renau1g
First Post
Valahad turns his head towards Sheeva in frustration. The kalashtar speaks in the mind of Feall. "Don't worry, these are our enemies. I could use a flank here, if you don't mind."
"Pok! Some light!"
"You lie. Khyber's taint has overtaken your mind. The Age turns, be purified!" Striking out at Scar, the kalashtar feints low and spins, aiming a spinning backhand slice at the warriors bicep, the blow (combined with River's attack) knocks the man over.
The scarred man looks around incredulously at the assault from the shifter and the kalashter. "Then you shall burn in the Flames!" he vows from the ground.
*Consider it done Valahad.* Pok lights up Valahad's sword, shining bright light floods the pit. The gnome slips away from the battle, and begins circling around to flank.
The scarred man's anger grows as he stands up to look directly into Valahad's eyes. The madness and hate behind those orbs is startling and it launches a flurry of minor stabs and slashes that leave the paladin's defenses weakened. Sensing the opportunity, he thrusts the tip into Val's leg, although much of the blow was absorbed by River's aid.
[sblock=ooc]
*Every enemy have -2 to defences and they are prone if they are hit by any attack. That last until the end of River's next turn.
Scar stands up (move), launches a few feints at Valahad (grants CA), then attacks & hits for 11 (screwed up attack roll, forgot -2 to hit, but it still hits)
I've created a room for this game under Moonwatch. Please roll dice there until IC is back up. Not the best, but better than nothing. Just a reminder for Valahad and Lan, I don't believe a light source has been created yet, so you should treat all other creatures as having concealment from you (-2 to hit)
Online Dice Roller
Illumination - bright light 10 squares from Val's position
Status: bowman 3 - -24hp
Bow 1 - -7 hp (or -11)
tentacles - -30hp
River - grants CA to bow 3 (TENT)
Lanharath - grants CA to tiefling (TENT)
Pok - 32/32
Scar - uninjured
Sheeva - 26/39+5thp <- you're up
Enemies
Feall - 33/33 +5thp
Lan - 25/43 +5thp
River - 33/39
Valahad - 38/51
Columns: These stone columns provide cover and can be climbed with a DC 10 Athletics check.
Trees: Gnarled spruce surround the ruins, their trunks providing cover. Their thick foliage grants total concealment and is difficult terrain. A tree can be climbed with a DC 10 Athletics check.
Foundation Pit: This rubble-strewn pit stands 5 feet below the surrounding terrain. Jumping into the pit costs 2 squares of movement.
Stairs: The rubble-choked stairs are difficult terrain.
Rubble Slope: This mass of gravel and scree is difficult terrain. Any character descending the rubble slope must make a DC 18 Acrobatics check or fall prone at the slope’s bottom edge.
lan; river; Pok; Sheeva; val; feall; enemies (1d20 4=11, 1d20 1=11, 1d20 5=19, 1d20 5=23, 1d20 2=4, 1d20 7=11, 1d20 13=16)
[/sblock]
"Pok! Some light!"
"You lie. Khyber's taint has overtaken your mind. The Age turns, be purified!" Striking out at Scar, the kalashtar feints low and spins, aiming a spinning backhand slice at the warriors bicep, the blow (combined with River's attack) knocks the man over.
The scarred man looks around incredulously at the assault from the shifter and the kalashter. "Then you shall burn in the Flames!" he vows from the ground.
*Consider it done Valahad.* Pok lights up Valahad's sword, shining bright light floods the pit. The gnome slips away from the battle, and begins circling around to flank.
The scarred man's anger grows as he stands up to look directly into Valahad's eyes. The madness and hate behind those orbs is startling and it launches a flurry of minor stabs and slashes that leave the paladin's defenses weakened. Sensing the opportunity, he thrusts the tip into Val's leg, although much of the blow was absorbed by River's aid.
[sblock=ooc]
*Every enemy have -2 to defences and they are prone if they are hit by any attack. That last until the end of River's next turn.
Scar stands up (move), launches a few feints at Valahad (grants CA), then attacks & hits for 11 (screwed up attack roll, forgot -2 to hit, but it still hits)
I've created a room for this game under Moonwatch. Please roll dice there until IC is back up. Not the best, but better than nothing. Just a reminder for Valahad and Lan, I don't believe a light source has been created yet, so you should treat all other creatures as having concealment from you (-2 to hit)
Online Dice Roller
Illumination - bright light 10 squares from Val's position
Status: bowman 3 - -24hp
Bow 1 - -7 hp (or -11)
tentacles - -30hp
River - grants CA to bow 3 (TENT)
Lanharath - grants CA to tiefling (TENT)
Pok - 32/32
Scar - uninjured
Sheeva - 26/39+5thp <- you're up
Enemies
Feall - 33/33 +5thp
Lan - 25/43 +5thp
River - 33/39
Valahad - 38/51
Columns: These stone columns provide cover and can be climbed with a DC 10 Athletics check.
Trees: Gnarled spruce surround the ruins, their trunks providing cover. Their thick foliage grants total concealment and is difficult terrain. A tree can be climbed with a DC 10 Athletics check.
Foundation Pit: This rubble-strewn pit stands 5 feet below the surrounding terrain. Jumping into the pit costs 2 squares of movement.
Stairs: The rubble-choked stairs are difficult terrain.
Rubble Slope: This mass of gravel and scree is difficult terrain. Any character descending the rubble slope must make a DC 18 Acrobatics check or fall prone at the slope’s bottom edge.
lan; river; Pok; Sheeva; val; feall; enemies (1d20 4=11, 1d20 1=11, 1d20 5=19, 1d20 5=23, 1d20 2=4, 1d20 7=11, 1d20 13=16)
[/sblock]