Mikara peeks around the corner for a shot, trying to clear some room for Soldier. She nocks two arrows in her bow, and lets fly.
Both miss the lucky squeaker in the front, but one of the arrows, fortuitously strikes the bloodied dwarf mercenary who took refuge behind his allies.
Irony's a b!t@# ain't it.
OOC:
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For some reason, the map shows Mikara at Y5, when she should be starting at W3. Senses are not published, but I figure, Stealth=27 is high enough to make her hidden.
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[sblock=Actions]Move: to X5
Minor: Use whetstone on long bow (On hit, creatures within 2 squares of target take 2 damage)
Standard: Twin Strike
Target 1: Minion at U6
Attack 1:
1d20+11+2(CA)=15 Miss
Target 2: Mercenary Dwarf at Q7 (Current Quarry)
Attack 2:
1d20+11+2(CA)-2(Cover)=32 (Forgot. No penalty for cover) for 1d12+2=14 damage
HQ Damage:
1d8=3
Mercenary Fighter 1 at P7 takes 2 damage from the whetstone effect
Dudes. If somebody's got a ranged attack with a good bonus, hit MD2 at Q7. He's only got 2hp left!
[/sblock][sblock=Ministats]Mikara Li Mesadh
Passive Insight 15
Passive Perception 22
Senses Low-Light Vision
HP
34/39; Surges Left 7; AP 0
AC 20; FORT 14; REF 18 WIL 15
Speed 7 (Wildstep)
Str 10 (+0) Dex 21 (+5) Wis 17 (+3)
Con 12 (+1) Int 10 (+0) Cha 10 (+0)
Powers:
Dagger

+5 vs AC 1d4 damage
Longbow

+11 vs AC 1d12 + 7 damage
Nimble Strike

+11 vs. AC 1d12+7 damage
Twin Strike

+5 vs. AC 1d4 damage per attack

+11 vs. AC 1d12+2 damage per attack
Agile Recovery
Minor: Stand Up
Elven Accuracy
Free: Re-roll Attack
Evasive Strike

+5 vs. AC 2d4 damage

+11 vs. AC 2d12+7 damage
Cut & Run

+5 vs. AC 1d4 damage per attack

+11 vs. AC 1d12+7 damage per attack
Hunter's Bear Trap

+5 vs. AC 1d4 damage per attack

+11 vs. AC 1d12+7 damage per attack
Class Features:
Hnter Fighting Style: Mikara can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks she provokes by making a ranged attack.
Feats:
- Quick Draw: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
You also gain a +2 feat bonus to initiative checks.
- Lethal Hunter: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s
- Hunter's Aim: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment
- Weapon Proficiency: Greatbow
[/sblock]
[sblock=Tactics]For now, we need to give Soldier some breathing room.
Longer term, we might want to flank the door instead of blocking it with bodies. This would provide us with OAs and keep us out of ranged attacks.
Otherwise, their artillery can hit us from behind the fray, and we'll only be able to hit them 2 at a time, granting cover to the artillery.
Mik's got several bonuses that help her at close range, so all we really have to do is keep the melee guys away from Morvannon.[/sblock]