The troubadour was annoyed by how quickly his suggestion of caution was rebuffed, and he breifly considered yelling something to start with his plan anyway, but that was no way to win friends.
Instead, he moved up a bit, stocking in front of some treacherous looking rocks, and gave his logic another shot.
"Granted, I don't know much about wolves, but our current plan has left our ward unguarded outside. Worst case, the wolves manage to attack her. Best case, the wolves come in the cave and pin us between the giants. Either way, the safety of people who we know are alive seems more important than those who are almost assuredly dead."
[sblock=If the others seem do not relent in their advance]
Halleck intended to hold the back line, and defend them from the wolves.
"If we are taking from behind," he said,
"You'd better give me some backup."
[/sblock]
[sblock=Note to other Players: Bravura]
Halleck has the
Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Melee characters might also want to save their AP until I hit with
Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Move: Move to C17
(+1 to AC / Ref)
Minor:
Standard:
- Target1:
- Attack1:
- Damage:
- Effect:
[sblock=ignore]
- Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
- BB2 MBA on Halleck: 1d20+7=8 Miss
- Vimak MBA on BB2: 1d20+11+2=15 hit for 15
Get rid of this Sblock when you use Brash Assault again[/sblock]
[/sblock][sblock=Halleck Stat block]
Viscount Ambrose Halleck -
Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3,
Passive Perception: 18,
Passive Insight: 20
Defenses:
AC: 23,
Fort: 17,
Reflex: 17,
Will: 20 --
Speed: 5 (-1 Pen from armor)
Vitality:
HP: 55/55,
THP: 0/8 Bloodied: 25,
Surge Value: 12,
Surges left: 7/9
Action Points: 0
/1,
Second Wind: not used
Languages:
Common, Elven, Goblin
Basic Attacks:
Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
Ranged Basic Attack: N/A
Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Powers:
At-Will: Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,
Weapons:
Harmonic Spellblade Longsword +1
Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2
[/sblock][sblock=Halleck's Log]
1.
Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.
2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,
3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.
4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking
her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.
[/sblock]
[/sblock]