[Adventure] The Lost Treasure of House Cannith (Judge: Evilbob)

Skill Challenge - Round 3

[FONT=&quot][sblock=ooc]Ok, not sure why it split the bottom sblock, but it won't let me make it only one, so please read them both. Valuable information about bonuses in either one.[/sblock]

Thalin pauses and refocuses himself, feeling bolstered by 354b's posturing and the whispered insight he obtained from Karananak and Kaelen. Of course we're sure of our protective skills. We are well aware of the Mist's reputation, and yet here we are seeking passage into it. We've heard you are the only one both bold and skillfull enough to have a chance of succeeding... but... if you are saying their tales of your skill are exaggerated, and you aren't the brave and fearless man we've heard about... Thalin leaves the sentence unfinished, gauging the good captains response.

"Aye, I'm sure you think you've got some skills. I don' know what they are though, do I? How're you gonna pr'tect me ship? Mind, I have me own pr'tection, but if'n yer off'ring, I'd like ter know what it is."

As he speaks of protection, he pulls a few of the chains he's wearing around his neck out of his shirt and jangles them. Among the necklaces you spot several talismans. Some you don't recognize, but one stands out.

[sblock=Religion 15]One of these talismans is a holy symbol of Olldara[/sblock]

The wilden seems to be thoroughly amused by the unease his mere presence is having on the captain. He moves slowly and deliberately around the captain so the man can see the lack of reflection in Karananak's eyes as he looks out the window of the establishment. "An yuh coon task foe a betta day tuh be takin a lazin cruise across dis ere wata. Dee weda goan be calm an genta fa de necks serva days don cha know. Yuh not be findin a simpla pay day on dees ere docks dis day trute."

The captain looks quickly away from the Wilden again, shuddering a bit.

"Well an' that be true, I guess," he mumbles.

Colrgrave's brow furrows to a slight frown as he turns to his companions. "In truth, my friends, I am somewhat concerned. The tales we heard of Captain Shrouder made it sound as if he was a seasoned veteran at making trips such as these, and safe hands with which to entrust our lives. But now, to find him so hesitant at a brief trip into the Mist... Captain, forgive my rudeness, but you understand we must be sure about these things, for the sake of our hides as well as our purses. You are experienced with this type of thing, yes?"

There is a fatal hesitancy in his speech as he realises that the delivery wasn't quite perfect, and the captain's expression seems to be heading towards affrontery rather than the anxious reassurance that Colgrave had hoped for. With an inward wince, he hopes that Thalin can smooth over any incoming tantrums.


"Mission status Good" says 354b with aparently no prompting.

Shrouder's chest starts to puff out again and he certainly looks ruffled.

"I'm th' only one willing to even think o' the risk, ain't I? 'Course I know what I be about. Still haven' heard what you think be a fair price o' this passage."

[FONT=&quot][sblock=Skill Challenge]This is your first challenge. Convince the man to take you across the river. If you fail, you will have to find another way to Eston because no one else here will accept the job.

Difficulty: 8 Successes before 3 Failures
Count: 4 Success; 2 Fail

Primary Skills:
Diplomacy - DC 22
Intimidate - DC 17
Bluff - DC 22

Secondary Skills (one success for the challenge for each of these, not per player):
Insight - DC 17
Streetwise - DC 15
Nature - DC 15
Arcana - DC 15
Religion - DC 17

[sblock=If you choose to use the Arcana Skill and succeed, use this to help you]None of the talismans he's waving about as protective have any actual magic about him. You think it likely someone sold him false protective gear.[/sblock]

[sblock=If you choose to use the Religion Skill and succeed, use this to help you]You recall specifically that the tennets of Olldara include that fortune favors the bold, fashioning your own destiny, and luck comes to those who need it. You may be able to help persuade him by appealing to these ideals.[/sblock]

[/sblock][/FONT]
[/FONT][sblock=Skill Challenge][FONT=&quot]The next Diplomacy roll has a +2 (or +4 if making reference to the Nature info prior to an Intimidate check doing the same)

The next Intimidate roll has a +4 (or +6 if making reference to the Nature info prior to a Diplomacy check doing the same)
[FONT=&quot] - I'm giving an extra +2 because even though Karananak isn't actually using intimidate, he's still doing a good job of playing it up and squicking the guy out.
[/FONT][FONT=&quot]
Karananak has an inherent +2 situation bonus to intimidate because no one around here has seen anything like him and the locals find him rather disturbing.

Aid Another checks have a DC of 10 to add +2 to the other's roll. You must roll with the same skill. Failure to aid another does not count as a failure in the challenge.

If you can think of a way to apply a skill not listed to the challenge, feel free to write it out and roll it. If I agree with your assessment, I will apply it as a secondary skill with a DC 17 (situational bonuses may apply). However, you may gain no more than one success per skill in this way. If I do not agree with your assessment (for example if you were to say you are using Endurance to sit there and look happy through the conversation instead of bored) then I will simply tell you I don't think it's appropriate and you can take a different action.

I will not roll initiative for this challenge. You may act in any order so long as you each act only once per round.

I think that's everything; but if you have any other questions, don't hesitate to ask.[/FONT]
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having waited politely for diplomacy to take it's course has waited long enough, slamming his fist on the table splintering it a little, "Payment equal fifty gold! Mission status good?!" 354b looks like something ready to rip the captain apart.

[sblock=occ]
Intimidate roll 1d20+10+4=29
And cue bad cop
[/sblock]
 

"I'm not quite sure how to put this delicately, Captain, but when you speak of your own protection... you realise that your pendants have, at best, only symbolic value, yes? Respectfully - they are quite devoid of any actual power. By contrast, between the skills of myself and my companions, I do believe we can provide you with a good measure of real protection against monsters, storms, and anything else you care to mention. Considering which, I think the offer proposed by my warforged friend here is more than fair."

[sblock=OOC]Arcana 1d20+12=29[/sblock]
 


Thalin nods as the others speak, studying the good captains responses. Yes, you might be the only one we heard who wouldn’t refuse us outright, and that’s why we came to you first, but as we walked over here, I heard of an E. Vilbob, captain of Mervin’s Magic, who recently lost, how much was it… he says, whirling his hand as he tries to remember, Ah, 16 or so unit’s of his cargo. Now, I don’t fancy trying to talk our passage onto his boat, the price will undoubtedly be much higher, but do not think you are the only recourse we have.

Leaning forward, he meets the captain’s eyes, Speaking plainly, we need the passage and you need the work. As my numerically named companion says, 50gp for what should amount to an hour or two of easy work. Over a month of good food and wine… do we have an accord?
[sblock=Streetwise] 1d20+11=28[/sblock]
 

[sblock=Strategy]We’re 7 and 2, and we have a Religion option. My thoughts would be to support 354b and let him use his History check instead of a XXX check for the final success. Depending on how many Aid Another’s we get, it could be an auto-success. I just don’t know if it would be aid another for Religion, or History.[/sblock]
 


[sblock=ooc]The Streetwise success gives you another +2 to the next diplomacy check.

For the record, this brings the total diplomacy bonus for the next check to +6 or +8 if you use the nature information as part of the RP.

If you want to aid another for the religion check, you would need to use religion for the roll, even if turtle wants to use 354b's power to sub religion for the roll. In my mind he's still making a religion check, his power just lets him use a different skill bonus.[/sblock]
 

[sblock=occ]isn't the religion roll a secondary skill? would that be a success twords the challenge or just help to the next real roll? I'll play it as a real success for the time being, hopefully lol.[/sblock]

Recalling the past and changing tone, "And your a lilly livered coward, not worthy of wearing the mark of or following Olldara, if you can't even brave good weather long enough to take travilers across a river and back!"

[sblock=the roll]
Legend Lore to replace a Religion roll with a History roll
History 1d20+13=17 Plus whatever assistance I get lol. (and maybe the weather reference bonus)(talk about by the hair of my teeth)
[/sblock]
 

[sblock=OOC]Hornedturtle, we're still in the round you did your Intimidate check. We're still waiting on Kaelen and Karananak for this round.[/sblock]
 

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