Might and Magic clash, 2 meters below the surface!
The mercearies keep pressing the assault on our heroes, only two of them scoring a hit against Jarel Karn and Morvannon. 
The sorcerer atop the staircase utters more deep speech words, hexing Jarel and Morvannon, who walk around stunned by the mental attack; while Bell is able to resist the baleful utterance. 
[sblock=Final Battle!]
Ozzy: The effect of the spell is similar to a domination, so the actual players are moving around. 
You do get an AP, thought I had mentioned it before, thanks for noticing!
Velmont: Since Morvannon teleported out of the way before the dwarf was able to score, he didn't get an AoO
MAP of course.
	
	
	
		Code:
	
	
		Character   	  Contition/HP
Mercenary 1                Dead
Mercenary 2                Dead
Mercenary 3                Dead
Mercenary 4                Dead
Mercenary 5                Dead
Mercenary 6              
Mercenary fighter 1	56/66 gives 4 thp to whoever hits him. 
Mercenary fighter 2	36/66 -2 to attack rolls 
Mercenary fighter 3	Dead 
Dwarf Mercenary 1	38/64 
Dwarf Mercenary 2	26/64 -5 to attack rolls 
Mercenary Leader	        74/77
Mercenary Sorceror       -33/??
Slime Slave 1              ??/??
Slime Slave 2              ??/??
Slime Slave 3              ??/??
Morvannon HEXED (Save ends)   		6/42  AC: 19, Fort:15, Reflex:17, Will:18
Garkk		  	26/52  AC: 20, Fort:20, Reflex:14, Will:14 
Jarel-Karn HEXED	 (Save ends)  10/62  AC: 24, Fort:19, Reflex:19, Will 18 
Mikara DAZED (Save ends)  PRONE	     	       23/39  AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier            53/69  AC: 26, Fort:19, Reflex:16, Will:16  
Bell  HEXED (Save ends)                         40/40          AC 21, F 15, R 19, W 18
	 
 
Mercenary: 
Minion
AC 19; Fortitude 17, Refl  ex 14, Will 15
 Club (standard; at-will) ✦ Weapon
 +12 vs. AC; 6 damage.
Mercenary fighter:
HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
 Greataxe (standard; at-will) ✦ Weapon
 +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30 
AC 19; Fortitude 17, Reflex 17, Wil l 18
Dwarf Mercenary
HP 64; Bloodied 32
AC 23; Fortitude 18, Refl  ex 15, Will 17
 Warhammer (standard; at-will) ✦ Weapon
 +11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
 +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked 
prone or pushed 1 square.
Mercenary Sorccerer:
Hex: 
Capricious Earth: Targets Hexed creatures in area burst 3: +11 vs will for 1d10+3 dmg and moves 3 squares
Slime Slave
????
Mercenary Leader:
Longsword (standard; at-will) • Weapon 
+10; 1d8+3
<- Appoint Champion (standard; at-will) 
Close burst 10; targets one ally; the target makes a basic attack 
as a free action and shifts 1 square before or after the attack. 
«< • Inspirational Authority (standard; encounter) 
Close burst 10; targets one ally; the target uses an at-will, 
encounter, or recharge attack power as a free action. 
•< * Urge Hesitation (standard; encounter) • Charm 
Close burst 5; targets enemies; +9 vs. Will ; the target cannot 
use a standard action during its next turn.
Rolls
Roll Lookup
Roll Lookup
Roll Lookup
Roll Lookup
Roll Lookup
Roll Lookup
[/sblock]