[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]

OOC: I don't see Soldier on the map. I think he's still at I14. I have placed him there.


Bell certainly doesn't feel like they have the advantage, as she watches her unconscious ally fall into the sewage. She reaches out to him, tries to think of the right healing words, but they are lost to her. Instead she quickly slices at the foe in front oh her, bashing him against his helmet and sliding back quickly.

[sblock=Actions]Virtue of Cunning: Grakk shifts 1 square.

Standard: Guiding Strike on Mercenary 6. 28 vs. AC, I deal non-lethal damage and knock him out.
Move: Shift to G15.
Minor: Sustain Zone of Defense
Save: 16 vs. Hexed[/sblock]

[Sblock=Block of Bell]Bell Jabson, Shardar-Kai Bard 4 ()
Init: +3; PI 15, PP 15; low-light vision
HP: 34/40, B 20; Surge 10 hp, 8/8
AC 21, F 15, R 19, W 18
Saves: +2 Racial bonus against the unconscious condition; +2 to all death saving throws
Speed 6; AP: 0

Skills: Acrobatics 8, Arcana 12, Athletics 5, Bluff 10, Diplomacy 11, Dungeoneering 5, Endurance 6, Heal 5, History 11, Insight 5, Intimidate 10, Nature 5, Perception 5, Religion 11, Stealth 8, Streetwise 11, Thievery 6(8)
Languages: Allarian, Imperia, Tsugo, Magari, Draconic (Read Any)
Rituals: Arcane Mark (Arcana), Amanuensis (Arcana), Brew Potion (Arcana or Religion), Comprehend Language (Arcana), Enchant Magic Item (Arcane or Nature), Eye of Alarm (Arcana), Glib Limerick (Arcana), Purify Water (Arcana, Nature or Religion), Silence (Arcana), Tenser's Floating Disk (Arcana)

Powers
Guiding Strike, Staggering Note
Focussed Sound, Dissonant Strain, Shadow Jaunt, Majestic Word 0/2, Words of Friendship, Second Wind
Stirring Shout, Song of Defense, Swordmage Warding, Harsh Songblade +1, Onyx Dog Summon

Trigger (An enemy adjacent to Shard attacks Bell)
Bite (Standard; At-Will); +7 vs AC; 1d6+3[/sblock]
 
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Mikara deftly steps away from the slimy horror fearing that the putrid mass is too insidious at close range. Hearing Morvannon's screams, she quickly moves to where she is needed,

"Away foul slime!
That fighter's mine!"


Three arrows catch the fighter in the back, sticking out like bloody porcupine quills. The fighter turns to see his new attacker,

"That's right Stupid!
That wasn't Cupid!"


OOC: *EDIT* Sorry. I got MF1 and MF2 hitpoints transposed when I chose my attacks. I really should have gone for MF2. Oh well.
[sblock=Actions]Move: Shift to J14
Standard: Nimble Strike
Target: Mercenary Fighter 1 (P12)
Shift: to K13
Attack: 1d20+11=24 vs. AC for 1d12+7=13 damage
AP: Cut & Run
Target 1: Mercenary Fighter 1
Attack1: 1d20+11=28 vs. AC for 1d12+7=12 damage
Shift: to O15
Target 2: Mercenary Fighter 1
Attack 2: 1d20+11=30 vs. AC for 1d12+7=13 damage
Minor: Quarry Mercenary Fighter 1[/sblock]
OOC: Summary:


  • 38 Damage brings Fighter 1 down to 24. Hopefully Morvannon can finish him off.
  • Dang! With rolls like that, I should have targeted MF2, but Morvannon was low on HP.
  • BTW: I'm low on HP too. Who's the #$@&! healer in this group anyway? ;). Oh yeah. She already moved.
  • Apologies to our healer ;)!
  • Somebody save Mik from the slimy things! They have almost an automatic hit on her (+11 vs. 14 Fortitude)!
  • Just added Safewing Amulet to Mikara's Wishlist!

[sblock=Ministats]Mikara Li Mesadh
Passive Insight 15
Passive Perception 22
Senses Low-Light Vision

HP 27/39; Surges Left 7; AP 0
AC 20; FORT 14; REF 18 WIL 15
Speed 7 (Wildstep)

Str 10 (+0) Dex 21 (+5) Wis 17 (+3)
Con 12 (+1) Int 10 (+0) Cha 10 (+0)

Powers:
Dagger
:bmelee: +5 vs AC 1d4 damage
Longbow
:branged:+11 vs AC 1d12 + 7 damage
Nimble Strike
:ranged: +11 vs. AC 1d12+7 damage
Twin Strike
:melee: +5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+2 damage per attack
Agile Recovery
Minor: Stand Up

Elven Accuracy
Free: Re-roll Attack
Evasive Strike
:melee:+5 vs. AC 2d4 damage
:ranged: +11 vs. AC 2d12+7 damage
Cut & Run
:melee:+5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+7 damage per attack

Hunter's Bear Trap
:melee: +5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+7 damage per attack

Class Features:

Hnter Fighting Style: Mikara can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks she provokes by making a ranged attack.

Feats:

  • Quick Draw: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
    You also gain a +2 feat bonus to initiative checks.

  • Lethal Hunter: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s

  • Hunter's Aim: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment

  • Weapon Proficiency: Greatbow
[/sblock]
 
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Morvannon steps quickly away from the fighter, his eyes flaring a brilliant bright green as he does so. The enemy is not deterred, though, and a look of desperation flashes across the warlock's face.

[sblock=Actions]Move: Shift to R-12.
Standard: Attack MF1 with Eyebite. Miss with an 11.
Free: Swear a lot.[/sblock]
[sblock="Mini stat"]Morvannon Rinael

- Level 4 Half-Elf Warlock
Passive Perception: 13, Passive Insight: 20, Initiative: +2 Senses: Low-light
AC: 19, Fortitude: 15, Reflex: 17, Will: 18 -- Speed: 6, Size: Medium
HP: 9/42, Bloodied 21, Surge Value 10, Surges left 7/8
Action Points: 0, Second Wind: used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Hands of Ihbar
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 

OOC: [MENTION=51271]Voda Vosa[/MENTION] , [MENTION=79440]H.M.Gimlord[/MENTION] just a note Stirring shout doesn't give you temporary hitpoints it lets you regain ordinary hitpoints ie Mikara regained 12 hitpoints as she hit MF1 3 times
 



The barbarian sees that his foe is close to death and goes in for the kill. However, the axe smashes against the ground to the left of the dwarf. Sparks fly.

[sblock=actions]
movement: none
minor: none
attack: recuperating strike vs Dwarf AC: 1d20+ 10 for 1d12+9 = miss
[/sblock]
 

[SBLOCK=OOC]The sorcerer took 6 thunder damage from Booming Blade for moving away from Jarel-karn (I think he shifted from J6 to K5).

The sorcerer have taken 4 lightning damage for attacking Jarel-Karn from White Lotus Riposte.

I say that because before the start of the round, he was at -33, now he is at 26/80. But if I calculate well: 33 + 21 + 6 + 4 = 64 => 16/80.

And I have forgotten to save against that Hex again :(

On the map, I'm still on the platform, but the text tell I have fallen. Also, since I have fallen, did I got my save to get Prone instead of falling into the water?[/SBLOCK]
 

[SBLOCK=OOC]The sorcerer took 6 thunder damage from Booming Blade for moving away from Jarel-karn (I think he shifted from J6 to K5).

The sorcerer have taken 4 lightning damage for attacking Jarel-Karn from White Lotus Riposte.

I say that because before the start of the round, he was at -33, now he is at 26/80. But if I calculate well: 33 + 21 + 6 + 4 = 64 => 16/80.

And I have forgotten to save against that Hex again :(

On the map, I'm still on the platform, but the text tell I have fallen. Also, since I have fallen, did I got my save to get Prone instead of falling into the water?[/SBLOCK]

[SBLOCK=OOC] You are right about the Hp, my mistake, he did took all that damage. I forgot to move your token into the water. No save there, sorry! :devil:[/SBLOCK]
 


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