Tock's blade dispatches the bugbear and Valsath, the overconfident hobgoblin's eyes are wide with disbelief as the human's weapon finishes her off.
The lone hobgoblin bolts after his leader and the bugbear fall.
[sblock=ooc]
[MENTION=83014]ShadRS[/MENTION] - I have your hp being different. 31 - 13 from bugbear = 18, less 10 from ongoing damage = 8. Please also remember to put your roll totals in the post (see stonegod's post for example).
[/sblock]
[sblock=Enemy Actions]
D - double run out of the area.
[/sblock]
[sblock=OOC]
Gark: 18/48; 2/9 surges,
Haltor: 15+8thp/42; 0/7 surges, bloodied,
White-Eye: 20/46; 1 HS used,
Braddock: 11/47, , 7/11 surges
Deimos: 19/36, bloodied, 6/8 surges,
Mal: 14/37, 7/8 surges, bloodied
Tock: 17/42, 4/6 surges, bloodied
Talos: 8/49, 12/13 surges
[/sblock]
[sblock=Features of Area]
Pits: These pits were once used to dispose of refuse. They are 20 feet deep (DC 20 Athletics to climb)
Steel Drums: These drums are low (4-foot) obstacles that hold old alchemical reagents and hinder ground movement. A creature can hop atop one as part of a move action with a successful DC 10 Athletics check, treating the square as difficult terrain. A creature can instead use an entire move action to clamber atop one without a check. Otherwise, a steel drum blocks movement into its square.
Arcane Machinery: The machinery is blocking terrain. Each piece of machinery is about 10 feet high
[/sblock]