[Adventure] The Paper Chase, Part 2 (Judge: renau1g)


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"Coming! Archers, focus on the woman! Now! Muzdum, I need you to hold the line here, as soon as you're able."

OOC: Sorry, all, I thought Alexia would heal as I'm the only one on this side...If DM allows, I'd use my move and minor now, but if not, I'll come with a daily against big club provoking from axewoman to get AC bonus :p

OOC: Sure, you can use your PC's actions. (aka move/minor). Need kal's death save also.
 

Before falling, kal'Tarron took a swing at the back of the big man with the club, but the swing goes wild. As he falls to the ground, his life blood flows steadily out of his wounds.

---
OA: +7 vs AC

Death Save - failed 1 of 3

Sorry about the delay.
 

The fighting continues to be fierce, but no enemy falls to the heroes.

The twang of crossbows fills the air as the trio of bowman fire at the woman, one bolt knocks her down and another strikes her.

The beast tries to chow down on Muzdum, but the dwarf's armor keeps him safe.

The woman continues her ineptitude and misses even the red-shirted crossbowman.

The bowman however proves far deadlier and launches a painful volley into Alexia's shoulder.

The club wielding behemoth smashes the dretch, nearly sending it back to its plane.

The staff-wielder moves the long way around the camp to get a clear shot.

Finally, the other (former) bowman continues to battle fruitlessly with Muzdum, the dwarf must have a rabbit's shoe up his back or something.


[sblock=ooc]
VV hits, Mythra misses, Orsik hits & draws OA with move (OA (1d20+12-2=13, 2d12+6=21) gods she sucks) and heals kal, Alexia hits Axe (No LOS to Staff) and Big Club, Grys 2nd winds.

[MENTION=82251]TwoHeadsBarking[/MENTION] - you still have stirring shout too. That provides healing.

The crossbowmen (M) fire at woman - vs ref (1d20+7=21) 1 hit for 8 + knock prone (encounter power). vs ac (1d20+9=24, 1d20+9=13) one hits for 8 more

*Start of round, bow 1/axe take 5/7 fire damage

Monster: Bites Muzdum vs ac ; dmg (1d20+12=15, 1d10+8+1d6=13) nope.

Axe: stands charges M 1 - vs ac (1d20+13=14) wow... she is the most useless enemy ever... at least the minions hit you guys...

Bow 1: move to H3, attack Alexia - vs ac (1d20+13=32, 2d10+5=23) hits for 23

Big club: vs ac; dmg (on dretch) (1d20+10-2=22, 2d8+5=16) hits + 5 thps

Staff 1: fails to recharge - recharge (1d6=2). double moves to n15

Bow 2 - attack muzdum (1d20+11=22, 2d6+5=10) miss

save (1d20+2=8, 1d20=15) Axe failed (surprised? Not me) but archer made it.
[/sblock]

[sblock=Unlocked Stats]

Monster: 24 AC; 15/??/18 F/R/W
Axe: 19 AC; 21/??/17 F/R/W
Bow 1: 18 AC; 17/??/?? F/R/W
B: 16 AC; 14/??/?? F/R/W
Staff 1: ?? AC; ??/18/?? F/R/W
Big club: 22 AC; 19/??/?? F/R/W
Club: 17 AC; ??/??/?? F/R/W
[/sblock]

[sblock=Status]
*Everyone +1 all defenses TENT Orsik*

Grys: 22/49+4thp, bloodied, +2 defenses TSNT
Alexia: 17/53, bloodied
Orsik: 33/48,
Muzdum: 32/62,(until end of encounter Muzdum grants CAto Monster), immobilized & dazed TENT (monster)
kal'Tarron: 12/50, Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn, Until end of encounter, gain +5 bonus to athletics checks, +2 Power bonus to speed and to damage rolls, bloodied, prone, 1/3 death saves
Mythra: 23/46, bloodied
Dretch: 7/23, bloodied


Enemies:

Monster: -21hp, used paralyzing bite
Axe: -87 hp, marked (Grys), ongoing 5 fire (save ends), vulnerability 2, vulnerability 5 vs OAs, -2 penalty to attack rolls TE of my NT (Alexia), prone
Bow 1: -33 hp, bloodied
Bow 2: -22 hp, marked (Muzdum)
Staff 1: Used Spirit Creepers, -53 hp, bloodied
Big club: -85hp+5thp (144 hp total), Oath'd, used Spinning Club, -2 penalty to attack rolls TE of my NT (Alexia), bloodied.

[/sblock]
 
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Kill the oaf, kill him now! Mythra shrieks at the summoned creature. The Dretch flails blindly with its arms, missing its first strike but connecting with the second.

[sblock=actions]
Standard:Command Dretch to attack Big Club 11 vs ref (I assume a miss, I messed up the other rolls).
ACTION POINT:
Standard:Command Dretch to attack Big Club: 24 vs ref, 13 damage on hit
[/sblock]

[sblock=Dretch]
Senses Passive Insight 20, Passive Perception 20
HP 7/23
AC 21+1; Fortitude 17+1, Reflex 18+1, Will 19+1

If the Dretch is reduced to 0 hit points, creatures adjacent to it take 5 poison damage.

Symbiosis: While the summoned Dretch is present, each creature you hit with a basic or at-will attack takes 5 damage if it makes an attack before the end of its next turn, after it makes the attack.
[/sblock]

[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
(+2 to defenses because of Bloodthread armor)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 23/46hp, Bloodied 23, Surge Value 11, Surges 7/9
AC 20+3; Fortitude 16+3, Reflex 17+3, Will 18+3
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:0

Powers:
At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern

Shield
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
[/sblock]
 

DESTRUCTION: everyone: +1 to hit vs opponents adjacent to Orsik
Grys, Orsik and Dretch gain DR 5 TENT
Club grants CA to everyone TENT



Orsik moves next to the brute.
"Why don't you take on someone your own size? Let's see what can we do to get you down to size, eh?"

He sketches the rune in the air which activates his rune covered maul "Gods of War, heed this call, shield the mighty, cull the weak!" - he grins at impromptu rhyme, but it seems to have the effect desired as Grys, Dretch and himself become more resilient while the opponent suffers terrible hit from the enchanted weapon.

[sblock=Actions]
Free: Activate Vengeful Maul property when kal'Tarron is hit - +2 to hit; +1d10 damage
Move: J11
Minor: Stone's Endurance - Orsik, Grys and Dretch gain DR 5 TENT
Standard: Divine Rune of Thunder vs AC (club); thunder damage (1d20+11+2+2=33, 2d6+6+2+1d10=28) - club grants CA TENT - +2 damage is from Destruction part of power
[/sblock]
 
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Why don't you let it just do OAs and use your powers for some extra dmg?

Combat post here in few hours
OOC: It does not get OAs, but has a Intrinsic Nature. :) If I don't command it I'll take 1d6 damage my next action, and that could mean life or death in this encounter ;)
 

[MENTION=44459]Luinnar[/MENTION], true, but you used the command even on your AP. It really doesn't matter, I was just wondering. I'm guessing the brute won't be alive long enough to attack again so you might consider sending it after staff?

Or Grys could go for it, since kal needs to get up before he can move and move would provoke. kal'Taron could finish the brute (with CA and -2 AC and +1 to hit shouldn't be too hard).
 

kal'Tarron stands and swings at the club wielder again. His strike hits and the air around him fills with images of his axe blade, swinging threateningly. He raises his holy symbol again and intones another curse in draconic.


OOC:
Avenging Echo (Standard; encounter) ✦ Divine, Radiant, Weapon
+11+2 = 32 vs AC. Hit [d12]+6+2=19 damage. Until the end of my next turn, any enemy that ends its turn adjacent to me, or that hits or misses me takes 5+4(int) radiant damage.

Using AP to take second wind +12HP

Minor: Balior's prey on Big Club: Channel Divinity: Balinor's Prey (minor; encounter) ✦ Divine
Range 5. The next melee or ranged attack that hits the target before the end of my next turn does and extra 1d6 damage
 
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