Adventure Tools: what's next?

My biggest hope is they modularize adventures that get published in Dungeon and in physical formats so they can be inserted into a virtual tabletop and/or map builder. Both to allow online/remote play and customization of a dungeon/scene.

It'd be awesome for the RPGA to have all of their adventures within this format to facilitate some LFR games easily online through an 'officially' supported mechanism.
The LFR thing would be pretty cool, but I woudl also like to be able to read Dungeon and not have to open an app other than the browser to do so.
 
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The next thing I'm really looking for out of the Adventure Tools is expanding the creation of stat blocks to all other requisite formats: traps/hazards, items, skill challenges, diseases, perhaps even individual powers. It'll be tough for them to come up with an official skill challenge stat block format, though, given how rapidly their format has shifted over the course of the game's lifetime. Nailing it down would be tricky.
 

Yeah I assume we'll at least get the encounter formatter. Something that takes all the other elements and lets you arrange them. Like the encounter builder in the bonus tools but on steroids. :p
 

perhaps even individual powers.


There's something I'd like to see. An easier way to create custom powers and power cards in the CB. I figured out a way to make a custom card for the daily ability associated with the Barbarian multi-class feat Berserker's Fury, but it is a clunky and inelegant way to go about it.

Actual custom powers, that actually auto-calculate and have the proper borders would be fantastic.
 


Here's hoping for a Combat Manager somewhere down the road. Drag in Character Builder and Monster Builder files and let the computer take over the bookkeeping tasks.

If the developers keep it simple and take care of gaming groups where only the DM uses a laptop at the table, it doesn't sound like too much work.
 

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