H.M.Gimlord
Explorer
"Move out of the way...."
Mikara struggles to get a clear shot through the pile of bodies blocking the doorway. One goes into a doorpost, while the other nearly impales Jarel-karn's head, sailing harmlessly into the far wall behind the knot of assailants.
Boys!
[sblock=Actions]Minor: Quarry MF2
Standard: Twin Strike
Target 1: MF2
Attack 1: 1d20+11=12 vs. AC Miss
Target 2: MF3
Attack 2: 1d20+11=13 vs. AC Miss
HQ damage: 1d8=[/sblock][sblock=Ministats]Mikara Li Mesadh
Passive Insight 15
Passive Perception 22
Senses Low-Light Vision
HP 34/39; Surges Left 7; AP 0
AC 20; FORT 14; REF 18 WIL 15
Speed 7 (Wildstep)
Str 10 (+0) Dex 21 (+5) Wis 17 (+3)
Con 12 (+1) Int 10 (+0) Cha 10 (+0)
Powers:
Dagger
+5 vs AC 1d4 damage
Longbow
+11 vs AC 1d12 + 7 damage
Nimble Strike
+11 vs. AC 1d12+7 damage
Twin Strike
+5 vs. AC 1d4 damage per attack
+11 vs. AC 1d12+2 damage per attack
Agile Recovery
Minor: Stand Up
Elven Accuracy
Free: Re-roll Attack
Evasive Strike
+5 vs. AC 2d4 damage
+11 vs. AC 2d12+7 damage
Cut & Run
+5 vs. AC 1d4 damage per attack
+11 vs. AC 1d12+7 damage per attack
Hunter's Bear Trap
+5 vs. AC 1d4 damage per attack
+11 vs. AC 1d12+7 damage per attack
Class Features:
Hnter Fighting Style: Mikara can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks she provokes by making a ranged attack.
Feats:
[sblock=Tactics]For now, we need to give Soldier some breathing room.
Longer term, we might want to flank the door instead of blocking it with bodies. This would provide us with OAs and keep us out of ranged attacks.
Otherwise, their artillery can hit us from behind the fray, and we'll only be able to hit them 2 at a time, granting cover to the artillery.
Mik's got several bonuses that help her at close range, so all we really have to do is keep the melee guys away from Morvannon.[/sblock]
Mikara struggles to get a clear shot through the pile of bodies blocking the doorway. One goes into a doorpost, while the other nearly impales Jarel-karn's head, sailing harmlessly into the far wall behind the knot of assailants.
Boys!
[sblock=Actions]Minor: Quarry MF2
Standard: Twin Strike
Target 1: MF2
Attack 1: 1d20+11=12 vs. AC Miss
Target 2: MF3
Attack 2: 1d20+11=13 vs. AC Miss
HQ damage: 1d8=[/sblock][sblock=Ministats]Mikara Li Mesadh
Passive Insight 15
Passive Perception 22
Senses Low-Light Vision
HP 34/39; Surges Left 7; AP 0
AC 20; FORT 14; REF 18 WIL 15
Speed 7 (Wildstep)
Str 10 (+0) Dex 21 (+5) Wis 17 (+3)
Con 12 (+1) Int 10 (+0) Cha 10 (+0)
Powers:
Dagger

Longbow

Nimble Strike

Twin Strike


Agile Recovery
Minor: Stand Up
Free: Re-roll Attack


Cut & Run


Hunter's Bear Trap


Class Features:
Hnter Fighting Style: Mikara can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks she provokes by making a ranged attack.
Feats:
- Quick Draw: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
You also gain a +2 feat bonus to initiative checks.
- Lethal Hunter: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s
- Hunter's Aim: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment
- Weapon Proficiency: Greatbow
[sblock=Tactics]For now, we need to give Soldier some breathing room.
Longer term, we might want to flank the door instead of blocking it with bodies. This would provide us with OAs and keep us out of ranged attacks.
Otherwise, their artillery can hit us from behind the fray, and we'll only be able to hit them 2 at a time, granting cover to the artillery.
Mik's got several bonuses that help her at close range, so all we really have to do is keep the melee guys away from Morvannon.[/sblock]
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