Seeing a few of their comrades falling under the edges of the intruders, the Kenku starts to fall back and shoot there spears at Gog, Akavras and Radtash. All the spear miss, but it is only then they understand they all became more vulnerable.
The wing mage starts to fly and create an hurricane blast around Radtash. He is pull near Gruff but Sweetness avoid it.
The two inciters go each on there target, swinging there spiked chain. Gogmorthak is hit by his opponent and feel that his opponent is a serious treat not to be ignored. Akavras barely evade the blow.
Unheard and unseen, a gelatinous cube sneak behind Radtash and Gruff. Before they can react, they are both engulf by the cube.
[SBLOCK=OOC]Kenku Tribals:One have shifted from L1 to M1, another move from M3 to Q3.
Aid another Gog (for Inciter 1), Radtash (for Wing Mage), Arkavras (for Inciter 2). (1d20+8=14, 1d20+8=27, 1d20+8=10).
Wing Mage: Fly from Q5 to R6 and hover 1 square above ground.
Area Burst 1 centered on Radtash:
Huricane Blast vs Radtash and Sweetness (1d20+11=23, 1d20+8=15, 1d6+6=11) Hit Radtash and Radtash is slided to J4.
Power doesn't recharge:
Huricane Blast recharge (1d6=1)
Inciters: Move to M2 and K7. Attack:
Inciter attack vs Gog, vs Akavras (1d20+14=18, 1d20+14=20, 2d4+5=9) Gog takes 9 damages and is marked.
Gelatinous Cube: Mobe from F4-G5 to I4-J5.
Engulf:
Gelatinous Cube vs Gruff and Radtash (1d20+8=22, 1d20+8=26)
Map Updated
Initiative:
Kenkus 25,
Akavras 22,
Nervala 20,
Sweetness 17,
Gogmorthak 13,
Radtash 7,
Gruff 4
Status
Akavras 41/41, 1AP
Gogmorthak 48/57, 1AP, Marked by M2
Gruff 49(39)/49, 1 AP, Grabbed, Dazed, Ongoing 10 Acid
Nervala 38/38, 1 AP
Radtash 28(18)/39, 1 AP, Grabbed, Dazed, Ongoing 10 Acid
Sweetness 40/40, 1 AP
Kenku Tribal
Perception +3; low-light vision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.
Kenku Inciter (Black Bird)
Perception +3; low-light vision
HP 54; Bloodied 27
AC 20; Fortitude 16, Reflex 16, Will 15
Spiked Chain (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d4 + 5 damage, and the target is
marked until the end of the kenku inciter’s next turn.
Kenku Wing Mage (Cloaked Owl)
Perception +3; low-light vision
HP 50; Bloodied 25
AC 17; Fortitude 15, Reflex 17, Will 18
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 3 damage.
Gelatinous Cube
HP 152; Bloodied 76
AC 18; Fortitude 18, Reflex 16, Will 15
Immune gaze; Resist 10 acid
Saving Throws +2
Action Points 1
Slam (standard; at-will)
+10 vs. Fortitude; 2d6 + 2 damage, and the target is
immobilized (save ends).[/SBLOCK]