[Adventure] The Sibylline Idol (Judge covaithe)


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ooc: sorry not able to build the map for the encounter tonight. Tomorrow, promise. In the meantime here is XP from the first sewer encounter. I'll include time Xp with the next one.

Total XP: 450
Per Person: Incarnation, Rurdev, Vashik, Dane: 112; Riardon: 0
 


Map

[Round 1]

Rurdev's sunrod lands solidly on the ledge above shining brilliant pure white light on several of those odd creatures up on the ledge emerging from behind the higher pillar and a passage that is almost beyond sight. Rurdev manages to reach the pillar without Vashik's light before the room explodes into motion.

Dane
Vashik
Riardon
Rurdev
Critters
Incarnation

Notes on Terrain:
Higher level is 10' higher than the floor. Climbing up the cliff is an athletics check. There is a ramp down near the bottom behind the lower level stalagmite that is easy to move up. There is no difficult terrain, though the fungus that is just barely visible might qualify as a hazard you'd have to poke it to find out :P


[sblock=ooc]Regarding the milestone, I tried to find out from the DMG on that one and it only refers to encounters. It also mentions that DMs are free not to count an encounter based on a lack of physical threat. Given that I didn't outline any opportunities to loose healing surges or other effects on combat resources I'm not going to count it. You'll all definitely get one after this combat though.

Rolls:Incarnation; Riardon; Rurdev; Vashik; Dane; Critters (1d20+2=3, 1d20+2=11, 1d20+4=15, 1d20+3=16, 1d20+2=19, 1d20=4)

Incarnation HP 32/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 1;
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 1;
Rurdev HP 31/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 1;
Vashik HP 20/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 1;
Dane HP 31/31[15], HS 9/12[7] SW; D(19|16,12,12); AP 0; [/sblock]
 

Dane moves to W7 and readies his axe to perform a Brash Strike on the first enemy that comes within his reach.

[sblock=OOC] Brash Strike (1d20+9=11)
[sblock=DM]
I don't want to badger you on the subject, but it gives a clear example of what we did on page 78 of the DMG. And none of the other examples result in healing surge loss. Most examples explain not getting the desired result on a failure and the possibility of something bad happening later on. After all its kinda hard to produce a physical threat with negotiations during a banquet or interrogating a prisoner.[/sblock][/sblock]
 

[sblock=ooc] I assume Vashik can't actually get line of sight to the monsters on the upper level since they're ten feet up?[/sblock]

Hearing the scuttling, hissing movement from above Vashik moves forward, hoping to move into a position to strike advantageously.

Dawrf, wag that beard of yours and draw those monsters down here! Quickly now, even a master of the arcane has limited patience.

[sblock=Action] Move action to Z0[/sblock]
 
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Rurdev bounds out from behind the pillar and walks up to the choke point near the end of the room. He begins searching the strange creature nearest him for a chink in it's armor. Standing ready he waits for the creature to approach.

[sblock=Actions] Move to AD2. Quarry S1. Ready action for twin strike for when foes get in range.[/sblock]

[sblock=Stats]
Rurdev HP 31/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 1;
[/sblock]
 


Map

[Round 1]

Dane moves towards the ledge, he'll have a hard time reaching the slivers if he doesn't climb up or take the ramp however. (did you want to redeclare your action?)

Vashik moves around behind the pillar to get into a better position next round.

Riardon moves quickly down to support Rurdev's ascent.

Rurdev climbs up the ramp and assumes an offensive posture in waiting.

One of the small slivers (S1) moves down to engage Rurdev but is cut down by the ranger as it nears his deadly scimitars.

Another orange and black sliver (V2) moves out of the coridor that was hidden from view. It stops in front of Rurdev and spits a globe of poisonous vapour at him. The globe grazes the shifter but its damage is done as the poison enters his system.

The other small slivers (S2, S3, and S4) move towards the ledge and spit globes of spittle at Dane. All three pound into the dwarf injuring him.

The other orange and black sliver (V1) moves to the edge as well and spits a globe of poison at Dane. The ball hits him smack in the face as he is doused in poison. The dwarf is poisoned and bloodied.

Another large brown sliver (P1) moves around behind the others. He can't quite be seen by the others beyond Rurdev as it skitters behind the pillar. The sliver had two very large fleshy sacks beside its elongated head. Similar growths can be seen on all the other slivers.

~Action Paused~

Incarnation

[Round 2]
Dane
Vashik
Riardon
Rurdev
Slivers
Incarnation

Orange and Black Sliver
Brown Sliver

Notes on Terrain:
Higher level is 10' higher than the floor. Climbing up the cliff is an athletics check. There is a ramp down near the bottom behind the lower level stalagmite that is easy to move up. There is no difficult terrain, though the fungus that is just barely visible might qualify as a hazard. All except Rurdev (and soon Riardon) are on the lower level of the room. The slivers adjacent to the edge are in full view. Those back a square have cover, those beyond are not visible.


[sblock=ooc]Apologies for the delay, it was Mother's Day and my son and I treated my wife to a weekend of parades and baking :)

Milestone: okay fair enough. Lets go with a milestone after the last battle. Remember you can only use one per encounter, so those of you with two (most of you) may want to use them now.

Rolls:Rurdev twin strike vs. S1 (AC) (1d20+7=19, 1d8+2=5, 1d20+6=16, 1d8=4) = hit, dead
V1 atk Rurdev vs. Refl (1d20+7=13, 1d6+2=4) = hit, 4 poison dmg. 2 ongoing poison.
S2/3/4 atk Dane vs. Refl (1d20+4=13, 1d20+4=21, 1d20+4=22) = 3 hits, 12 damage
V1 atk Dane vs Refl (1d20+7=27, 1d6+2=7) = crit, max dmg = 8 poison. 2 ongoing poison.


Incarnation HP 32/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 2;
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 2;
Rurdev HP 27/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 2; ongoing 2 poison.
Vashik HP 20/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 2;
Dane HP 11/31[15], HS 9/12[7] SW; D(19|16,12,12); AP 1; ongoing 2 poison. Bloodied. [/sblock]
 
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Incarnation strides forward, smoke once again obscuring his features. Dark flames surround one of the creatures right before the warforged blasts it, but the creature slithers away. [sblock=OOC]Move to X5. Curse S3. EB S3: Ref 12, 7hp[/sblock]
 

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