[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

renau1g

First Post
"Hmmm. That was easy. Let's see how well this works. Sheeva muses as her blast drops the other archer.

River his already praying as Faell. He send a bolt of light over Valahad enemy hoping it guide his strike and heals his wounds, but the man ducks the light. "Wait a moment, I'll heal you." he whispers to Faell.

Valahad's last strike leads them closer to victory, and the tieflings prayer saps his will to fight. The kalashtar waits until for another of River's prayer's to strengthen his will to fight and he strikes at the cultist again, but the warrior parries the blade.

As the arrow strikes Feall his form wavers and becomes insubstantial. A moment later he winks from sight, only to reappear next to River.

[sblock=Mowgli]
You're just squishy and such a delectable target... ;)

Don't worry though, I've got a new target here :)
[/sblock]

Crouching as he quickly moves to get a better view of Valahad, Pok readies another mental onslaught.

Spewing forth from the kalashtar's armor, a vast array of poisonous stinging insects harass the foes. One of the attackers spots the illusion almost instantly, but the other causes himself a small amount of injury smacking himself in the face.

The tiefling growls as the archers fall to the drow. "GET THAT SHIFTER!" he shouts and the warriors withdraw from Valahad, anxious to drop the healer. One charges and slashes River.

The other steps away from Valahad and slams his blade into the shifter, but is burned by the divine light in response.

The tiefling then hurls a ray of darkness that saps the little strength left in his body and River drops to the ground.

[sblock=Enemy Actions]


H1 - Shift to D11 and charge River. - charge river (1d20+14=33, 1d12+8=13) hits for 13 & marked

H2 - shift to G12 and attack River (taking 10 from Val) - atk river (1d20+11=31, 1d12+8=16) crits for 24

Tiefling - launches a shadow curse at River - vs ref; river encrotic (1d20+9=21, 2d6+7=17) hits fro 17 necrotic. Dropping River.

[/sblock]

[sblock=Unlocked Stats]
H1 & 2: AC is 24, Fort is 22, Ref is 19
A1 & 2: Fort is 19
Tiefling: Will is 18
[/sblock]

[sblock=Status/OOC]


Howling Tempest does 5 damage to anyone that starts their turn in its area. It also deafens anyone hit with it (save ends). - Gray box on map

Feall: 14/37 hp - 6 HS used, bloodied
Sheeva: 24/43 hp+5 temp hit points - 1 HS used, used Storm Soul
Valahad: 25/63 hp - 3 HS used, bloodied,
River: -13/49 hp - 3 HS used, healer's mercy used, marked by H1, prone, unconscious, dying. 0/3 death saves
Pok: 21/36 hp - Hidden (stealth 24), AC and Relfex +1 TE of Pok's NT
H1: -51hp/?? - bloodied, can't make OA's TENT (Pok)
H2: -74hp/?? - bloodied
A1: -60hp/?? - bloodied - Dead
A2: -62hp/?? - bloodied, used recharge power - Dead
Tiefling: -27hp/?? -

init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)
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KarinsDad

Adventurer
"Val, Faell, kill the Tiefling! I got these other two losers." Sheeva shouts.

[sblock=Actions]
Standard: Blazing Starfire on H1 and H2
Minor: Sustain Howling Tempest
Move: Move Howling Tempest to E11 through G13

Blazing Starfire on H1 and H2, 12 and 19 vs. Reflex, 17 damage

If 19 missed, Lucky Charm for 2 on Blazing Starfire on H2, 21 vs. Reflex, 17 damage

H2 takes 5 from Howling Tempest at the start of his next turn.

IC sucks recently. I've missed something like 6 out of my last 8 attacks rolls between my two PCs. Sigh.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: 5 temp hit points
Adverse Conditions:
Initiative: +6 Passive Insight: 17 Passive Perception: 12
Senses: Low Light Vision
HP 24/43
Bloodied 21
Surge Value 10; Surges Per-Day 5/6
AC 17 Fortitude 13 Reflex 17 Will 20 Speed 6
Action Points: 1
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Thundering Gust
Cloud of Darkness
Darkfire
Stoneskin

Daily:
Howling Tempest
Deep Shroud
Thunder Leap


Trained: 6 Arcana, 12 Bluff, 7 Insight, 12 Streetwise

Untrained: 6 Acrobatics, 2 Athletics, 7 Diplomacy, 2 Dungeoneering, 2 Endurance, 2 Heal, 1 History, 9 Intimidate, 2 Nature, 2 Perception, 1 Religion, 8 Stealth, 6 Thievery

Feats:
Mark of Storm
Weapon Focus (Light Blades)
Dual Implement Spellcaster

Magic Items:
Stoneskin Cloth Armor +1
Magic Dagger +2
Lucky Charm +1
Magic Dagger +1
[/sblock]
 




Maidhc O Casain

Na Bith Mo Riocht Tá!
Feall, just on the verge of finding renewed hope in River's whispered statement, groans in pain and frustration when his friend goes down. Sheeva's shout stiffens his wilting spine and he quickly throws a shroud over the Tiefling. Focusing his will, he sends tendrils of shadow into his foe's psyche; the man's paranoia quickly builds to almost unbearable proportions and he glances around wildly for an unseen enemy.

The assassin quickly presses his advantage; he comes out of his teleportation next to the hated slayer of his friend and lunges at the Tiefling . . . sadly, his target manages to sidestep and Feall misses. He quickly steps back and vanishes in a cloud of inky darkness.

[sblock=Actions]Free: Assassin's Shroud on Tiefling
Standard: Nightmare Shades vs. Will (1d20+9=23) for Psychic Damage (2d8+11+1d6.minroll(2)=28) and he grants CA to Feall UEMNT.
Action Point
Standard: Teleport to L9 as part of Inescapable Shadow vs. AC (1d20+14=17) for Damage (4d4+15=24)
(Hopefully this jerk's AC is not his strong suit - we could use a break, and I'm completely done other than At-Wills now. If I used and AP and an Encounter Power for nothing I might just have to surrender . . .)
Move: Shift to M9
Minor: Cloud of Darkness[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 23     F: 16     R: 20     W: 20     HP: 14/37
 AP: 00                                   HS: 00/06

[U]Senses[/U]
Passive Insight: 12            Passive Perception: 14

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +7               Melee: NA
   Ranged: NA              Ranged: +11
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]

[s][COLOR="Silver"]Second Wind[/COLOR][/s]
[s][COLOR="Silver"]Cloak of Shadows[/COLOR][/s]
[s][COLOR="Silver"]Cloud of Darkness[/COLOR][/s]
[s][COLOR="Silver"]Darkfire[/COLOR][/s]
[s][COLOR="Silver"]Shade Form[/COLOR][/s]
[s][COLOR="Silver"]Inescapable Shadow[/COLOR][/s]
[s][COLOR="Silver"]Nightmare Shades[/COLOR][/s]

[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[s][COLOR="Gold"]Shadow Soul[/COLOR][/s]
[s][COLOR="Gold"]Targeted for Death[/COLOR][/s]
[/sblock]
 
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CaBaNa

First Post
Don't let any escape... Mumbles Pok as he creeps forward, lining up his next spell.

Holding his wand steady, shadows form and coalesce about the wizard, reaching toward the cultist patrol members. The darkness wraps about the cultists similarly to the tieflings shadow attack on Pok, only these shadows are illusory. The black and gray tendrils reach toward anything nearby, curling around it, constricting, killing...



[sblock=OOC]

Minor

Move F4

Standard Grasping Shadows area burst 1, centered on F13,
17 vs will on H1 (If needed, Wand of Accuracy to add +3)
22 vs will on H2
15 psychic damage, and the target is slowed until the end of Pok's next turn.
Effect: Shadows writhe in the designated area and continue until the end of Pok's next turn. Any creature that enters the area of the grasping shadows takes 5 psychic damage and is slowed until the end of its next turn. Roll Lookup


Pok will use moonstride if an enemy moves adjacent, shifting away to ?

[sblock=Pok stat block]Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 13, Passive Insight: 18
AC:18, Fort:13, Reflex:18, Will:16-- Speed:5
HP:21/36, Bloodied:18, Surge Value:9, Surges left:5/6
Initiative +5
Action Points: 1, Second Wind: USED
Powers: Cantrips, Phantom Bolt, Winged Horde,
Wand of Accuracy, Grasping Shadows, Maze of Mirrors, Eyebite Moonstride, Spectral Image, Fade Away, Ghost Sound as minor
Horrid Whispers, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,
Cape of the Mountebank, Boots of the Fencing Master
[/sblock]
[/sblock]
 

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