creature with a bonus to its saves...[/sblock]

Although the cube that has engulfed her allies is clearly the most serous threat, Narvala tries to ensure they don't get picked off from behind while concentrating on it. So she moves up and calls the Flame's power down on the two Kenku closest to her, destroying one and slowing the other.

OOC: Move to H8, use Grasping Shards centered on L8.atk Kenku Inciter @K7, Kenku Tribal @M8 (1d20+9=22, 1d20+9=22) Both take 5 damage and are slowed; the Tribal, being a minion, dies.
 
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Sweetness rushed forward, still yelping fiercely. She stepped around Gogmorthak, and closed with the Inciter, inside the arc of its lashing chain. Her dagger lashed out once, a swift stab, and she hooked the chain and spun the kenku around so it was between her and the barbarian. Then she stabbed again, attempting to take advantage of the moment but the other kenku managed to distract her and her dagger trimmed only a few inconsequential feathers...

OOC:Here is to hoping they have reach, but not Threatening reach... Move action to close with the Inciter (G2-J2,K1,L2), attack with Bait and Switch, +12 vs. WILL= 20 (hit); damage 2d4+6= 11 ; rolls Roll Lookup ; Switch places (so kenku is at L2, Sweetness is at M2, now flanking with Gogmorthak and gaining CA- chooses not to shift 2 as power allows). Then spend her AP, and attack Inciter with Disheartening strike (+14 vs. AC with CA= 18 (miss), 1d4+6 damage +2d8 Sneak Attack=; rolls Roll Lookup ). So the AP is wasted, but Gogmorthak has flanking and CA
 

Gogmorthak takes advantage of the positioning that Sweetness has allowed him to barrel over the inciter bird man with a huge crushing blow. The blow bloodies the kenku but leaves the orc vulnerable. His follow up swing misses.

[sblock=ooc]attacking the next in line is also right along his tactics.

Standard: avalanche strike vs. inciter AC (incl ca) (1d20+13=21, 3d12+11=34) hit; 34 dmg
Action Point: action point = howling strike vs inciter ac (incl ca) (1d20+13=16, 1d12+1d6+7=18) miss; doh!

AC = 13 till end of my next turn.[/sblock]
 

Radtash desperately wiggles around inside the cube, but he is too weak to break free. Is this going to be my end? Digested inside this disgusting blob?

[SBLOCK="OOC"]Acrobatics roll to escape from the Gelatinous Cube: 1d10+1=14 Fail.
On another note, Radtash is wearing a Cloak of Distortion +1, which gives him +5 defense against ranged attacks from more than 5 squares away. Unfortunately, even with the bonus the Hurricane Blast still hit.[/SBLOCK]
 

Narvala's blades pick Arkavas' next target for him.

"Sorry, old boy, but you're standing in my way. Step... aside..."

[sblock=Actions]
Move: J8
Standard: Scouring Attack
Target: Kenku Inciter
Attack: 1d20+11=16. Dang! Burned an encounter power!
Memory of a Thousand Lifetimes: 1d6=6 Hit!
Damage: 2d112+6=24
Effect: Kenku Inciter has -2 to AC until EONT, and I'm going to need it!
[/sblock]

Arkavas brings his blade down upon the Inciter, cleaving a nasty gash in his birdlike flesh that burns with every move, and leaves him exposed to a followup attack.

[sblock=OOC] Narvala, I think I've got this guy. See if you can help the guys in the cube. I've looked through my reportoir and I can't think of anything I can do for them right now. Next turn I'll give them some extra HP so they can survive longer.[/sblock]
 
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