[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]

OOC: actually Otyugh2 did hit Soldier, due to CA that he grants, for 15 damage so his hp is at 56


Soldier ignores the adjacent otyugh and moves to engage the one who are chasing the warlock and inflicts a punishing axeblow on the otyugh

[sblock=Action Details]
Move Action: move to R8, OA from Otyugh2 misses
Standard Action:Brash strike on Otyugh1(hits Ac 31 for 21 damage, Soldier gains 4 thp and marks Otyugh1)
Minor Action:N/A
[/sblock]
 

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OOC: Ahh, I didn't see that the HP were unlocked. Thanks!


Morvannon takes a quick step backwards and unleashes another blast of energy at the monster, this time blowing a hole through the back of its mouth. As the otyugh drops in a heap, the world folds around Morvannon and he reappears a short distance away.

[sblock=Actions]Move: Shift to V-5
Standard: Attack O1 with Eldritch Blast. Hits Reflex 20 for 16 damage, which kills the otyugh.
Free: Teleport to X-8 with Misty Step pact boon. Retain concealment through Shadow Walk.[/sblock]

[sblock="Mini stat"]Morvannon Rinael - Level 4 Half-Elf Warlock
Passive Perception: 13, Passive Insight: 20, Initiative: +2 Senses: Low-light
AC: 19, Fortitude: 15, Reflex: 17, Will: 18 -- Speed: 6, Size: Medium
HP: 37/42, Bloodied 21, Surge Value 10, Surges left 8/8
Action Points: 0, Second Wind: not used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Hands of Ihbar
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 

Grakk, sensing that the foe is almost finished, shoves his sword into beast all the way to the hilt. Grakk roars in triumph.

[sblock=actions]
minor: none
movement: none
attack: bloodstrike 1d20+10 vs O4 AC: 28 for 31

break down of damage: 2d12+9 +1d12 (if foe is bloodied)

oops...forgot about the -2 to attack due to being adjacent to foe, but the attack still hits. :)
[/sblock]
 

Jarel-karn takes the creature that have been left alone by Soldier. "Take down the other, I'll handle that one." He then gives a serious slash to the creature, attracting his attention.

[SBLOCK=OOC]Move: Walk to P11
Standard: Booming Blade vs. AC on O2 (1d20+10=29, 1d8+6=11) Hit for 11 lightning damage and the creature takes 1d6+3 damage if it moves away from me, and 4 lightning damage if it attacks me.[/SBLOCK]
 

The remaining creatures apparently thinks he has had enough of this, and moves away, submerging in the wast waters. His form blends with the murky liquid.


[sblock=Battle!]


Code:
Character   	 		 Contition/HP

Otyugh1       			Dead
Otyugh2       			-33/?? Hidden 14
Otyugh3       			Dead
Otyugh4       			Dead

Cliff	     	 		40/51  AC: 21, Fort:19, Reflex:15, Will:19 Grabbed by O3 (Ends with escape) –2 penalty to attack rolls. 
Garkk		  		20/52  AC: 20, Fort:20, Reflex:14, Will:14 Bloodied –2 penalty to attack rolls. +5 resistance against all attacks. Filth feber makes you lose 1 HS
Jarel-Karn		        62/62  AC: 24, Fort:19, Reflex:19, Will 18 
Soldier  		4THP	56/69  AC: 26, Fort:19, Reflex:16, Will:16 Resist 5 to all damage; Grabbed by O1 (Ends with escape) –2 penalty to attack rolls. Filth feber makes you lose 1 HS 
Morvannon    			42/42  AC: 19, Fort:15, Reflex:17, Will:18 Catches Filth feber!

The position on the map is the last place where the characters saw the creature. A perception of 14 or higher reveals the creature. He still has concealment and cover.

MAP

Enemy's info unlocked:
Otyugh: AC: 23 FORT: 22 REF: 16 WILL: 19 HP: 84
Reach attack.
–2 penalty to attack rolls whenever adjacent to one of the creatures.
Spreads Filth feber when biting! Submerges!
The green water is difficult terrain.

Rolls:

Otyughs: Roll Lookup
[/sblock]
 


Grakk prepares to charge, but then thinks better of it, standing down in order to tend to his wounds. We have little time. We must get back on task. What say everyone else?

[sblock=ooc]
if combat is over Grakk will spend 3 surges to get to max health.
[/sblock]
 


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