ScorpiusRisk
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Bell certainly doesn't feel like they have the advantage, as she watches her unconscious ally fall into the sewage. She reaches out to him, tries to think of the right healing words, but they are lost to her. Instead she quickly slices at the foe in front oh her, bashing him against his helmet and sliding back quickly.
[sblock=Actions]Virtue of Cunning: Grakk shifts 1 square.
Standard: Guiding Strike on Mercenary 6. 28 vs. AC, I deal non-lethal damage and knock him out.
Move: Shift to G15.
Minor: Sustain Zone of Defense
Save: 16 vs. Hexed[/sblock]
[Sblock=Block of Bell]Bell Jabson, Shardar-Kai Bard 4 ()
Init: +3; PI 15, PP 15; low-light vision
HP: 34/40, B 20; Surge 10 hp, 8/8
AC 21, F 15, R 19, W 18
Saves: +2 Racial bonus against the unconscious condition; +2 to all death saving throws
Speed 6; AP: 0
Skills: Acrobatics 8, Arcana 12, Athletics 5, Bluff 10, Diplomacy 11, Dungeoneering 5, Endurance 6, Heal 5, History 11, Insight 5, Intimidate 10, Nature 5, Perception 5, Religion 11, Stealth 8, Streetwise 11, Thievery 6(8)
Languages: Allarian, Imperia, Tsugo, Magari, Draconic (Read Any)
Rituals: Arcane Mark (Arcana), Amanuensis (Arcana), Brew Potion (Arcana or Religion), Comprehend Language (Arcana), Enchant Magic Item (Arcane or Nature), Eye of Alarm (Arcana), Glib Limerick (Arcana), Purify Water (Arcana, Nature or Religion), Silence (Arcana), Tenser's Floating Disk (Arcana)
Powers
Guiding Strike, Staggering Note
Focussed Sound,
Trigger (An enemy adjacent to Shard attacks Bell)
Bite (Standard; At-Will); +7 vs AC; 1d6+3[/sblock]
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