[Adventure] The Sibylline Idol (Judge covaithe)

[sblock=on milestones]Random judge butt-in: the DMG is (intentionally?) coy on whether or not skill challenges count as encounters for the purpose of figuring milestones. However, it is pretty clear (p.123) that the DM is free to give out or withhold milestones pretty much as they see fit. They're free to ignore some encounters, or double-count others, or whatever.

So, short version, I don't really have any comment on this; it's all up to EK13.
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[sblock=Actions] Magic Missle X2 (1d20+5=18, 2d4+5=11; 1d20+5=14, 2d4+5=10
Magic Missle against S3, and an action point to do it again vs S4 if the first one connected, if not against S3 again[/sblock]

Vashik spins his hands through a motion that is now becoming all too familiar, this time the motion is repeated however and a cacophony of eldritch bolts speed from his hands towards the slivers.

Come now, lets finish this. And when I said draw them down I didn't mean for you to get spit on dwarf.
 

Dane ignores the mage and tries to survey the field. He quickly tries to bandage some of his wounds then reluctantly canters over to AD1.

[sblock=OOC] Minor Action: Second Wind, then Double move to AD1. I wanted to climb up the sides but it would have taken too many actions to get up there =v(. I take 2 more pod from poison, gain back 7 from SW, and save at the end of the round.
Posion Save (1d20+5=13) [/sblock]
 

Rurdev studies this strange poison spitting creature, looking for a weakness in it's abberant anatomy. Stepping forward, he slashes twice with his scimitars, knowing his companions aren't far behind to back him up. As he draws blood, his spirits soar, the poison coursing through his veins means little to him.

[sblock=Actions]
Quarry V2. Move to AD5. Attack with twin strike. 15 and 21 to hit. 10 and 8 damage. 2 damage from hunter's quarry.
Roll Lookup
[/sblock]

[sblock=Stats]
Rurdev HP 25/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2;
Save vs poison: Nat 20! Roll Lookup
[/sblock]
 

Map

[Round 1]

Incarnation moves but misses.

[Round 2]

Dane moves and recovers.

Vashik shots two of the slivers on the edge with well placed magic missiles. The two smaller slivers fall under the onslaught.

Riardon offers encouragement to Dane as the dwarf moves up the hill in front of him (inspiring word surge+6hp). He attempts to inspire Rurdev too, but misses with his swing.

Rurdev moves up and attacks the virulent sliver. His first hit just misses but the follow through is better.

The virulent sliver in front of Riardon and Rurdev (V2) opens two slits on either side of it's claw and expells a cloud of paralytic poison on the two, who both resist it's effects.

The last remaining small sliver (S2) tries to hit Incarnation with a spit ball, but misses.

The other virulent sliver (V1) fires a gob of poisonous slime at Incarnation and hits solidly, but the 'forge's body proves atleast somewhat resistant.

The brown sliver (P1) that had hidden behind the pillar pokes out over the lip of the cliff to fire a ray of acidic spit at Incarnation but just misses.

~Action Paused~

Incarnation

Orange and Black Sliver
Brown Sliver

Notes on Terrain:
Higher level is 10' higher than the floor. Climbing up the cliff is an athletics check. There is a ramp down near the bottom behind the lower level stalagmite that is easy to move up. There is no difficult terrain, though the fungus that is just barely visible might qualify as a hazard. The slivers adjacent to the edge are in full view. Those back a square have cover, those beyond are not visible.


[sblock=ooc]Inspiring Word: I'm assuming that Dane will accept the Inspiring Word and spend another surge. If not, let me know.


Rolls:inspiring word for Dane (1d6=6) = +6hp
Riardon warlords favor vs. V2 AC (1d20+7=12, 2d8+4=12) = miss
V2 vs. Riardon, Rurdev Will (1d20+5=8, 1d20+5=11, 1d10+2=11) = miss & miss
S1 atk vs. Incarnation Refl (1d20+4=8) = miss
V1 vs. Incarnation Refl (1d20+7=26, 1d6+2=3) = hit, 3 poison damage. 2 ongoing poison.
P1 vs. Incarnation Refl (1d20+7=12, 1d6+4=9) = miss

Incarnation HP 29(27)/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 2; ongoing 2 poison.
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 2;
Rurdev HP 25/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2;
Vashik HP 20/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 1;
Dane HP 29/31[15], HS 9/12[7] SW; D(19|16,12,12); AP 1; [/sblock]
 

As the small creature falls under the wizard's onslaught, dark flames engulf it. Incarnation regains some strength from it.

OOC: S3 was cursed, so Incarnation has 4 tmp hp.

Incariation's glowing eyes flare at the creature that hit it, and it too is engulfed by shadow. Darkness strikes out at it, but it likely resists. In retaliation, Incarnation gestures and calls forth the flames, but they are weak and easily dodged. Cursing, the warforged retreats, covering himself in smoke again. The poison stops affecting him. [sblock=Actions]Minor to curse V1. Vampirie Embrace V1: Will 11, 12 necrotic damage and Incarnation would gain 7 tmp hp if it hit. AP action: Hellish rebuke V1 (or P1 if I somehow dropped it): Nat 1. Move to Y2 to gain concealment. Save vs. poison 14[/sblock]
 

Seems your vaunted demon pacts are not worth as much as a few years solid study under one of the Jade Kingdom's masters. Perhaps you should ask your master to give you the odor of a demon, at least you'd drive the vermin away.

Vashik grins as he steps up just behind and to the right of Incarnation. His hands snap back quickly, fingers curling as if grasping a spear, and as he thrusts them forward a ray of shimmering white-blue frost springs towards the brown sliver.

[sblock=Actions] Ray of Frost (1d20+5,1d6+5=[17, 5], [5, 5])
Move Action to Move to Y4
Standard Action to cast Ray of Frost on P1 (Forgot to add cover mod but even then 20) Slowed until my next turn if that hits[/sblock]
 

Rurdev shifts to the side, hoping to flank with Riardon.

[sblock=ooc]If Riardon uses wolf pack tactics to allow a shift, Rurdev will shift on his turn to enable flanking. I'll not include that in my attack rolls.[/sblock]

He ducks low, bringing one blade up towards the creature's underside, the other blade is aimed at the slot in the creature's claw that expelled the poison.

[sblock=Actions]Shift to AD5 or shifting where he can to get flanking. Attack V2 with twin strike. 24 and 8 to hit. 8 and 2 damage. 5 damage from quarry. One hit, for 13 damage.[/sblock]

[sblock=Stats]
Rurdev HP 25/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2;
[/sblock]
 

Dane feeling rejuvenated wildly swings his axe over his head as he runs to AA7 while yelling, MORADIN! He then throws his entire body into his over head-chop swing at the brown and silver worm (P1).

[sblock=Actions] Move Action: Run to AA7;
Standard: Attack P1 Brash Strike vs AC (1d20+9=18), Damage (1d12+9=15);
Minor Action: Mark P1.
Also, I should be at 7 Healing Surges.[/sblock]
 

Map

[Round 2]

Incarnation moves into concealment but unfortunatley is unable to hit twice. He does manage to shake off the poison though.

[Round 3]

Dane rushes past the Virulent Sliver (V2) in an attempt to reach the Spitting Sliver (P1). On his way by the orange sliver pierces his side with it's poisoned claw. Dane feels paralytic poison seep into his body, slowing him. He stops and bashes the sliver as he stands teetering on the edge.

Vashik hits the spitting sliver with a ray of frost, slowing it.

Riardon takes advantage of Dane's distraction to both hit the sliver with his sword and allow Rurdev to slide around behind it.

From the better position, Rurdev hits with his first weapon, but the second flies wide. But that is enough as the sliver falls under the combined onslaught of the all three.

The last remaining small sliver (S2) moves down to protect the larger slivers from those moving closer. It directs it's spit ball at Vashik, however, and it hits him directly in the face. The mage inhales the aweful poison to add to the insult.

The other virulent sliver (V1) moves down ahead of the little one and unleashes a cloud of hallucinogenic poison on the three heroes. It's poison invades the mind of both Dane and Rurdev dazing and bloodying them at the same time.

The brown sliver (P1) moves away from the fray along the back wall to take cover from the wizard. The acidic spray hits Vashik and weakens him.

~Action Paused~

Incarnation

Orange and Black Sliver
Brown Sliver

Notes on Terrain:
Higher level is 10' higher than the floor. Climbing up the cliff is an athletics check. There is a ramp down near the bottom behind the lower level stalagmite that is easy to move up. There is no difficult terrain, though the fungus that is just barely visible might qualify as a hazard. The slivers adjacent to the edge are in full view. Those back a square have cover, those beyond are not visible.


[sblock=ooc]Curse: thanks for the reminder. +4thp added. -2thp for poison at the beginning of turn.
Surges: thanks for the reminder, 2 surges deducted.
Opportunity Attack: hits and Dane becomes slowed. As he's moved more than 2 he stops immediately. So I applied his attack against the sliver that stopped him. You can roll the save for it at the end of your turn though.

Rolls:V2 opportunity atk vs. Dane AC (1d20+9=25, 1d6+2=8) = hit, 8 dmg + slow (save ends)
Riardon wolf pack tactics vs. V2 AC (1d20+7=22, 1d8+4=11) = hit + 11 dmg
S2 vs. Vashik Refl (1d20+4=24) = 4 poison dmg + 2 ongoing poison (save ends)
V1 hallucinogenic poison cloud on Dane, Rurdev, Riardon vs. Will (1d20+5=23, 1d20+5=14, 1d20+5=9, 1d10+2=10) = Dane and Rurdev hit = 10 dmg + dazed (save ends)
P1 vs. Vashik Refl (1d20+7=19, 1d6+4=10) = hit = 10 dmg + weakened (save ends)

Incarnation HP 29+2thp/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 1;
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 2;
Rurdev HP 15/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2; dazed (save ends), bloodied
Vashik HP 6(4)/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 1; ongoing 2 poison (save ends), weakened (save ends), bloodied
Dane HP 11/31[15], HS 7/12[7] SW; D(19|16,12,12); AP 1; slowed (save ends), dazed (save ends), bloodied

V2 has taken 49 and is dead
P1 has taken 10 and is slowed


...um I'm not an evil DM really I'm not! I didn't expect every monster to hit and for almost max damage.[/sblock]
 

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