[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]


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OOC: Since I feel this is delaying he adventure and we seem to have missed EvolutionKB, I'll jump forward.

After carefully following the tracks and marks on the walls, the group reaches a nondescript sewers works door. The door appears normal, as many others the group has passed by. However, the tracks clearly finish in this particular door.
The heroes have little time to react, when from the smelly waters, a group of Otyughs emerge from the waters! The beasts lash at the heroes with their long tentacles, missing only the genasi. Soldier, Grakk and Cliff are dragged close to the beasts, and warped with their nasty appendages! The stench from the beasts is so penetrating, that it requires a great deal of focus not to vomit.

[sblock=Battle!]

Code:
Character   	  Contition/HP

Otyugh1       		??/??
Otyugh2       		??/??
Otyugh3       		??/??
Otyugh4       		??/??

Cliff	     	 		40/51  AC: 21, Fort:19, Reflex:15, Will:19 Grabbed by O3 (Ends with escape) –2 penalty to attack rolls.
Garkk		  		43/52  AC: 20, Fort:20, Reflex:14, Will:14 Grabbed by O4 (Ends with escape) –2 penalty to attack rolls.
Jarel-Karn		        62/62  AC: 24, Fort:19, Reflex:19, Will 18 
Soldier  			59/69  AC: 26, Fort:19, Reflex:16, Will:16 Grabbed by O1 (Ends with escape) –2 penalty to attack rolls.
Morvannon    		42/42  AC: 19, Fort:15, Reflex:17, Will:18

MAP

Enemy's info unlocked:
Otyugh: AC: ?? FORT: ?? REF: ?? WILL: ??
Reach attack.
–2 penalty to attack rolls whenever adjacent to one of the creatures.

The green water is difficult terrain.

Rolls:
Otyughs: Roll Lookup
[/sblock]

You have 20 hours before execution. New stuff underlined.

[sblock=Places to go you actually know of]
-Address on the paper[Current Location]
-Tavern[3 hour walking,3 hour returning]
-Mr Tine House[3 hours walking, 3 hours returning]
-The Clay pits [4 hours walking, 4 hours returning]
-Mr. Simpletown establishment[3 hour walking, 3 hour returning]
-Addressless door[3 hours walking, 3 hours returning]
-City watch[1 hours walking, 1 hours returning]
-Crime scene [2 hours walking, 2 hours returning]
-City watch[1 hours walking, 1 hours returning]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
Dwarf
[/sblock]

[sblock=Current Evidence]
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address (Of the sewers)
-A necklace with an eye sculpted on it.
[/sblock]

[sblock=Current clues]
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
-There are hand prints of mud on the walls of the Sewers

[/sblock]
 

Morvannon trudges forward, cursing the monster attacking Grakk, but the foul odor throws off his concentration and the flames of his attack fizzle out.

[sblock=Actions]Move: Walk to R-8.
Minor: Warlock's Curse on O4.
Standard: Attack O4 with Witchfire. Misses with a 9[/sblock]

[sblock="Mini stat"]Morvannon Rinael - Level 4 Half-Elf Warlock
Passive Perception: 13, Passive Insight: 20, Initiative: +2 Senses: Low-light
AC: 19, Fortitude: 15, Reflex: 17, Will: 18 -- Speed: 6, Size: Medium
HP: 42/42, Bloodied 21, Surge Value 10, Surges left 8/8
Action Points: 0, Second Wind: not used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Hands of Ihbar
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 



"Soldier, can you handle these two for a while?" asks Jarel-karn.

[SBLOCK=OOC]I am waiting for [MENTION=79620]Ozymandias79[/MENTION] to answer. I think we better down one side and not spread too much our effort around the four. I also wonder how we will be able to far without a healer.[/SBLOCK]
 



Grakk swings his blade at the smelly beast. At the same time he rips away form the grasp of the beast and steps back. Freed, he then takes a deep breath and readies himself against the foul beast's next attack.

[sblock=actions]
minor: none
attack: devastating strike: 1d20+10-2(adj to foe) vs AC= 19 for 14 damage if the attack hits

Regardless of hit or miss, foe gets CA until the start of grakk's next turn

movement: save vs grab: athletics check vs creature's fort: 1d20+10 = 26

minor: stone's endurance: grakk gains +5 resistance against all attacks until the end of his next turn

[/sblock]


ooc: are all powers (encounters or daily) allowed for every encounter now. What are the new rules?
 

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