Might and Magic clash, 2 meters below the surface!
The mercearies keep pressing the assault on our heroes, only two of them scoring a hit against Jarel Karn and Morvannon.
The sorcerer atop the staircase utters more deep speech words, hexing Jarel and Morvannon, who walk around stunned by the mental attack; while Bell is able to resist the baleful utterance.
[sblock=Final Battle!]
Ozzy: The effect of the spell is similar to a domination, so the actual players are moving around.
You do get an AP, thought I had mentioned it before, thanks for noticing!
Velmont: Since Morvannon teleported out of the way before the dwarf was able to score, he didn't get an AoO
MAP of course.
Code:
Character Contition/HP
Mercenary 1 Dead
Mercenary 2 Dead
Mercenary 3 Dead
Mercenary 4 Dead
Mercenary 5 Dead
Mercenary 6
Mercenary fighter 1 56/66 gives 4 thp to whoever hits him.
Mercenary fighter 2 36/66 -2 to attack rolls
Mercenary fighter 3 Dead
Dwarf Mercenary 1 38/64
Dwarf Mercenary 2 26/64 -5 to attack rolls
Mercenary Leader 74/77
Mercenary Sorceror -33/??
Slime Slave 1 ??/??
Slime Slave 2 ??/??
Slime Slave 3 ??/??
Morvannon HEXED (Save ends) 6/42 AC: 19, Fort:15, Reflex:17, Will:18
Garkk 26/52 AC: 20, Fort:20, Reflex:14, Will:14
Jarel-Karn HEXED (Save ends) 10/62 AC: 24, Fort:19, Reflex:19, Will 18
Mikara DAZED (Save ends) PRONE 23/39 AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier 53/69 AC: 26, Fort:19, Reflex:16, Will:16
Bell HEXED (Save ends) 40/40 AC 21, F 15, R 19, W 18
Mercenary:
Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mercenary fighter:
HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18
Dwarf Mercenary
HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.
Mercenary Sorccerer:
Hex:
Capricious Earth: Targets Hexed creatures in area burst 3: +11 vs will for 1d10+3 dmg and moves 3 squares
Slime Slave
????
Mercenary Leader:
Longsword (standard; at-will) • Weapon
+10; 1d8+3
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.
•< * Urge Hesitation (standard; encounter) • Charm
Close burst 5; targets enemies; +9 vs. Will ; the target cannot
use a standard action during its next turn.
Rolls
Roll Lookup
Roll Lookup
Roll Lookup
Roll Lookup
Roll Lookup
Roll Lookup
[/sblock]