About halfway to the bridge, the path comes to a small cliff, with a steep switchback trail going up to the top. Threading their way through the tall trees, Our Heroes come within sight of the cliff, when they hear a sound from atop the cliff. A closer view reveals a small knot of large apes of some sort, led by a big bull ape. They hoot aggressively at the party and bare their teeth.[sblock=Initiative]
Sound of Stone: 10(1d20) +7 = 17
The Cursed One: 14(1d20) +3 = 17
Enemies:8(1d20) +6 = 14
Tyris: 7(1d20) +6 = 13
Spider: 1(1d20) +7 = 8
Zardi: 3(1d20) +2 = 5
Pharodeys: 2(1d20) +1 = 3
Sound of Stone and The Cursed One get to move before the enemies.[/sblock][sblock=map]
Trees (big brown circles) are impassible, and can provide cover. They are climbable with a DC 20 Athletics check.
The cliffs are also a DC 20 athletics check to climb. Going up the ramp requires no check, but is difficult terrain.[/sblock][sblock=perception 25]There are some dark shapes hanging in the foliage of the trees at L17 and at O6[/sblock][sblock=status]
Pharodeys M9
36/36, surges 9/9, AP unused, second wind unused
Sound of Stone K11
44/44, surges 8/8, AP unused, second wind unused
Spider L10
45/45, surges 10/10, AP unused, second wind unused
Tyris L13
39/39, surges 7/7, AP unused, second wind unused
Zardi K9
60/60, surges 11/11, AP unused, second wind unused
The Cursed One J10
39/39, surges 11/11, AP unused, second wind unused
Bull Ape D10
No Damage Taken
Ape #1 E6
No Damage Taken
Ape #2 D8
No Damage Taken
Ape #3 D12
No Damage Taken
Ape #4 B11
No Damage Taken[/sblock][sblock=Enemy Stats]
Bull Ape
[sblock=combat stats]AC 17 Fort 19 Ref 15 Will 17
HP 75
Slam +8 vs. AC, 2d10+5 damage and the target grants CA until the end of the ape's next turn.[/sblock][sblock=Nature DC 15]Silverback Ape
Medium natural beast
Level 5 Brute[sblock=Nature DC 22]Does not provoke OA when climbing.
Has a Fling ability that recharges (forced movement/knock prone)
Beats its chest (encounter) to aid its allies.[/sblock][/sblock]
Other Apes
[sblock=combat stats]AC 18 Fort 18 Ref 16 Will 16
HP 55
Slam +9 vs. AC, 2d6+5 damage.[/sblock][sblock=Nature DC 14]Great Ape
Medium natural beast
Level 4 Skirmisher[sblock=Nature DC 21]Does not provoke OA when climbing.
Can attack on the run (during shift or climb 3)
Can slam twice on a single target and knock it prone (recharge).[/sblock][/sblock][/sblock]