[sblock=ooc]
I'd ask that only evilbob look at the map as only his PC can see it. The only difference over the last map I posted is that there's a dual-scimitar wielding hobbo at AC42 [/sblock]
Stay here girl. This be too much a fight for you. Dismounting, Haltor moves up behind the shifter.
Come, now. I am sure you did not come all this way to die. After, if some of my friends are right, you're here to kill us. You're doing a terrible job, so far.
Gark looks quite shocked at being made a pincushion, but after a moment he regains his composure. He grabs a handful of arrows, yanks them out painfully and tosses them to the floor - and as he does a bestial grin crosses his face. His teeth seem a bit longer and his nails a bit sharper. The hairs on his body begin to stand and float outward slightly, almost like a static electric charge is beginning to build up. Some of his arrow wounds start to close themselves.
He closes his eyes and takes another moment; the charge builds up further and tiny sparks begin to arc around the tips of his fur. His cloak flashes brightly for a moment and suddenly his body knits itself back together; whole wounds are suddenly gone completely, and blood stops flowing freely from his body. But the grin doesn't leave his face.
He steps into the room and suddenly a hobgoblin wielding a pair of deadly looking scimitars leaps through the air, but the shifter read the attack and parried it with the polearm.
[sblock=Gark]
Furs, blankets, and other bedding cover the floor of this chamber, which has a ledge around it and a high ceiling. Clothing, boots, fresh torches, and other personal items are also scattered about, but an element of organization is apparent. The creatures that dwell here are not savages. There's two other scimitar hobbos and a bugbear with a battleaxe on the far ledge.
[/sblock]
[sblock=Varis/Varak]
I'll allow you to tweak any actions you've taken, although the crit must remain on a minion, sorry WD [/sblock]
[sblock=Enemy Actions]
* Gark moving into room triggers B1's readied action - charge! -
charge on Gark (1d20+11=16, 1d8+6=13) miss...
[/sblock]
[sblock=OOC]
Status:
Gark: 45/48, used 2 surges, +2 to damage TE of encounter and 2 regen while bloodied <- used minor and standard actions
Haltor: 36/37, used 1 IW
Varis: 44/44
Varak: 45/45
Harresh: 40/40 <- already acted
[/sblock]
[sblock=Terrain Features]
Ledge: This ledge is 10 feet from the floor, and the walls leading to it are rougher than others in the complex (DC 20 Athletics to climb). A couple of ladders (DC 0 Athletics to climb; DC 15 Acrobatics or Athletics to climb at normal speed) lead up to the ledge. Ladders are at Y42 & Y37 [/sblock]