With almost precognitive senses, the human spins out of the blast from Sheeva, but he can't avoid the mental assault of the gnome.
The warrior patiently waits,
"Come, prove your strength before the Eye of Khyber!" he taunts, sword held at the ready.
[sblock=OOC]
Sheeva misses, Pok hits
Jaryn Readies action.
[sblock=If you move adjacent]
vs ac; dmg (1d20+14-4=24, 2d8+8=14) Hits AC 24 for 14 damage + you grant CA TENT[/sblock]
[/sblock]
[sblock=Unlocked Stats]
Jaryn: ?? AC; ??/24/18 F/R/W
[/sblock]
[sblock=Status]
Rumbum: 69/69; used 1 AP, used 8 surges, used Comeback Strike,
Feall: 45/45; used 2 surges,
River: 64/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory
Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden
Sheeva: 48/48+5thp - used 1 surges, used 1 AP, used Howling Tempest
Enemies
Jaryn: immobilized and takes a -4 penalty to attack rolls TE Pok's NT
Illumination: Everburning torches (bright 5) along all walls.
Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)
Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.
Bedrolls and Fire Pit: These are difficult terrain.
Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.
Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).
Fountain Pool: The pool of water and the wet floor around it are difficult terrain.
init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)
[/sblock]