[Adventure] The Cannith Caper (Judge: THB)

[sblock=ooc]
Just noticed that Gark has the lowest AC of any of the PC's (ok a tie with Haltor & Harresh)...funny [/sblock]

The group throws open the doors and are greeted by a group of hobgoblins that appear to be waiting for them. Apparently all the activity has made the enemy aware of their approach.

A sextet of hobgoblins fire their longbows at Gark as the shifter opens the door. The enemies are obviously of great skill as four of the arrows slam into the shifter, although one of the hobgoblin's attack nearly clips his ally in the back of the head.

They quickly reload and fire another volley that nearly drops the shifter as five more arrows hit him, leaving him looking more like a porcupine than a wolfkin. Their arrows fired, the group moves away from the entrance, putting space between themselves and the adventurers.

[sblock=Enemy Actions]
Opening the door triggers the hobbo's surprise action (as nobody beat their stealth), they fire at Gark with their longbows.

Longbow attacks vs Gark (1d20+11=22)
Longbow attacks vs Gark (1d20+11=21, 1d20+11=31, 1d20+11=14, 1d20+11=30)
Longbow attacks vs Gark (1d20+11=12)

4 hits x 5 damage = 20 damage to Gark, not even bloodied.

On their init:

Enemies fire again @ Gark
vs Gark (1d20+11=15, 1d20+11=27, 1d20+11=27, 1d20+11=24, 1d20+11=23)
1d20+11=29 <- forgot 5 hits x 5 damage = 25 more damage to Gark... nearly dropping him


[/sblock]

[sblock=OOC]

Status:

Gark: 3/48, bloodied

Init:

Ok, bad guys first.

baddies, Gark, Harresh, Varak, Haltor, Varis (1d20+8=28, 1d20+4=17, 1d20+2=7, 1d20+6=15, 1d20+6=16, 1d20+2=5)[/sblock]

[sblock=Terrain Features]
Ledge: This ledge is 10 feet from the floor, and the walls leading to it are rougher than others in the complex (DC 20 Athletics to climb). A couple of ladders (DC 0 Athletics to climb; DC 15 Acrobatics or Athletics to climb at normal speed) lead up to the ledge. Ladders are at Y42 & Y37 [/sblock]
 

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[sblock=quick questions]Yeah, Gark's not actually built to tank too well - he's more designed to mix it up in the thick of things. AC isn't his strong point, which has been well-proven here. :) (Only 3 of 10 would have hit Unit 16.)


Questions: are the hobbies on the ledge out of range of a reach attack?

If no, are they more than 1 square away if someone was standing next to them (in other words, could Gark mark them from the ground)?

Also, ladders were at Y24 and Y37; Y37 I see but I think 24 was a typo.[/sblock]
 

[sblock=ooc]Also, in the second volley, not that it matters but you posted only 5 shots (and the first one missed). I'm guessing there was a last shot that hit?[/sblock]
 

[sblock=ooc]
The hobbos are within reach attack range, the Y24 should have been Y42. I posted the d20 roll for the last hit. I only rolled 5 times... I was in a rush and only saw the one miss so I assumed.

Gark could mark from the ground, no problem. [/sblock]
 

Stay here girl. This be too much a fight for you. Dismounting, Haltor moves up behind the shifter. Come, now. I am sure you did not come all this way to die. After, if some of my friends are right, you're here to kill us. You're doing a terrible job, so far. [sblock=OOC]Dismount and move behind Garak. Use Inspiring word: HS + 6.[/color][/sblock][sblock=Haltor]Haltor—Male Halfling Warlord 4
Initiative: +6, Passive Perception: 14, Passive Insight: 14
AC: 21, Fort: 19, Reflex: 16, Will: 18 — Speed: 5; Second Wind
HP: 36/37, Bloodied: 18, Surge: 9, Surges left: 1/7
Action Points: 0/2, Second Wind: Not Used
Powers -
Brash Assault
Wolf Pact Tactics

Diabolic Stratagem
Flattening Charge

Lead by Example
Inspiring Word x2
Rub Some Dirt on It
Second Chance

Dwarven Chainmail +1

White Eye—Female Clawfoot 3
Initiative: +8, Passive Perception: 11, Passive Insight: 11
AC: 19, Fort: 16, Reflex: 16, Will: 13 — Speed: 8
HP: 8/46, Bloodied: 23

LEB:PC:Haltor (stonegod) - ENWorld Living Eberron Wiki[/sblock]
 

Gark looks quite shocked at being made a pincushion, but after a moment he regains his composure. He grabs a handful of arrows, yanks them out painfully and tosses them to the floor - and as he does a bestial grin crosses his face. His teeth seem a bit longer and his nails a bit sharper. The hairs on his body begin to stand and float outward slightly, almost like a static electric charge is beginning to build up. Some of his arrow wounds start to close themselves.

He closes his eyes and takes another moment; the charge builds up further and tiny sparks begin to arc around the tips of his fur. His cloak flashes brightly for a moment and suddenly his body knits itself back together; whole wounds are suddenly gone completely, and blood stops flowing freely from his body. But the grin doesn't leave his face.

He steps into the room... <<More to come based on what he sees>>

[sblock=ooc]Haltor's heal: 3 -> 21 HP

minor: Longtooth Shifting -> +2 to damage and +2 regen while bloodied

standard: Second Wind* -> spend 2 surges, +24 HP -> 45 HP

*Someone within 5 squares can spend a healing surge and make a saving throw. Sadly, I think that was completely wasted here. That's what I get for such a crappy AC.

move: move to AD42... and will likely continue movement once the map is revealed[/sblock]
[sblock=Gark]Gark Longtooth Shifter Warden 4
Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low-light vision
AC:19, Fort:19, Reflex:15, Will:17
HP:45/48, 0 temp HP, Bloodied:24, Surge Value:12, Surges left:6/9
Action Points/Daily Item Uses Left/Milestones: 1/1/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Tempest Assault
Warden's Lunge

Longtooth Shifting
Second Wind
Thunder Ram Assault
Warden's Tempest
Student of the Sword

Form of Mountain's Thunder - Form of Mountain's Thunder Attack
Staggering Weapon

Important Stuff:
- Gark's mark: attacks that don't include him take -2 and trigger an interrupt if they are next to him or a reaction against those up to 5 away

Conditions: +2 damage, +2 regen while bloodied

Full sheet: Gark[/sblock]
 
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Varis d'Lyrandar , Half-Elf Bard 4

Varis moves forward and taunts one of the archers: "If you want to hurt someone, you have to do better... like this." With his last words, lightning crackles around the archer as he falls down...

[sblock=ooc]

free: giving 1st ally in 5 sq who kills or bloodies an enemy 4 THP.
free: change damage to lightning.
move: to 45 AD
standard: Vicious Mockery (1d20+7=27, 1d6+5=6) crit! On a minion :(
If he isn't a minion, I will role the extra damage and try to slide him from the alcove.

[sblock=Mini stat block]
Varis d'Lyrandar
Perception: 19 Insight: 19 Low-light Vision
AC 20 Fortitude 17 Reflex 18 Will 19
Initiative: +2
Hit Points: 44 / 44 Bloodied: 22
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, sleep
Action Points: 1 Second Wind: 1
Healing Surge:11 Surges per day: 4 / 10
At-Will Powers: Lightning Longsword, Vicious Mockery, War Song Strike
Encounter Powers: Burning Spray, Shout of Triumph, Inspire Competence, Impelling Force, Word of Friendship, Majestic Word 2/2
Daily Powers: Stirring Shout, Extra lightning damage

Condition:

[/sblock]
[/sblock]
 

[sblock=ooc]I'm also waiting to see what other stuff might be in the room...

Harressh can hopefully take out a bunch of minions, between Dragon's Breath and Blazing Starfall (and maybe his aura).[/sblock]
 

[sblock=out for the weekend]I'm out of town this weekend and won't be posting. I'm not sure, maybe renau1g is also out? Anyway, I won't mind if someone else does a move for Harressh. Basically using dragon breath and blazing starfall to kill minions, unless there's something game-changing revealed in the hidden part of the room.[/sblock]
 


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