[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]

Morvannon and Cliff spot some handprints on the walls and begin following them. The rest tags along, trying their best to pull off the foul smell from their noses.
Grakk spots something, low on a wall next to a puddle of something repugnant. The clue was just a splatter left by some rat, but the puddle is there, and it stinks!


[sblock= Skill Challenge N°2]
Avoid the smell and find the trail: Endurance, Perception: Each fail on the endurance check, and the player is attacked by nauseas (-1 to all actions). Success means no ill effects. Perception checks are made to find the trail. Each failure forces the players to roll another endurance check against the nauseas. Perception DC: 16 , Endurance DC: 14

Success 2
Failures 1

Grakk needs to make an additional endurance check.

Success-Failure and time values:

8 Success before more than 2 Failures: 1 hour
8 Success before more than 4 Failures: 2 hour
8 Success before more than 6 Failures: 4 hour
For each additional 2 Failures, x2 the required time.

Good luck! And be creative with your actions/skills, it might be helpful.

EDIT: If you don't make a perception check, you need to take an Endurance for each "round". If you fail two consecutive Endurance checks, you lose a HS. Each additional failed check takes another HS from you.[/sblock]


You have 21 hours before execution. New stuff underlined.

[sblock=Places to go you actually know of]
-Address on the paper[Current Location]
-Tavern[3 hour walking,3 hour returning]
-Mr Tine House[3 hours walking, 3 hours returning]
-The Clay pits [4 hours walking, 4 hours returning]
-Mr. Simpletown establishment[3 hour walking, 3 hour returning]
-Addressless door[3 hours walking, 3 hours returning]
-City watch[1 hours walking, 1 hours returning]
-Crime scene [2 hours walking, 2 hours returning]
-City watch[1 hours walking, 1 hours returning]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
Dwarf
[/sblock]

[sblock=Current Evidence]
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address (Of the sewers)
-A necklace with an eye sculpted on it.
[/sblock]

[sblock=Current clues]
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
-There are hand prints of mud on the walls of the Sewers

[/sblock]
 

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ooc: endurace check: 1d20+10 = 29

Grakk spots something on the side of hte sewer. Wait, I've found something here. Grakk bends down and touches the liquid with his free hand. He then smells and tastes the substance, trying to decide it's origin.
 

[SBLOCK=OOC]Can we take the same skill again? I mean, Jarel-karn, with his +2, will at best aid another on Perception check. With his +15 Endurance, he can easily lead the group everywhere in the sewer without even needing to roll.[/SBLOCK]
 

[sblock=ooc for dimsdale]Is there some reason you're not rolling Perception checks for Grakk? He's one of our only two characters with a better-than-even chance at succeeding.[/sblock]

[sblock=edit: ooc for Voda Vosa]Are we allowed to use skills other than Perception and Endurance for the purpose of Aid Another? For ex. could I use an Arcana check to Aid Grakk in a Perception check? It's not clear from the description of the skill challenge.[/sblock]
 
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[sblock=ooc for dimsdale]Is there some reason you're not rolling Perception checks for Grakk? He's one of our only two characters with a better-than-even chance at succeeding.[/sblock]

Yes, you can aid another with your perception.

[sblock=edit: ooc for Voda Vosa]Are we allowed to use skills other than Perception and Endurance for the purpose of Aid Another? For ex. could I use an Arcana check to Aid Grakk in a Perception check? It's not clear from the description of the skill challenge.[/sblock]

Yes of course, just make an according description that explains why said skill is relevant to aid a perception/endurance roll.
 

[sblock=ooc for dimsdale]Is there some reason you're not rolling Perception checks for Grakk? He's one of our only two characters with a better-than-even chance at succeeding.[/sblock]

[sblock=edit: ooc for Voda Vosa]Are we allowed to use skills other than Perception and Endurance for the purpose of Aid Another? For ex. could I use an Arcana check to Aid Grakk in a Perception check? It's not clear from the description of the skill challenge.[/sblock]

ooc: I think grakk found the smelly liquid as a result of a perception check. I was told to roll an endurance check after the perception roll. I'll roll another perception check when it is Grakk's turn again.
 

[sblock=ooc]Agh, you're right dimsdale. I missed that somehow. Sorry.[/sblock]

*Do you have any tips for following a trail in this muck?*
*sorry. not spent much time in sewers. funny how that works.*
*Yeah, hysterical. Thanks for nothing.*
*don't mention it!*

These people are using magic in various ways -- maybe I can trace the residue.
Morvannon closes his eyes for a second, running through mental exercises his mother had taught him. When he reopens them, a faint glow is visible on a portion of the wall ahead.

As the arcane awareness fades from him, Morvannon is assailed by a fresh wave of stench and vomits noisily into the sewage. Wiping his mouth, he points to the area of the wall and manages to say, "Grakk -- check and see if there are any traces there."

[sblock=Skill checks]Arcana check to Aid Another on Grakk's perception check: 1d20+10=24
Endurance check: 1d20+4=7 failed!
Rolls here[/sblock]
 

[sblock]Man this got messy. Grakk found something, but as he failed his check, it was a false clue. He had to roll endurance because he failed his roll. Now it's another round of rolls. Morvannon has aided Grakk's next roll of perception. It's the first action of this round. Grakk can roll another perception check (and an endurance check if he fails)[/sblock]
 

Jarel-karn stop a moment and starts to think. "If we have to wander everywhere, it will be long. From what I know, there is more underground activity on that side." tells Jarel-karn, pointing to his left. "It worth start to look there first."

[SBLOCK=OOC]History (1d20+7=17)[/SBLOCK]
 

[sblock=ooc]"Grakk -- check and see if there are any traces there."

Grakk stops inspecting the stinky fluid as the warlock motions him to check a different area. As he arrives at the spot he gives it a thorough inspection. He finds nothing. Turning back he states in a dejected voice, I've found nothing friend.

[sblock=rolls]
perception roll (aided by the warlock) 1d20+7+2= 12 Aggh!

endurance check: 1d20+10 = 15

[/sblock]
 

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