jbear
First Post
[sblock=OOC] Oh, I thought that Leather had already had his turn punching the thug again. Will get a post up shortly!
NB: Leather hit thug once before combat for 11 non lethal dmg, then again for 11 dmg (surprise round ?) With Haaku's 28 dmg I have Thug 1 at 15 HPs at start of Leather's turn. Or did one of those attacks not count?
I ask because the fight looks preeeetty hard core (sorry guys!), so keen to eke out any possible advantage![/sblock]
Leather, intent on taking the thug he has begun bruising out of the fight, steps into his flank and strikes him with his axe with all but lethal force. His other hand finds his hand axe again and flicks it once more at Mr Sam's face who was ready for the move this time and easily steps out of the way. Before the hand axe whirls back to Leather's hand, it curves around and catches another of the enclosing thugs across the cheek, leaving a nasty cut. Leather stashes the hand axe away once more and continues his aggressive whirling axe pattern that will surely cut to pieces any who remain too long at his side.
[sblock=Actions]Move: Shift to R7 (or is there DT even right in the middle of things as well?)
Standard: Cleave vs T1 26 vs AC=Hit for 12 dmg
Deft Hurler feat: RBA vs Mr Sam (doesn't Provoke OAtks) 15 vs AC=Miss
Free: Rebounding Hand Axe: New Target Thug 6: 30 vs AC=Crit for 13 dmg
(Sorry I put Thug 1 on dice roll but I had forgotten I had activated my daily stance which will finish him off anyway. So I wanted to change target to thug 6, is that ok? No, worries if it isn't)
Thug 6 and MR Sam are marked TENT
Immediate Interrupt: If either shift next to Leather or atk someone other than Leather Combat Challenge to make a MBA (Mr Sam is priority).
Rain of Steel: enemies that start turn adjacent to Leather take 1d10+3 dmg (Mr Sam and Thug 1)
[/sblock]
[sblock=Temp Combat Notes]
Will post proper stat block soon.
For now:
Encounter Powers:
Inevitable Strike: USED
Daily Powers:
Rain of Steel: Stance Active
[/sblock]
NB: Leather hit thug once before combat for 11 non lethal dmg, then again for 11 dmg (surprise round ?) With Haaku's 28 dmg I have Thug 1 at 15 HPs at start of Leather's turn. Or did one of those attacks not count?
I ask because the fight looks preeeetty hard core (sorry guys!), so keen to eke out any possible advantage![/sblock]
Leather, intent on taking the thug he has begun bruising out of the fight, steps into his flank and strikes him with his axe with all but lethal force. His other hand finds his hand axe again and flicks it once more at Mr Sam's face who was ready for the move this time and easily steps out of the way. Before the hand axe whirls back to Leather's hand, it curves around and catches another of the enclosing thugs across the cheek, leaving a nasty cut. Leather stashes the hand axe away once more and continues his aggressive whirling axe pattern that will surely cut to pieces any who remain too long at his side.
[sblock=Actions]Move: Shift to R7 (or is there DT even right in the middle of things as well?)
Standard: Cleave vs T1 26 vs AC=Hit for 12 dmg
Deft Hurler feat: RBA vs Mr Sam (doesn't Provoke OAtks) 15 vs AC=Miss
Free: Rebounding Hand Axe: New Target Thug 6: 30 vs AC=Crit for 13 dmg
(Sorry I put Thug 1 on dice roll but I had forgotten I had activated my daily stance which will finish him off anyway. So I wanted to change target to thug 6, is that ok? No, worries if it isn't)
Thug 6 and MR Sam are marked TENT
Immediate Interrupt: If either shift next to Leather or atk someone other than Leather Combat Challenge to make a MBA (Mr Sam is priority).
Rain of Steel: enemies that start turn adjacent to Leather take 1d10+3 dmg (Mr Sam and Thug 1)
[/sblock]
[sblock=Temp Combat Notes]
Will post proper stat block soon.
For now:
Encounter Powers:
Inevitable Strike: USED
Daily Powers:
Rain of Steel: Stance Active
[/sblock]
Last edited: