renau1g
First Post
[sblock=ooc]
Just noticed that Gark has the lowest AC of any of the PC's (ok a tie with Haltor & Harresh)...funny [/sblock]
The group throws open the doors and are greeted by a group of hobgoblins that appear to be waiting for them. Apparently all the activity has made the enemy aware of their approach.
A sextet of hobgoblins fire their longbows at Gark as the shifter opens the door. The enemies are obviously of great skill as four of the arrows slam into the shifter, although one of the hobgoblin's attack nearly clips his ally in the back of the head.
They quickly reload and fire another volley that nearly drops the shifter as five more arrows hit him, leaving him looking more like a porcupine than a wolfkin. Their arrows fired, the group moves away from the entrance, putting space between themselves and the adventurers.
[sblock=Enemy Actions]
Opening the door triggers the hobbo's surprise action (as nobody beat their stealth), they fire at Gark with their longbows.
Longbow attacks vs Gark (1d20+11=22)
Longbow attacks vs Gark (1d20+11=21, 1d20+11=31, 1d20+11=14, 1d20+11=30)
Longbow attacks vs Gark (1d20+11=12)
4 hits x 5 damage = 20 damage to Gark, not even bloodied.
On their init:
Enemies fire again @ Gark
vs Gark (1d20+11=15, 1d20+11=27, 1d20+11=27, 1d20+11=24, 1d20+11=23)
1d20+11=29 <- forgot 5 hits x 5 damage = 25 more damage to Gark... nearly dropping him
[/sblock]
[sblock=OOC]
Status:
Gark: 3/48, bloodied
Init:
Ok, bad guys first.
baddies, Gark, Harresh, Varak, Haltor, Varis (1d20+8=28, 1d20+4=17, 1d20+2=7, 1d20+6=15, 1d20+6=16, 1d20+2=5)[/sblock]
[sblock=Terrain Features]
Ledge: This ledge is 10 feet from the floor, and the walls leading to it are rougher than others in the complex (DC 20 Athletics to climb). A couple of ladders (DC 0 Athletics to climb; DC 15 Acrobatics or Athletics to climb at normal speed) lead up to the ledge. Ladders are at Y42 & Y37 [/sblock]
Just noticed that Gark has the lowest AC of any of the PC's (ok a tie with Haltor & Harresh)...funny [/sblock]
The group throws open the doors and are greeted by a group of hobgoblins that appear to be waiting for them. Apparently all the activity has made the enemy aware of their approach.
A sextet of hobgoblins fire their longbows at Gark as the shifter opens the door. The enemies are obviously of great skill as four of the arrows slam into the shifter, although one of the hobgoblin's attack nearly clips his ally in the back of the head.
They quickly reload and fire another volley that nearly drops the shifter as five more arrows hit him, leaving him looking more like a porcupine than a wolfkin. Their arrows fired, the group moves away from the entrance, putting space between themselves and the adventurers.
[sblock=Enemy Actions]
Opening the door triggers the hobbo's surprise action (as nobody beat their stealth), they fire at Gark with their longbows.
Longbow attacks vs Gark (1d20+11=22)
Longbow attacks vs Gark (1d20+11=21, 1d20+11=31, 1d20+11=14, 1d20+11=30)
Longbow attacks vs Gark (1d20+11=12)
4 hits x 5 damage = 20 damage to Gark, not even bloodied.
On their init:
Enemies fire again @ Gark
vs Gark (1d20+11=15, 1d20+11=27, 1d20+11=27, 1d20+11=24, 1d20+11=23)
1d20+11=29 <- forgot 5 hits x 5 damage = 25 more damage to Gark... nearly dropping him
[/sblock]
[sblock=OOC]
Status:
Gark: 3/48, bloodied
Init:
Ok, bad guys first.
baddies, Gark, Harresh, Varak, Haltor, Varis (1d20+8=28, 1d20+4=17, 1d20+2=7, 1d20+6=15, 1d20+6=16, 1d20+2=5)[/sblock]
[sblock=Terrain Features]
Ledge: This ledge is 10 feet from the floor, and the walls leading to it are rougher than others in the complex (DC 20 Athletics to climb). A couple of ladders (DC 0 Athletics to climb; DC 15 Acrobatics or Athletics to climb at normal speed) lead up to the ledge. Ladders are at Y42 & Y37 [/sblock]
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