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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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Velmont

First Post
River pronounce a few words to her godess and this time she answer River's will as Val get healed. He then asks for another blessing, that time not harming himself his opponent and again, his prayer are readily answered.

[SBLOCK=OOC]Minor:Healing Word on Val (3d6+10=16). Val heals HS Value + 16 hp and can make a saving throw. Faell heal 1 hp, thanks to the banner.

Standard:Hymn of Ressurgence vs Fort on Tiefling (1d20+12=31) (Area J11-N15) That should hit. The tiefling, until the end of your next turn, it takes -2 to all defenses and if an ally hit him, the target is knocked prone.

Also Faell and Val either gain 5 THP or make a saving throw.

Note: Also please note the Tiefling had appeared into bracket between Val and River.[/SBLOCK]
 
Last edited:

KarinsDad

Adventurer
"Mr. Tiefling. Why are you attacking us? It's unlikely that you will beat us, so why try? Are you just a diversion?' Sheeva asks.

[sblock=Actions]
Minor: Perception to ensure nobody else is doing anything like sneaking up on Glasur or his fish.
Minor: Second Perception to ensure nobody else is doing anything like sneaking up on Glasur or his fish.

Perception: 16 and 5

Standard: Lightning Strike
Lightning Strike on Tiefling vs. Reflex: 19

Not so good this time. But remember, everyone else has Combat Advantage on this last set of attacks (not sure if this helps Val's last attack or not).
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: 5 temp hit points
Adverse Conditions:
Initiative: +6 Passive Insight: 17 Passive Perception: 12
Senses: Low Light Vision
HP 43/43
Bloodied 21
Surge Value 10; Surges Per-Day 6/6
AC 17 Fortitude 13 Reflex 17 Will 20 Speed 6
Action Points: 1
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Thundering Gust
Cloud of Darkness
Darkfire

Daily:
Howling Tempest
Deep Shroud
Thunder Leap


Trained: 6 Arcana, 12 Bluff, 7 Insight, 12 Streetwise

Untrained: 6 Acrobatics, 2 Athletics, 7 Diplomacy, 2 Dungeoneering, 2 Endurance, 2 Heal, 1 History, 9 Intimidate, 2 Nature, 2 Perception, 1 Religion, 8 Stealth, 6 Thievery

Feats:
Mark of Storm
Weapon Focus (Light Blades)
Dual Implement Spellcaster

Magic Items:
Stoneskin Cloth Armor +1
Magic Dagger +2
Cloak of Distortion +1
Magic Dagger +1
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Feall breathes deeply as River's healing power surges through him. He takes a split second to drop a shroud over the Tiefling. He gathers shadow in his hand and hurls it at his foe. The shadow uncoils as it flows through the night air and settles neatly over the Tiefling's head. Feall gives a sharp tug - enough to tighten the noose and pull the creature from it's feet but not enough to yank the Tiefling from between his friends - and the shadow goes to work.

As he falls prone Feall tries to limn him in Darkfire, but the Tiefling's fall causes the Darkfire to miss.

[sblock=Actions]Save vs. Poison (1d20=19) (Thanks, River!)

Executioner's Noose (1d20+11=26)
Damage (1d6+11=17) and Tiefling is knocked Prone and Slowed UEofMNT.

Darkfire (1d20+12=15)[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 21     F: 14     R: 18     W: 18     HP: 28/37 (+9 THP)

[U]Senses[/U]
Passive Insght: 12            Passive Prcptn: 14

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +7               Melee: NA
   Ranged: NA              Ranged: +11
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]

[COLOR="Silver"]Second Wind[/COLOR]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[s][COLOR="Silver"]Darkfire[/COLOR][/s]
[s][COLOR="Silver"]Shade Form[/COLOR][/s]
[s][COLOR="Silver"]Inescapable Shadow[/COLOR][/s]
[s][COLOR="Silver"]Nightmare Shades[/COLOR][/s]

[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[s][COLOR="Gold"]Shadow Soul[/COLOR][/s]
[s][COLOR="Gold"]Targeted for Death[/COLOR][/s]
[/sblock]
 
Last edited:

EvolutionKB

First Post
As River's healing magic flows through him, Valahad finds confidence and fortitude, shaking off the effects of the poison.
[sblock=ooc]Free save: Free save from healing word (1d20=12)
I'll take the temp hp from River's other prayer too.[/sblock]

Speaking in the tieflings mind, "You have chosen the wrong man to attack while sleeping. Il-Yannah will show you the burning light of redemption!" The looks upon the kalashtar's face is one of vengeance as he raises his silver blade and plunges it into the tiefling arm. Valahad's allies gain resolve in seeing the paladin carry out his telepathic promise.


[sblock=Actions]
Minor: Oath of enmity tiefling
Minor: Ardent Vow
Standard: Righteous smite tiefling: oathed tiefling ardent vow, righteous strike w/CA (1d20+15=28, 1d20+15=29, 2d8+18=22)Crap damage but that should hit. All allies within 5 squares gain 9 temp hp. Tiefling is subject to my divine sanction now and whenever I attack him for the rest of the encounter.
[/sblock]


[sblock=Stats]
Passive Perception: 17 Passive Insight: 28
HP: 45+5/63 Surge: 9/11(15)
AC: 24 F: 16 R: 17 W: 19
AP: 1
Valorous Strike
Enfeebling Strike
Ardent Strike***
Valorous Smite
Righteous Smite
Oath of Enmity

Divine Mettle
Bastion of Mental Clarity
Call of Challenge
Acidic Longsword
Majestic Halo
Name of Might
Wrath of the Gods
Dwarven Plate
Acidic Longsword
Githyanki Silver Longsword
[/sblock]
 

renau1g

First Post
[sblock=ooc]
I won't be able to update today, so far infernal forces of corporate administration have worked to thwart my efforts. I'll be on vacation starting tomorrow, but slow posting until Monday. I hope to get one done tomorrow[/sblock]
 

renau1g

First Post
[sblock=ooc]
Sorry for the delay. A nice busy holiday few days with the family. [/sblock]

Sheeva's racial flames outline the tiefling's body.

As soon as the Tiefling show's itself again, Feall unleashes the Nightmare Shades against it.

Pierced again through his armor, the paladin can feel the poison coursing through him once more. As soon as the blade is withdrawn, Valahad retaliates, but the tiefling is able to dodge out of the way as the poison causes him to shudder.

"Mr. Tiefling. Why are you attacking us? It's unlikely that you will beat us, so why try? Are you just a diversion?' Sheeva asks.

The tiefling doe not respond.

[sblock=Sheeva]
You see nothing other than a nervous looking Glasur, armed with a large spiked club [/sblock]

Feall breathes deeply as River's healing power surges through him. He takes a split second to drop a shroud over the Tiefling. He gathers shadow in his hand and hurls it at his foe. The shadow uncoils as it flows through the night air and settles neatly over the Tiefling's head. Feall gives a sharp tug - enough to tighten the noose and pull the creature from it's feet but not enough to yank the Tiefling from between his friends - and the shadow goes to work.

As he falls prone Feall tries to limn him in Darkfire, but the Tiefling's fall causes the Darkfire to miss.

[sblock=Mowgli]
Can you please list what defense your attack's target? Saves me a couple minutes [/sblock]

As River's healing magic flows through him, Valahad finds confidence and fortitude, shaking off the effects of the poison.

Speaking in the tieflings mind, "You have chosen the wrong man to attack while sleeping. Il-Yannah will show you the burning light of redemption!" The looks upon the kalashtar's face is one of vengeance as he raises his silver blade and plunges it into the tiefling arm. Valahad's allies gain resolve in seeing the paladin carry out his telepathic promise.

River pronounce a few words to her godess and this time she answer River's will as Val get healed. He then asks for another blessing, that time not harming himself his opponent and again, his prayer are readily answered.

The tiefling stabs out at River and Valahad again,

[sblock=Terrain]
Illumination: Dim light from stars - bright light within 20 squares of O14
Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain.
Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone.
Water: It's shallow enough here not to present a threat, but its difficult terrain
[/sblock]

[sblock=ooc]
Val/Feall - as River goes after you, you both took 10 more ongoign damage on your turns and the effect from River's Hymn doesn't affect this turn.

Tiefling - double attacks - vs ac (Val, River); dmg (1d20+11=16, 1d6+6=12, 1d20+11=22, 1d6+6=12) misses Val, hits River for 12 + 10 ongoing poison (save ends)vs fort (river) (1d20+12=18)
AP: double attack - vs ac; dmg (val & river) (1d20+11=16, 1d6+6=8, 1d20+11=29, 1d6+6=11) miss val again, but hits River for 11 more
Move: Teleport somewhere & is invisible

Status:
Feall: 18/37 hp +9thp - used 1 surge, used Targeted for Death & Shadow Soul
Sheeva: 43/43 hp+5thp - used 0 surges, used 0 daily powers
Valahad: 35/63 hp+5thp - used 1 surge, used Wrath of the Gods,
River: 35/49 hp - used 2 surges, used Moment of Glory, ongoing 10 poison (save ends)

Tiefling: -78hp, slowed TENT (Feall), Oathed (Val), -2 to all defenses and if an ally hit him, the target is knocked prone (TENT - RIVER), used 1 AP

Tiefling's unlocked stats: Will is lower than 25, Ref is higher than 19, Fort lower than 26, AC is lower than 28

Initiative:

Tiefling - 25
Sheeva - 24 <- you're up
Feall - 21
Valahad - 14
River - 4

init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)
[/sblock]
 

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KarinsDad

Adventurer
"Hmmm. The strong silent type. Well, that's not really my type." Sheeva says.

[sblock=Actions]
Minor: Perception to ensure nobody else is doing anything like sneaking up on Glasur or his fish.
Standard: Bedeviling Burst L6 through R12

Perception: 4, Bedeviling Burst 23 vs. Will, 21 damage

Close Burst does not get a concealment penalty to hit. Targeting any creature in area, but not Glasur or his fish (which should be below the blast anyway). Push foe into water if possible (4 squares max).

Minor: Second perception to see if I hit the Tiefling, where he might be.

Saving Throw for Tiefling to not be pushed into water 1, Perception: 7

Sheeva cannot see crap, but if the Tiefling is within range, she might get lucky here. If she hit him, he should be knocked prone and in the water and a 7 perception should be enough to at least hear a splash.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: 5 temp hit points
Adverse Conditions:
Initiative: +6 Passive Insight: 17 Passive Perception: 12
Senses: Low Light Vision
HP 43/43
Bloodied 21
Surge Value 10; Surges Per-Day 6/6
AC 17 Fortitude 13 Reflex 17 Will 20 Speed 6
Action Points: 1
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Thundering Gust
Cloud of Darkness
Darkfire
Stoneskin

Daily:
Howling Tempest
Deep Shroud
Thunder Leap


Trained: 6 Arcana, 12 Bluff, 7 Insight, 12 Streetwise

Untrained: 6 Acrobatics, 2 Athletics, 7 Diplomacy, 2 Dungeoneering, 2 Endurance, 2 Heal, 1 History, 9 Intimidate, 2 Nature, 2 Perception, 1 Religion, 8 Stealth, 6 Thievery

Feats:
Mark of Storm
Weapon Focus (Light Blades)
Dual Implement Spellcaster

Magic Items:
Stoneskin Cloth Armor +1
Magic Dagger +2
Cloak of Distortion +1
Magic Dagger +1
[/sblock]
 

renau1g

First Post
*Splash*

You see something fall into the water about 20' south of Sheeva.

[sblock=ooc]
Well played. He was in P12, pushed to S11 and is prone. Remember he still is invisible, so melee/ranged attacks suffer -5 to hit (+2 for CA) [/sblock]
 

KarinsDad

Adventurer
[sblock=OOC]
Since the Tiefling was on land, he won't be in the water.

He's merely pushed away from Sheeva. The other PCs might see dirt getting knocked up or hear him fall prone, but he's not wet. Darn. ;)
[/sblock]
 

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