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[Adventure] The Cannith Caper (Judge: THB)


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twilsemail

First Post
Mal’s glaive lashes out again and again keeping Valsath off balance just enough for Tock to sneak his blade between her ribs. The two working well enough together that words need not be spoken, the rogue just acts when the time is clear.

As the swords drop from her hands, Mal brushes past her and approaches the remaining Bugbear.

[sblock=Actions]Standard: Commander’s Strike Tock vs. V1
+14+2+2vs. AC; 1d6+9+2d6+8 damage
Edit: Crit for 40 44 damage. That should do her in.
Move: Move to J12 if V1 is dropped.[/sblock]

[sblock=Anomaly]Anomaly—Male Genasi Warlord 4
Initiative: +2, Passive Perception: 14, Passive Insight: 14
AC: 22, Fort: 16, Reflex: 20, Will: 17 — Speed: 5
HP: 14/37, Bloodied: 19, Surge: 9, Surges left: 7/8
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers:
Commander’s Strike
Direct the Strike
Powerful Warning
Provocative Order
Orchestrated Offensive
Inspiring Word
Inspiring Word (2)
Void Assumption
Knight’s Move

http://leb.wikia.com/wiki/LEB:pC:Anomaly_(twilsemail))[/sblock]
 
Last edited:

ShadRS

First Post
Talos once more hauls himself to his feet and lets loose a primal scream as he charges the last bug bear hammer held high.

[sblock=Actions]Move: Stand
Standard: Charging B2 using Knockdown Assault, ending in J10.

And Saving throw versus Ongoing Damage.

Rolls forthcoming.
[/sblock]

[sblock=Talos]Talos—Male Minotaur Fighter 4
Initiative: +3, Passive Insight: 15, Passive Perception: 17
AC: 20, Fort: 19, Reflex: 14, Will: 16 — Speed: 5
HP: 31/49, Bloodied: 24, Surge: 12, Surges left: 12/13
Action Points: 0/1, Second Wind: Used, Milestones: 0
Powers -
Knockdown Assault
Brash Strike
Pass Forward

Goring Charge
Bellringer
Bull Charge
Knee Breaker

http://leb.wikia.com/wiki/LEB:PC:Talos[/sblock]
 

raion

First Post
Tock sidles past the bugbear while Talos distracts it, reversing course to hurl himself at it once he's passed. He pulls his sword back from the thrust with one hand, wiping blood from his face with the other.

[sblock=actions]Move: Tactical Trick to I8, movement power does not provoke due to allies.
Standard: Charge B2 w/CA, Backstab. 33 to hit, 38 damage
Charge w/CA and Backstab; Damage +Sneak +Charge +Backstab (1d20+14+2+3=33, 1d6+9+2d8+2d6+1d8+2+1d6=38)

Tock has CA against enemies w/ally adjacent to them.[/sblock]

[sblock=Tock]Tock - Male Human Rogue (Thief) 5
Initiative: +7, Passive Perception: 19, Passive Insight: 19
AC: 20, Fort: 16, Ref: 21, Will: 16 -- Speed: 6
HP: 17/42, Bloodied: 21, Surge: 10, Surges left: 4/6
Action Points: 0, Second Wind: Not Used, Milestones: 0
Powers -
Tactician's Trick
Thug's Trick
Unbalancing Trick
Tumble
Backstab
Backstab(2)
Heroic Effort
Vanguard Short Sword Power
Dragonclaw Leather Armor Power

http://leb.wikia.com/wiki/LEB:PC:Valintaquin_Tock_d'Tharashk_(froggalpha) [/sblock]
 



renau1g

First Post
Tock's blade dispatches the bugbear and Valsath, the overconfident hobgoblin's eyes are wide with disbelief as the human's weapon finishes her off.

The lone hobgoblin bolts after his leader and the bugbear fall.

[sblock=ooc]
[MENTION=83014]ShadRS[/MENTION] - I have your hp being different. 31 - 13 from bugbear = 18, less 10 from ongoing damage = 8. Please also remember to put your roll totals in the post (see stonegod's post for example).
[/sblock]

[sblock=Enemy Actions]
D - double run out of the area.

[/sblock]

[sblock=OOC]

Gark: 18/48; 2/9 surges,
Haltor: 15+8thp/42; 0/7 surges, bloodied,
White-Eye: 20/46; 1 HS used,
Braddock: 11/47, , 7/11 surges
Deimos: 19/36, bloodied, 6/8 surges,
Mal: 14/37, 7/8 surges, bloodied
Tock: 17/42, 4/6 surges, bloodied
Talos: 8/49, 12/13 surges
[/sblock]

[sblock=Features of Area]
Pits: These pits were once used to dispose of refuse. They are 20 feet deep (DC 20 Athletics to climb)

Steel Drums: These drums are low (4-foot) obstacles that hold old alchemical reagents and hinder ground movement. A creature can hop atop one as part of a move action with a successful DC 10 Athletics check, treating the square as difficult terrain. A creature can instead use an entire move action to clamber atop one without a check. Otherwise, a steel drum blocks movement into its square.

Arcane Machinery: The machinery is blocking terrain. Each piece of machinery is about 10 feet high
[/sblock]
 



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