Voda Vosa
First Post
The half elf's sorcery flies wide, while the massive barbarian stomps behind Soldier, and brings down his axe, making the helpless mercenary explode in a bloody shower of meat chunks; arms, legs, torso, head, all flying around.
The genasi’s sword cuts air and flesh, and his spell shakes the mercenary warrior in front of him.
Mikara keeps pressing on the dwarf. He has taken so much damage that he barely stands.
Soldier brings his own axe to the game, as he swipes out the other mercenary, cutting him in halves, while cutting the other two taller mercenaries. The dwarf, being shorter, just gets a nice hair cut.
The group of in-transe mercenaries focus their swords on Soldier, one making no purchase of his efforts, but the other finding a weak spot in Soldier’s defences, striking a devastating blow.
The dwarfs try to take advantage of Soldier and Jarel, but they miss their marks.
The mercenary leader appoints the dwarf. “You! Bash that Genasi to the ground! Do it, NOW!” The more arcane attuned members of the party knew that those were not just words. The magical enchantment pulls the dwarf through his normal physical limits, as he contorts painfully and produces a demolishing shieldbash wickedly aimed towards Jarel, knocking him prone.
The mercenaries not engaged in melee move to the wall, and throw a flying axe, that bounces off Soldier.
[sblock=Battle!]
1 Mercenary attack Soldier. Miss
2 Mercenary Fighters attack Soldier, one miss, the other critics for 17-1= 16 dmg.
1 Dwarf attacks Soldier and miss
1 Dwarf attacks Jarel and miss
Mercenary leader allows another attack for Dwarf 1. Dwarf Hits, makes Jarel Prone and damages him 12.
MAP
Enemy's info unlocked:
Mercenary:
Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mercenary fighter:
HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18
Dwarf Mercenary
HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.
Mercenary Leader:
Longsword (standard; at-will) • Weapon
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.
Rolls:
Mercenaries:Roll Lookup
Mercenary fighters 2 & 3:Roll Lookup
Mercenary Dwarfs: Roll Lookup
Roll Lookup
Mercenaries Ranged attacks: Roll Lookup
[/sblock]
The genasi’s sword cuts air and flesh, and his spell shakes the mercenary warrior in front of him.
Mikara keeps pressing on the dwarf. He has taken so much damage that he barely stands.
Soldier brings his own axe to the game, as he swipes out the other mercenary, cutting him in halves, while cutting the other two taller mercenaries. The dwarf, being shorter, just gets a nice hair cut.
The group of in-transe mercenaries focus their swords on Soldier, one making no purchase of his efforts, but the other finding a weak spot in Soldier’s defences, striking a devastating blow.
The dwarfs try to take advantage of Soldier and Jarel, but they miss their marks.
The mercenary leader appoints the dwarf. “You! Bash that Genasi to the ground! Do it, NOW!” The more arcane attuned members of the party knew that those were not just words. The magical enchantment pulls the dwarf through his normal physical limits, as he contorts painfully and produces a demolishing shieldbash wickedly aimed towards Jarel, knocking him prone.
The mercenaries not engaged in melee move to the wall, and throw a flying axe, that bounces off Soldier.
[sblock=Battle!]
1 Mercenary attack Soldier. Miss
2 Mercenary Fighters attack Soldier, one miss, the other critics for 17-1= 16 dmg.
1 Dwarf attacks Soldier and miss
1 Dwarf attacks Jarel and miss
Mercenary leader allows another attack for Dwarf 1. Dwarf Hits, makes Jarel Prone and damages him 12.
Code:
Character Contition/HP
Mikara 34/39 AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier 42/69 AC: 26, Fort:19, Reflex:16, Will:16 Diseased with Filth feber!
Mercenary 1
Mercenary 2
Mercenary 3 DEAD
Mercenary 4 DEAD
Mercenary fighter 1 64/66
Mercenary fighter 2 45/66
Mercenary fighter 3 57/66
Dwarf Mercenary 1 2/64
Dwarf Mercenary 2 64/64
Mercenary Leader ??/??
Morvannon 42/42 AC: 19, Fort:15, Reflex:17, Will:18
Garkk 52/52 AC: 20, Fort:20, Reflex:14, Will:14
Jarel-Karn 50/62 AC: 24, Fort:19, Reflex:19, Will 18 PRONE
MAP
Enemy's info unlocked:
Mercenary:
Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mercenary fighter:
HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18
Dwarf Mercenary
HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.
Mercenary Leader:
Longsword (standard; at-will) • Weapon
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.
Rolls:
Mercenaries:Roll Lookup
Mercenary fighters 2 & 3:Roll Lookup
Mercenary Dwarfs: Roll Lookup
Roll Lookup
Mercenaries Ranged attacks: Roll Lookup
[/sblock]