GM: | rb780nm: I'm assuming you meant to target ape 1, ape 3, and bat 1, since ape 2 and bat 2 are too far away. unfortunately, bat 1 had already been moved by Pharodeys's attack, so there's no way to hit all three with a blast 3. In the interest of not taking more than a week to do a turn (mostly my fault, I know), I'm going to assume that you targeted the ones you ended up hitting. The good news is that the +15 platform is not difficult terrain, so you can shift to F15. | |
The bat flaps away from the spirit, who lashes out, striking the creature. The bat ignores it, and gains height, up above the plateau. It swoops in a tight arc in front of The Cursed One, whom it cuts into, once with each claw, before flying out over the valley again.
The second bat flies in amongst the trees, and lets out a strange cry. While all can hear it, Tyris and Spider
feel it, the latter quite deeply. The bat then dives in and attacks them, before climbing up again out of reach. Tyris takes the worst of this.
The magic of The Cursed One's sanction implores most of the remaining apes to attack him, and two of them do, one climbing up swiftly from the ground, and swatting at him as it passes, and the other, though gravely wounded by Sound of Stone's attack, rushing up the ramp and charging at The Cursed One. Neither of these apes manages to lay a finger on him, though.
A third ape takes ignores the challenge and the pain it causes, and moves to attack Tyris with both its massive arms. One of them hits hard.
The final ape attacks Sound of Stone with both arms, both striking him and felling him to the ground, unconscious. It then clambers up the cliffside.[sblock=enemy actions]
Bat 1
Recharge Psychic Overload: 1(1d6) = 1
Move: fly to A8
Spirit's Wrath (ref) vs. Bat 1: 17(1d20) +9 = 26; 10(2d6) +6 = 16
Standard: Swoop to G2 (6 squares up), attacks TCO twice and does not provoke OAs from him.
Psychic Claw vs. TCO: 19(1d20) +8 = 27; 6(1d6) +5 = 11
Psychic Claw vs. TCO: 20(1d20) +8 = 28 crit for 11.
TCO also takes 5 ongoing psychic damage (save ends).
Bat 2
Recharge Psychic Overload: 2(1d6) = 2
Move: fly to K11
Standard:
Psychic Scream (will) vs. Spider, Tyris: 16(1d20) +6 = 22; 3(1d20) +6 = 9; 4(1d6) +5 = 9 hits Spider. 9 damage and Spider grants CA until the end of the bat's next turn.
AP: Swoop to K6 (4 squares up), attacks Spider and Tyris on the way, and does not provoke OAs from them.
Psychic Claw vs. Spider: 3(1d20) +8 +2 = 13 miss.
Psychic Claw vs. Tyris: 15(1d20) +8 = 23; 6(1d8) +6 = 12 and Tyris takes ongoing 5 psychic damage (save ends).
Ape 2
Move: Climb to E8
Standard: On the Run: Ape 2 shifts to A7 and attacks TCO on the way.
Slam (on the run) vs. TCO: 9(1d20) +9 = 18 miss.
Ape 1
Move: to E9
Standard: Charge TCO (ending in D7)
Slam (charge) vs. TCO: 5(1d20) +9 +1 -2 = 13; 8(2d6) +6 = 14
Save vs. -2 to attacks: 16(1d20) = 16
Ape 3
Move: shift to G11
Standard: Felling Blow: Ape 3 uses slam twice vs. Tyris.
Takes 7 hp from TCO's sanction
Slam vs. Tyris: 7(1d20) +9 -2 +2 = 16 miss
Slam vs. Tyris: 11(1d20) +9 -2 +2 = 20; 9(2d6) +5 = 14
Save vs. -2 to attacks: 14(1d20) = 14
Ape 4
Standard: Felling Blow: Ape 4 uses slam twice vs. Sound of Stone
Slam vs. Sound of Stone: 20(1d20) +9 = 29 crit for 17
Slam vs. Sound of Stone: 19(1d20) +9 = 28; 11(2d6) +5 = 16
As both hit, Sound of Stone is knocked prone, but, of course, being now unconscious, he falls prone anyway.
Move: climb to D15.[/sblock][sblock=map]
Trees (big brown circles) are impassible, and can provide cover. They are climbable with a DC 20 Athletics check.
The cliffs are also a DC 20 athletics check to climb. Going up the ramp requires no check, but is difficult terrain.[/sblock][sblock=status]
Pharodeys K11
27/36, surges 9/9, AP unused, second wind unused
Sound of Stone F15
0/44, surges 8/8, AP unused, second wind unused, prone, unconscious, dying
Spider G10
30/45, surges 10/10, AP unused, second wind unused, grants CA TENT (bat 2)
Tyris L13
13/39, surges 7/7, AP unused, second wind unused, 5 ongoing psychic (save ends)
Zardi K9
46/60, surges 11/11, AP unused, second wind unused, 5 ongoing psychic (save ends)
The Cursed One C6
19/39, surges 11/11, AP used, second wind unused, 5 ongoing psychic (save ends)
Spirit H12 (2 squares up)
Bull Ape F10
0/75 Damage Taken, dead
Ape 1 D7
48 Damage Taken, marked (TCO)
Ape 2 A7
No Damage Taken, marked (TCO)
Ape 3 G11
27 Damage Taken, Felling Blow used, marked (TCO)
Ape 4 D15
No Damage Taken, Felling Blow used
Bat 1 G2 (6 squares up)
26 Damage Taken, marked (TCO), AP unused, Psychic Overload used, grants CA TENT (Pharodeys)
Bat 2 N17 (4 squares up)
No Damage Taken, AP used, Psychic Overload used[/sblock][sblock=Enemy Stats]
Bull Ape
[sblock=combat stats]AC 17 Fort 19 Ref 15 Will 17
HP 75

Slam +8 vs. AC, 2d10+5 damage and the target grants CA until the end of the ape's next turn.[/sblock][sblock=Nature DC 15]Silverback Ape
Medium natural beast
Level 5 Brute[sblock=Nature DC 22]Does not provoke OA when climbing.
Has a Fling ability that recharges (forced movement/knock prone)
Beats its chest (encounter) to aid its allies.[/sblock][/sblock]
Other Apes
[sblock=combat stats]AC 18 Fort 18 Ref 16 Will 16
HP 55

Slam +9 vs. AC, 2d6+5 damage.[/sblock][sblock=Nature DC 14]Great Ape
Medium natural beast
Level 4 Skirmisher[sblock=Nature DC 21]Does not provoke OA when climbing.
Can attack on the run (during shift or climb 3)
Can slam twice on a single target and knock it prone (recharge).[/sblock][/sblock]
Bats
[sblock=combat stats]AC 19 Fort 15 Ref 17 Will 17
HP 78

Psychic Claw +8 vs. AC, 1d8+6 damage and ongoing 5 damage (save ends).[/sblock][sblock=Dungeoneering DC 13]Psychic Bat
Medium aberrant beast
Level 3 Elite Lurker[sblock=Dungeoneering DC 21]Can swoop and attack twice without provoking OAs.
Psychic Overload (recharge) briefly dominates target it hit.
Psychic Scream area burst (encounter) targets take damage and grant CA.[/sblock][/sblock][/sblock]