[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)


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*WHY ARE ALL YOU LOOKING AT ME?*
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*IT'S NOT FAIR*
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*I'M JUST A COUPLE MONTHS OLD, YOU KNOW*
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Nonetheless, Prime grabs the whole machine and carefully turns it to where he thinks it should be directed.
 

No thanks to Drew and Felix's stumbling, Prime manages to carefully align an inhibitor to correctly direct sound. With just a piece or two left, the apparatus should be ready for usage in a moment.
GM: One more Dungeoneering success needed.

Next round.

[sblock=Current Skill Challenge Status]
  • Successes - 8
  • Failures - 2
[/sblock][sblock=Please Read]
GM: Standard skill challenge to get the communication network working again.

A few notes: next to each skill, you'll see a check DC, the number of successes a check provides, and the maximum number of successes each check can provide during the entirety of the skill challenge.

For example: Arcana has a skill check DC of 10, each check is worth one success, and there can be a total of four successes with the skill in the skill challenge.

Each character can make one skill check per round (whether a primary or secondary check); after everyone has gone, I'll update the totals.

The secondary skills can only be used once per character during the skill challenge. They provide no successes towards the completion of the skill challenge but offer a bonus to the next primary skill check. Each secondary skill will only give a total of two successes during the skill challenge.

Any questions, feel free to ask.
[/sblock][sblock=Contacting Coppernight]
Level: 2
Complexity: 3 (8 successes before 3 failures)

Primary Skills: Arcana, Athletics, Dungeoneering, History, Nature, Thievery
  • Arcana (DC 10, 1 success, 4 maximum successes): At least two successes in the skill challenge must be from Arcana checks in order to understand the arcane powers that the system uses.
  • Athletics (DC 12, 1 success, 2 maximum successes): You improve the system’s performance by physically removing debris which blocks parts of it.
  • Dungeoneering (DC 9, 1 success, 3 maximum successes): At least two successes in the skill challenge must come from Dungeoneering checks. Understanding how sound travels underground and how passages are made help get the communication system functioning properly.
  • Thievery (DC 12, 1 success, 3 maximum successes): Some parts of the system work similarly to traps and alarm systems you have seen.
Secondary Skills: History, Insight, Perception
  • History (DC 13, trained only; 0 successes, 2 maximum successes): You assist (+2 to the roll) the next character who makes a primary skill check by pointing out how Coppernight’s design borrows concepts from a similar design employed in other dwarven constructions.
  • Insight (DC 14, 0 successes, 2 maximum successes): All inventions are created by equal parts ingenuity and inspiration. You have a flash of insight into how this system is meant to work which aids the next primary skill check (+2).
  • Perception (DC 15, 0 successes, 2 maximum successes): Your keen eye spots a detail that others overlooked, granting a +2 bonus on the next primary skill check.
[/sblock]
 

"Now Prime, you need to be delicate. See that part right there. If you'd broken it, the whole device might have failed."

OOC: I'll give thievery a try. I actually have a score in that one...

ETA:Maybe I should lay off the pbp today...
 

"No, I'm quite sure that was how they managed it. But now that I think on it, it wasn't such obvious vein as that. It has something to do with the rock itself. Such like this."

Drew points just above the aparatus and strikes the stone with his knuckles, producing clear *tock*
"as opposed to this." he strikes the stone under it with muffled *toof*

"Put that last part over it and align as before."
 

OOC: If we've decided to everyone Aid Another Prime, I see no reason to delay posting, assuming everyone left is going to help him. And if I make the roll with the current bonuses, we'll save time.

Edit: Aaaand I think we need another successful Aid Another roll.


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*MAYBE IF I SHAKE IT HARD ENOUGH?*
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[sblock= OOC]
>Looks like it makes it to me as well. If needed, Mina can do a secondary (History) check for another +2 Aid bonus to a primary (dungeoneering) check- with a DC 13 for History, she would auto-succeed.

[/sblock]
 

Upon shifting what appears to be a hunk of metal into what might have been the correct position, Prime and the rest of the adventurers are immediately greeted by a loud popping sound followed by a slightly confused sounding voice.

"'ello? 'ello!? Someone there?" The voice on the other end sounds weary and worn thin. "One o' you damn duergar finally figger out your bum from a hole in the ground? Eh? Speak up, cowards!"
GM: Someone's roll succeeds, barely. The DC to aid another is 11, so twilsemail just succeeded.

The group has successfully completed the challenge.
 

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