(Adventure) The Island of Varras'zul (Manzanita Judging) (Concluded)


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"Sure, it's as good place as any to camp. I can join you on the first watch, Scun.", Nezrak says while trying to find a dryish place for his backpack.

OOC: I want to swap 2 of my spells after (hopefully) getting 8 hours of rest. That should take less than half an hour in addition to rest. Don't know how many hour it will take for us all to get 8 hours of rest though, depends on the watches.
 
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The hours passed uneventfully for the party from Orussus. The light of the sun brightened into the light of early morning and eventually early afternoon.

Better rested than they were in the early morning, they continued their trek in the afternoon. As they journeyed inward, some two hours later, the terrain around them began to change. The trees and vegetation receded into a desolate marshland. Their footfalls sunk into the soft ground beneath them. Pools of stagnant water gave off a fetid odor and rippled with unseen movement. On occasion, the sticky mud threatened to steal away their footware. Ogrin had to help Mona out of a few such problems. The halfling cleric of Hyrag gave her appreciation with kind words and a smile.

Further hindering the intrepid adventurers was a thin mist that pervaded the area. Strange sounds echoed here and there. Swamp lights winked out of existence as the sun disappeared from view. The rain continued to fall, remaining at an annoying but chilly drizzle.

It was when dusk began to set in that the dying light of the sun outlined large, jutting stone formations in the mist. Scun felt a slight tingle, his divine connection with Mongrel flickering ever so slightly. Nezrak's own elven heritage gave him a sign as well of the fell powers that befell this place. The wizard and cleric felt a subtle spiritual foulness in the atmosphere. At a glance, Mona seemed ignorant of this, though she did look torn with relief and apprehension at the sight of these formations.

Closer inspection revealed that these stone formations were large pieces of rubble. Rasereit's natural affinity with stone told him that these were once part of a well worked and ornate structure, his dwarf senses detecting the faded lines of craftsmanship.

Their pace slowed as they reached the burnt out husk of what was once the base portion of a tower. A cracked stone set of stairs led downwards to a flooded floor. A glance from keen eyed Rillian told him that these stairs were particularly treacherous from the amount of humidity in the area. They were not at all the shade that grey stone was supposed to be.
 

"Mona, is this our destination? If you want us to head down those stairs, we should be careful, this mist has made them really slick. In fact, something about the stone is a bit off. What do you think Razh?"

Rillian stands to the side of the head of the stairway, and examines the flooded floor below.
 


Rasereit's examination told him that the stairs were covered with a thin but incredibly slippery layer of moss. The way down appeared dangerous to traverse.

Rillian's view afforded him no clear look at the bottom floor at this height. Due to the lack of light and the reflection of little light remained, the texture of the ground below remained unknown.

However, Rillian was able to get some measure of the way to the bottom. It would take about 20 feet or so of treacherous stairs. Either way, there was little of the chamber below visible from where he stood.
 

Rasereit's examination told him that the stairs were covered with a thin but incredibly slippery layer of moss. The way down appeared dangerous to traverse.

Rillian's view afforded him no clear look at the bottom floor at this height. Due to the lack of light and the reflection of little light remained, the texture of the ground below remained unknown.

However, Rillian was able to get some measure of the way to the bottom. It would take about 20 feet or so of treacherous stairs. Either way, there was little of the chamber below visible from where he stood.
 

Hearing what his companions say about the stairs, Scun speaks up. "Let's scrape that slippery stuff off the stairs, I say. I'd rather make a little noise and spend some time than go tumbling into the darkness."
 

"At least it appears noone has used these stairs for some time. Otherwise there should be tracks in the moss I'd wager."

"There could also be other ways in - old smoke shafts, chimneys, back doors... I'll snoop around a bit and see what I can find."

OOC: Spot checks for a few minutes within 100 feet - if attacked, he will use a full-round action to disengage and then run back to the others.
 
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Taking daggers, swords, axes, sickles or whatever else they could use to scrape off the fungus, the party went to work.

Mona tried to keep watch as her comrades made their path safer to travel. She assumed that the party was going to enter the ruins so she slipped on her mail shirt. To aid their efforts in the coming night, she invoked the light of Hyrag upon a miniature wooden sword that she carried around her neck. She held it in her hand and over the party members.

Whilst his comrades worked, Ogrin did the dangerous job of searching for further entrances into the chamber.

Ogrin:
As soon as he separated from the party, it seemed as if the atmosphere around him grew more ominous with his isolation. The mist closed behind him and the only way he could see the party was through the barely visible light of Hyrag's disciple.

Additionally, Ogrin found his task riddled with hurdles. This was mostly due to the environmental factors (rain+darkness+mist) that severely dulled his senses.

It was this deprivation of the senses that caused him to stumble into danger. He was 50 feet from the party when a single step had him neck deep in a deep mass of sand… and he was sinking fast. He barely had time to inhale before the soggy mass raced up above his head.

Pushing up with his hands allowed him to breach the surface. But whatever strength the well-built Halfling had, the weight of his trappings was just negating that benefit.

ooc: You have one round with your face above water before you sink once more. FYI, this is your second round in the quicksand. In the first round, you had failed your Swim check.
 
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