Though maddened by The Cursed One's attack, the wounded ape recognizes a nearer and more reliable target, and charges headlong at Sound of Stone. The magic of The Cursed One's attack hurts it before it can attack. It then misses, but another ape clambers quickly down the cliff behind Sound of Stone and connects with a punch.
The big bull ape leads the remaining apes down the cliff. They can't quite get to their foes, but they're coming on strong.
Then, without warning, two shapes swoop down from out of the foliage above. As they come closer, it becomes apparent that they are giant bats of some sort, but with a weird glow about them. One strikes at Pharodeys, then at Zardi before swooping away again before they can react, leaving them with wounds that while they don't look painful, continue to prey on their minds. Zardi is overwhelmed, and for a moment can not tell friend from foe.
The other bat swoops down on Tyris and Spider, tearing at the latter, and leaving him with the same strangely painful wound. Spider is also briefly overwhelmed, but manages to shake it off. The bats then up away from the ground.[sblock=enemy actions]
Ape 1
Move: to E11
Standard: charge to E13.
Slam (MBA) vs. Sound of Stone: 8(1d20) +9 +1 = 18 miss.
Dire Radiance & Curse Damage: 6(2d6) +6 = 12
Ape 4
Move: to D16
Standard: On The Run: ape climbs half its speed (to E15) and
Slam (On the Run) vs. Sound of Stone: 18(1d20) +9 +2 = 29; 6(2d6) +5 = 11
Bull Ape
Double Move: to F10
Ape 2
Double Move: to F8
Ape 3
Double Move: to G12
Bat 1
Standard: Swoop to G5 via L8. Attacks Zardi and Pharodeys and does not provoke OAs from them.
Psychic Claw (swoop) vs. Pharodeys: 17(1d20) +8 = 25; 3(1d8) +6 = 9 and 5 ongoing psychic damage.
Psychic Claw (swoop) vs. Zardi: 12(1d20) +8 = 20; 3(1d8) +6 = 9 and 5 ongoing psychic damage.
Triggered Action:
Psychic Overload (will) vs. Zardi: 8(1d20) +6 = 14 Zardi is Dominated until the end of the Bat's next turn.
Move: fly to G13 (4 squares up)
Bat 2
Standard: Swoop to O11 via M13 and M11. Attacks Tryis and Spider and does not provoke OAs from them.
Psychic Claw (swoop) vs. Tyris: 8(1d20) +8 = 16 miss.
Psychic Claw (swoop) vs. Spider: 15(1d20) +8 = 23; 6(1d8) +6 = 12 and 5 ongoing psychic damage.
Triggered Action:
Psychic Overload (will) vs. Spider: 5(1d20) +6 = 11 miss.
Move: fly to N17 (4 squares up)[/sblock][sblock=map]
Trees (big brown circles) are impassible, and can provide cover. They are climbable with a DC 20 Athletics check.
The cliffs are also a DC 20 athletics check to climb. Going up the ramp requires no check, but is difficult terrain.
[/sblock][sblock=bluesfella]If he had not managed to get rid of the dominated, on his next turn, Zardi will attack an adjacent character using Howling Strike, or if no-one is adjacent, will charge the nearest chargeable character in range with Howling Strike.[/sblock][sblock=status]
Pharodeys M9
27/36, surges 9/9, AP unused, second wind unused, 5 ongoing psychic (save ends)
Sound of Stone E14
33/44, surges 8/8, AP unused, second wind unused
Spider L10
33/45, surges 10/10, AP unused, second wind unused, 5 ongoing psychic (save ends)
Tyris L13
39/39, surges 7/7, AP unused, second wind unused
Zardi K9
51/60, surges 11/11, AP unused, second wind unused, 5 ongoing psychic (save ends), Dominated TENT bat 2.
The Cursed One I9
39+2/39, surges 11/11, AP unused, second wind unused
Bull Ape F10
No Damage Taken
Ape 1 E13
28 Damage Taken, takes damage if moves closer to TCO
Ape 2 F8
No Damage Taken
Ape 3 G12
No Damage Taken
Ape 4 E14
No Damage Taken
Bat 1 G13 (4 squares up)
No Damage Taken, AP unused, Psychic Overload used
Bat 2 N17 (4 squares up)
No Damage Taken, AP unused, Psychic Overload used[/sblock][sblock=Enemy Stats]
Bull Ape
[sblock=combat stats]AC 17 Fort 19 Ref 15 Will 17
HP 75

Slam +8 vs. AC, 2d10+5 damage and the target grants CA until the end of the ape's next turn.[/sblock][sblock=Nature DC 15]Silverback Ape
Medium natural beast
Level 5 Brute[sblock=Nature DC 22]Does not provoke OA when climbing.
Has a Fling ability that recharges (forced movement/knock prone)
Beats its chest (encounter) to aid its allies.[/sblock][/sblock]
Other Apes
[sblock=combat stats]AC 18 Fort 18 Ref 16 Will 16
HP 55

Slam +9 vs. AC, 2d6+5 damage.[/sblock][sblock=Nature DC 14]Great Ape
Medium natural beast
Level 4 Skirmisher[sblock=Nature DC 21]Does not provoke OA when climbing.
Can attack on the run (during shift or climb 3)
Can slam twice on a single target and knock it prone (recharge).[/sblock][/sblock]
Bats
[sblock=combat stats]AC 19 Fort 15 Ref 17 Will 17
HP 78

Psychic Claw +8 vs. AC, 1d8+6 damage and ongoing 5 damage (save ends).[/sblock][sblock=Dungeoneering DC 13]Psychic Bat
Medium aberrant beast
Level 3 Elite Lurker[sblock=Dungeoneering DC 21]Can swoop and attack twice without provoking OAs.
Psychic Overload (recharge) briefly dominates target it hit.
Psychic Scream area burst (encounter) targets take damage and grant CA.[/sblock][/sblock][/sblock]