[Adventure] The Sibylline Idol (Judge covaithe)


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Dunno what de were. De were strong fer der size tho'. Since it looks like we'll be here for a little bit, I best patch up.

If we are going into a short rest, I would like to use 3 healing surges. Dane will also look around to see if there are any other bodies of other worm victims. But it appears the swelling above his eyes has blurred his vision.

Perception (1d20+2=4)
 

ooc: full post coming tonight, just wanted to comment that Dane would only need 2 surges to make it to full hit point. I'll adjust that when we get into the next combat but his stat line will look like this:
Dane HP 31/31[15], HS 9/12[7] SW; D(19|16,12,12); AP 0;
 


Checking around the sewers during a short rest, the party only discovers the bodies of the serpent creatures among the detritus of what ever flows this far below the city. The last serpent creature was heading for the passage that leaves the south of the large open room. After catching his breath, Dane pokes his head around the corner and finds that the sewers just end rather abruptly in rough stony walls. Its as if those digging hit a natural cavern here deep beneath Daunton.

Rurdev raises his hand as he hears something from the natural chamber ahead. Raising his lit sword, Rurdev can tell that the cavern is quite large split by a large stalagmite growing from the floor. Around behind the stalagmite the floor climbs to a ledge where another stalagmite meets a hanging stalactite. On that ledge he spots movement in the shadows.

Map
 


As the others halt behind him, Rurdev gestures at his blade, indicating to put the light out. He then whispers to the wizard. "F-F-Foes hide in the shadows at the b-b-back of the r-r-room. Can you l-l-light them up?" The shifter sheathes his swords and pulls out a pair of javelins, ready to fight at range, especially with the distance between them.

[sblock=ooc]Erekose13, the last couple maps look great! :D[/sblock]
 

Incarnation keeps the ill-looking rod in hand, peering deep into the darkness. He waits for the others to move forward.
 

I have the sinking suspicion there will be more of those things before I get out of this muck.

Vashik brings his wand into hand waiting for whatever is ahead.
 

Seeing the wizard won't do his request, Rurdev takes matters into his own hands. He cracks a sunrod, throwing it into the back of the room, then moves hiding behind the pillar.

[sblock=Actions]Crack sunrod and throw on the top of the ledge, stealth to NW side of stalagmite. Stealth includes -5 for movement. Stealth: 13 http://invisiblecastle.com/roller/view/2055075/
[/sblock]
 
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