LadyLaw
First Post
Skill Challenge - Round 3
[FONT="][sblock=ooc]Ok, not sure why it split the bottom sblock, but it won't let me make it only one, so please read them both. Valuable information about bonuses in either one.[/sblock]
Thalin pauses and refocuses himself, feeling bolstered by 354b's posturing and the whispered insight he obtained from Karananak and Kaelen. Of course we're sure of our protective skills. We are well aware of the Mist's reputation, and yet here we are seeking passage into it. We've heard you are the only one both bold and skillfull enough to have a chance of succeeding... but... if you are saying their tales of your skill are exaggerated, and you aren't the brave and fearless man we've heard about... Thalin leaves the sentence unfinished, gauging the good captains response.
"Aye, I'm sure you think you've got some skills. I don' know what they are though, do I? How're you gonna pr'tect me ship? Mind, I have me own pr'tection, but if'n yer off'ring, I'd like ter know what it is."
As he speaks of protection, he pulls a few of the chains he's wearing around his neck out of his shirt and jangles them. Among the necklaces you spot several talismans. Some you don't recognize, but one stands out.
[sblock=Religion 15]One of these talismans is a holy symbol of Olldara[/sblock]
The wilden seems to be thoroughly amused by the unease his mere presence is having on the captain. He moves slowly and deliberately around the captain so the man can see the lack of reflection in Karananak's eyes as he looks out the window of the establishment. "An yuh coon task foe a betta day tuh be takin a lazin cruise across dis ere wata. Dee weda goan be calm an genta fa de necks serva days don cha know. Yuh not be findin a simpla pay day on dees ere docks dis day trute."
The captain looks quickly away from the Wilden again, shuddering a bit.
"Well an' that be true, I guess," he mumbles.
Colrgrave's brow furrows to a slight frown as he turns to his companions. "In truth, my friends, I am somewhat concerned. The tales we heard of Captain Shrouder made it sound as if he was a seasoned veteran at making trips such as these, and safe hands with which to entrust our lives. But now, to find him so hesitant at a brief trip into the Mist... Captain, forgive my rudeness, but you understand we must be sure about these things, for the sake of our hides as well as our purses. You are experienced with this type of thing, yes?"
There is a fatal hesitancy in his speech as he realises that the delivery wasn't quite perfect, and the captain's expression seems to be heading towards affrontery rather than the anxious reassurance that Colgrave had hoped for. With an inward wince, he hopes that Thalin can smooth over any incoming tantrums.
"Mission status Good" says 354b with aparently no prompting.
Shrouder's chest starts to puff out again and he certainly looks ruffled.
"I'm th' only one willing to even think o' the risk, ain't I? 'Course I know what I be about. Still haven' heard what you think be a fair price o' this passage."
[FONT="][sblock=Skill Challenge]This is your first challenge. Convince the man to take you across the river. If you fail, you will have to find another way to Eston because no one else here will accept the job.
Difficulty: 8 Successes before 3 Failures
Count: 4 Success; 2 Fail
Primary Skills:
Diplomacy - DC 22
Intimidate - DC 17
Bluff - DC 22
Secondary Skills (one success for the challenge for each of these, not per player):
Insight - DC 17
Streetwise - DC 15
Nature - DC 15
Arcana - DC 15
Religion - DC 17
[sblock=If you choose to use the Arcana Skill and succeed, use this to help you]None of the talismans he's waving about as protective have any actual magic about him. You think it likely someone sold him false protective gear.[/sblock]
[sblock=If you choose to use the Religion Skill and succeed, use this to help you]You recall specifically that the tennets of Olldara include that fortune favors the bold, fashioning your own destiny, and luck comes to those who need it. You may be able to help persuade him by appealing to these ideals.[/sblock]
[/sblock][/FONT][/FONT][sblock=Skill Challenge][FONT="]The next Diplomacy roll has a +2 (or +4 if making reference to the Nature info prior to an Intimidate check doing the same)
The next Intimidate roll has a +4 (or +6 if making reference to the Nature info prior to a Diplomacy check doing the same)[FONT="] - I'm giving an extra +2 because even though Karananak isn't actually using intimidate, he's still doing a good job of playing it up and squicking the guy out.
[/FONT][FONT="]
Karananak has an inherent +2 situation bonus to intimidate because no one around here has seen anything like him and the locals find him rather disturbing.
Aid Another checks have a DC of 10 to add +2 to the other's roll. You must roll with the same skill. Failure to aid another does not count as a failure in the challenge.
If you can think of a way to apply a skill not listed to the challenge, feel free to write it out and roll it. If I agree with your assessment, I will apply it as a secondary skill with a DC 17 (situational bonuses may apply). However, you may gain no more than one success per skill in this way. If I do not agree with your assessment (for example if you were to say you are using Endurance to sit there and look happy through the conversation instead of bored) then I will simply tell you I don't think it's appropriate and you can take a different action.
I will not roll initiative for this challenge. You may act in any order so long as you each act only once per round.
I think that's everything; but if you have any other questions, don't hesitate to ask.[/FONT][/FONT]
[FONT="]
[/FONT][/sblock]
[FONT="][sblock=ooc]Ok, not sure why it split the bottom sblock, but it won't let me make it only one, so please read them both. Valuable information about bonuses in either one.[/sblock]
Thalin pauses and refocuses himself, feeling bolstered by 354b's posturing and the whispered insight he obtained from Karananak and Kaelen. Of course we're sure of our protective skills. We are well aware of the Mist's reputation, and yet here we are seeking passage into it. We've heard you are the only one both bold and skillfull enough to have a chance of succeeding... but... if you are saying their tales of your skill are exaggerated, and you aren't the brave and fearless man we've heard about... Thalin leaves the sentence unfinished, gauging the good captains response.
"Aye, I'm sure you think you've got some skills. I don' know what they are though, do I? How're you gonna pr'tect me ship? Mind, I have me own pr'tection, but if'n yer off'ring, I'd like ter know what it is."
As he speaks of protection, he pulls a few of the chains he's wearing around his neck out of his shirt and jangles them. Among the necklaces you spot several talismans. Some you don't recognize, but one stands out.
[sblock=Religion 15]One of these talismans is a holy symbol of Olldara[/sblock]
The wilden seems to be thoroughly amused by the unease his mere presence is having on the captain. He moves slowly and deliberately around the captain so the man can see the lack of reflection in Karananak's eyes as he looks out the window of the establishment. "An yuh coon task foe a betta day tuh be takin a lazin cruise across dis ere wata. Dee weda goan be calm an genta fa de necks serva days don cha know. Yuh not be findin a simpla pay day on dees ere docks dis day trute."
The captain looks quickly away from the Wilden again, shuddering a bit.
"Well an' that be true, I guess," he mumbles.
Colrgrave's brow furrows to a slight frown as he turns to his companions. "In truth, my friends, I am somewhat concerned. The tales we heard of Captain Shrouder made it sound as if he was a seasoned veteran at making trips such as these, and safe hands with which to entrust our lives. But now, to find him so hesitant at a brief trip into the Mist... Captain, forgive my rudeness, but you understand we must be sure about these things, for the sake of our hides as well as our purses. You are experienced with this type of thing, yes?"
There is a fatal hesitancy in his speech as he realises that the delivery wasn't quite perfect, and the captain's expression seems to be heading towards affrontery rather than the anxious reassurance that Colgrave had hoped for. With an inward wince, he hopes that Thalin can smooth over any incoming tantrums.
"Mission status Good" says 354b with aparently no prompting.
Shrouder's chest starts to puff out again and he certainly looks ruffled.
"I'm th' only one willing to even think o' the risk, ain't I? 'Course I know what I be about. Still haven' heard what you think be a fair price o' this passage."
[FONT="][sblock=Skill Challenge]This is your first challenge. Convince the man to take you across the river. If you fail, you will have to find another way to Eston because no one else here will accept the job.
Difficulty: 8 Successes before 3 Failures
Count: 4 Success; 2 Fail
Primary Skills:
Diplomacy - DC 22
Intimidate - DC 17
Bluff - DC 22
Secondary Skills (one success for the challenge for each of these, not per player):
Streetwise - DC 15
Arcana - DC 15
Religion - DC 17
[sblock=If you choose to use the Arcana Skill and succeed, use this to help you]None of the talismans he's waving about as protective have any actual magic about him. You think it likely someone sold him false protective gear.[/sblock]
[sblock=If you choose to use the Religion Skill and succeed, use this to help you]You recall specifically that the tennets of Olldara include that fortune favors the bold, fashioning your own destiny, and luck comes to those who need it. You may be able to help persuade him by appealing to these ideals.[/sblock]
[/sblock][/FONT][/FONT][sblock=Skill Challenge][FONT="]The next Diplomacy roll has a +2 (or +4 if making reference to the Nature info prior to an Intimidate check doing the same)
The next Intimidate roll has a +4 (or +6 if making reference to the Nature info prior to a Diplomacy check doing the same)[FONT="] - I'm giving an extra +2 because even though Karananak isn't actually using intimidate, he's still doing a good job of playing it up and squicking the guy out.
[/FONT][FONT="]
Karananak has an inherent +2 situation bonus to intimidate because no one around here has seen anything like him and the locals find him rather disturbing.
Aid Another checks have a DC of 10 to add +2 to the other's roll. You must roll with the same skill. Failure to aid another does not count as a failure in the challenge.
If you can think of a way to apply a skill not listed to the challenge, feel free to write it out and roll it. If I agree with your assessment, I will apply it as a secondary skill with a DC 17 (situational bonuses may apply). However, you may gain no more than one success per skill in this way. If I do not agree with your assessment (for example if you were to say you are using Endurance to sit there and look happy through the conversation instead of bored) then I will simply tell you I don't think it's appropriate and you can take a different action.
I will not roll initiative for this challenge. You may act in any order so long as you each act only once per round.
I think that's everything; but if you have any other questions, don't hesitate to ask.[/FONT][/FONT]
[FONT="]
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