The fighting continues to be fierce, but no enemy falls to the heroes.
The twang of crossbows fills the air as the trio of bowman fire at the woman, one bolt knocks her down and another strikes her.
The beast tries to chow down on Muzdum, but the dwarf's armor keeps him safe.
The woman continues her ineptitude and misses even the red-shirted crossbowman.
The bowman however proves far deadlier and launches a painful volley into Alexia's shoulder.
The club wielding behemoth smashes the dretch, nearly sending it back to its plane.
The staff-wielder moves the long way around the camp to get a clear shot.
Finally, the other (former) bowman continues to battle fruitlessly with Muzdum, the dwarf must have a rabbit's shoe up his back or something.
[sblock=ooc]
VV hits, Mythra misses, Orsik hits & draws OA with move (
OA (1d20+12-2=13, 2d12+6=21) gods she sucks) and heals kal, Alexia hits Axe (No LOS to Staff) and Big Club, Grys 2nd winds.
[MENTION=82251]TwoHeadsBarking[/MENTION] - you still have stirring shout too. That provides healing.
The crossbowmen (M) fire at woman -
vs ref (1d20+7=21) 1 hit for 8 + knock prone (encounter power).
vs ac (1d20+9=24, 1d20+9=13) one hits for 8 more
*Start of round, bow 1/axe take 5/7 fire damage
Monster: Bites Muzdum
vs ac ; dmg (1d20+12=15, 1d10+8+1d6=13) nope.
Axe: stands charges M 1 -
vs ac (1d20+13=14) wow... she is the most useless enemy ever... at least the minions hit you guys...
Bow 1: move to H3, attack Alexia -
vs ac (1d20+13=32, 2d10+5=23) hits for 23
Big club:
vs ac; dmg (on dretch) (1d20+10-2=22, 2d8+5=16) hits + 5 thps
Staff 1: fails to recharge -
recharge (1d6=2). double moves to n15
Bow 2 -
attack muzdum (1d20+11=22, 2d6+5=10) miss
save (1d20+2=8, 1d20=15) Axe failed (surprised? Not me) but archer made it.
[/sblock]
[sblock=Unlocked Stats]
Monster: 24 AC; 15/??/18 F/R/W
Axe: 19 AC; 21/??/17 F/R/W
Bow 1: 18 AC; 17/??/?? F/R/W
B: 16 AC; 14/??/?? F/R/W
Staff 1: ?? AC; ??/18/?? F/R/W
Big club: 22 AC; 19/??/?? F/R/W
Club: 17 AC; ??/??/?? F/R/W
[/sblock]
[sblock=Status]
*Everyone +1 all defenses TENT Orsik*
Grys: 22/49+4thp, bloodied, +2 defenses TSNT
Alexia: 17/53, bloodied
Orsik: 33/48,
Muzdum: 32/62,(until end of encounter Muzdum grants CAto Monster), immobilized & dazed TENT (monster)
kal'Tarron: 12/50, Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn, Until end of encounter, gain +5 bonus to athletics checks, +2 Power bonus to speed and to damage rolls, bloodied, prone, 1/3 death saves
Mythra: 23/46, bloodied
Dretch: 7/23, bloodied
Enemies:
Monster: -21hp, used paralyzing bite
Axe: -87 hp, marked (Grys), ongoing 5 fire (save ends), vulnerability 2, vulnerability 5 vs OAs, -2 penalty to attack rolls TE of my NT (Alexia), prone
Bow 1: -33 hp, bloodied
Bow 2: -22 hp, marked (Muzdum)
Staff 1: Used Spirit Creepers, -53 hp, bloodied
Big club: -85hp+5thp (144 hp total), Oath'd, used Spinning Club, -2 penalty to attack rolls TE of my NT (Alexia), bloodied.
[/sblock]