[sblock=ooc]
Sorry for the delay. A nice busy holiday few days with the family. [/sblock]
Sheeva's racial flames outline the tiefling's body.
As soon as the Tiefling show's itself again, Feall unleashes the Nightmare Shades against it.
Pierced again through his armor, the paladin can feel the poison coursing through him once more. As soon as the blade is withdrawn, Valahad retaliates, but the tiefling is able to dodge out of the way as the poison causes him to shudder.
"Mr. Tiefling. Why are you attacking us? It's unlikely that you will beat us, so why try? Are you just a diversion?' Sheeva asks.
The tiefling doe not respond.
[sblock=Sheeva]
You see nothing other than a nervous looking Glasur, armed with a large spiked club [/sblock]
Feall breathes deeply as River's healing power surges through him. He takes a split second to drop a shroud over the Tiefling. He gathers shadow in his hand and hurls it at his foe. The shadow uncoils as it flows through the night air and settles neatly over the Tiefling's head. Feall gives a sharp tug - enough to tighten the noose and pull the creature from it's feet but not enough to yank the Tiefling from between his friends - and the shadow goes to work.
As he falls prone Feall tries to limn him in Darkfire, but the Tiefling's fall causes the Darkfire to miss.
[sblock=Mowgli]
Can you please list what defense your attack's target? Saves me a couple minutes [/sblock]
As River's healing magic flows through him, Valahad finds confidence and fortitude, shaking off the effects of the poison.
Speaking in the tieflings mind,
"You have chosen the wrong man to attack while sleeping. Il-Yannah will show you the burning light of redemption!" The looks upon the kalashtar's face is one of vengeance as he raises his silver blade and plunges it into the tiefling arm. Valahad's allies gain resolve in seeing the paladin carry out his telepathic promise.
River pronounce a few words to her godess and this time she answer River's will as Val get healed. He then asks for another blessing, that time not harming himself his opponent and again, his prayer are readily answered.
The tiefling stabs out at River and Valahad again,
[sblock=Terrain]
Illumination:
Dim light from stars - bright light within 20 squares of O14
Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain.
Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone.
Water: It's shallow enough here not to present a threat, but its difficult terrain
[/sblock]
[sblock=ooc]
Val/Feall - as River goes after you, you both took 10 more ongoign damage on your turns and the effect from River's Hymn doesn't affect this turn.
Tiefling - double attacks -
vs ac (Val, River); dmg (1d20+11=16, 1d6+6=12, 1d20+11=22, 1d6+6=12) misses Val, hits River for 12 + 10 ongoing poison (save ends)
vs fort (river) (1d20+12=18)
AP: double attack -
vs ac; dmg (val & river) (1d20+11=16, 1d6+6=8, 1d20+11=29, 1d6+6=11) miss val again, but hits River for 11 more
Move: Teleport somewhere & is invisible
Status:
Feall: 18/37 hp +9thp - used 1 surge, used Targeted for Death & Shadow Soul
Sheeva: 43/43 hp+5thp - used 0 surges, used 0 daily powers
Valahad: 35/63 hp+5thp - used 1 surge, used Wrath of the Gods,
River: 35/49 hp - used 2 surges, used Moment of Glory, ongoing 10 poison (save ends)
Tiefling: -78hp, slowed TENT (Feall), Oathed (Val), -2 to all defenses and if an ally hit him, the target is knocked prone (TENT - RIVER), used 1 AP
Tiefling's unlocked stats: Will is lower than 25, Ref is higher than 19, Fort lower than 26, AC is lower than 28
Initiative:
Tiefling - 25
Sheeva - 24 <- you're up
Feall - 21
Valahad - 14
River - 4
init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)
[/sblock]