OOC: Since I feel this is delaying he adventure and we seem to have missed EvolutionKB, I'll jump forward.
After carefully following the tracks and marks on the walls, the group reaches a nondescript sewers works door. The door appears normal, as many others the group has passed by. However, the tracks clearly finish in this particular door.
The heroes have little time to react, when from the smelly waters, a group of Otyughs emerge from the waters! The beasts lash at the heroes with their long tentacles, missing only the genasi. Soldier, Grakk and Cliff are dragged close to the beasts, and warped with their nasty appendages! The stench from the beasts is so penetrating, that it requires a great deal of focus not to vomit.
[sblock=Battle!]
Code:
Character Contition/HP
Otyugh1 ??/??
Otyugh2 ??/??
Otyugh3 ??/??
Otyugh4 ??/??
Cliff 40/51 AC: 21, Fort:19, Reflex:15, Will:19 Grabbed by O3 (Ends with escape) –2 penalty to attack rolls.
Garkk 43/52 AC: 20, Fort:20, Reflex:14, Will:14 Grabbed by O4 (Ends with escape) –2 penalty to attack rolls.
Jarel-Karn 62/62 AC: 24, Fort:19, Reflex:19, Will 18
Soldier 59/69 AC: 26, Fort:19, Reflex:16, Will:16 Grabbed by O1 (Ends with escape) –2 penalty to attack rolls.
Morvannon 42/42 AC: 19, Fort:15, Reflex:17, Will:18
MAP
Enemy's info unlocked:
Otyugh: AC: ?? FORT: ?? REF: ?? WILL: ??
Reach attack.
–2 penalty to attack rolls whenever adjacent to one of the creatures.
The green water is difficult terrain.
Rolls:
Otyughs:
Roll Lookup
[/sblock]
You have
20 hours before execution. New stuff underlined.
[sblock=Places to go you actually know of]
-Address on the paper[Current Location]
-Tavern[3 hour walking,3 hour returning]
-Mr Tine House[3 hours walking, 3 hours returning]
-The Clay pits [4 hours walking, 4 hours returning]
-Mr. Simpletown establishment[3 hour walking, 3 hour returning]
-Addressless door[3 hours walking, 3 hours returning]
-City watch[1 hours walking, 1 hours returning]
-Crime scene [2 hours walking, 2 hours returning]
-City watch[1 hours walking, 1 hours returning]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
Dwarf
[/sblock]
[sblock=Current Evidence]
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address (Of the sewers)
-A necklace with an eye sculpted on it.
[/sblock]
[sblock=Current clues]
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
-There are hand prints of mud on the walls of the Sewers
[/sblock]