[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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[sblock=OOC]
IC is back up so feel free to post your rolls. I can't update right now, will try for the weekend, but no promises. If not, Monday morning
[/sblock]
 


Lanharath steps behiind the brutish Baron and stabs him in the lower back. Most of the impact is deadened by the creatures tough slippery hide and the blade doesn't find much purchase, but still manages to draw a thin line of blood. Pulling his sword back into a ready stance, Lanharath prepares himself to dash forward should the beast decide to run. Lanharath taunts the Baron in his mind.

"You have no chance against us, demon of the water! We are swiftly ebbing away your life force. RUN! Run away and save yourself before you are blinded by Il-Yannah's light reflecting off of our blade as it protrudes from your chest!"

Rivers wounds starts to heal by itself. "Can we have some help here?" asks River as he move out of the bracket. He then summon the power of his goddess on himself, healing his wounds. He then tries to help Valahad, but River is overwhelm by the situation and misses.

As the shifter moves away from the sahaguins, both strike using the advantage gained from their flank. Fortunately for him both blows are deflected by the armor.

[sblock=OOC]
*This works even though you shifted*
1d20+11=16, 1d8+5=11, 1d20+11=16, 1d8+5=6
[/sblock]

Valahad shrugs off the strikes against him, physically and mentally. "You fight well, but not well enough," the kalashtar speaks into the barons mind, as he swings at the sea devil's gut.

Stepping back, he touches Pok on the shoulder, and speaks into his mind. "You are doing well, keep it up. Hold them down until I can restrain them."

[sblock=Valahad]
You forgot your save
save (1d20=20)
Good thing that wasn't the Baron's attack roll
[/sblock]

Thusk, enraged at the creatures who have boarded the ship, channels the primal energy of the Great Panther, lashing out with his huge blade, rending more of the Baron's scaly flesh, but somehow despite the many wounds the creature is still standing.

The pain in Pok's side eases, as Valahad frees the gnomes mind of the priests illusions, however the dread feeling of his sister's peril stays. The message Valahads mind recieves from Pok is jumbled and frantic. *Roswyn, contact with the house, Wasn't doing my job, The priest Escape, Hide, HIDE!* Seeing Valahad react, Pok's mind slows a bit *I can slow the boarding party for a moment, but reeling in the priest is also important, we shouldn't let any of these creatures escape.* these thoughts are much more clear and directed.

Pok throws another frozen net of mist, straight into the air above his own head, as the spraying encircles everyone, the Raiders movement slows, leaving them clumsy. Pok whispers into his hood, and a burbling roar is heard from directly behind the Priest.

The mist harmlessly forms cooling drops on Valahad, River, and Pok himself. A slight relief from the heat of battle. Standing his ground the gnome readies himself against the coming attacks of the raiders. Taking his favorite defensive stance, while still maintaining concentration on his illusion, and the net of cold.

As his hand comes up to ready position, it dips into a fold of his robes, taking a vial out with it. Wand in one hand and vial in the other, Pok d'Sivis spread his legs, and prepared to dodge, or disappear.

The wounds on the raider hit by Pok's attack begin to heal as it draws power from the Baron. The raiders move to encircle the gnome and one of the creatures does indeed strike the gnome. The guard tries again to stab Valahad, but again fails to find the kalashter.

The Baron turns its sights on Thusk, his eyes red and it flies into a bloodlust. The trident pierces the barbarians stomach and tears a deep wound, while he slashes an attack across the throat and sends Thusk to the ground. However he's burned by the paladin's divine vengeance and falls to deck of the ship.

The priest overcomes Valahad's will, but seeing the Baron fall, slips beneath the waves and makes his escape.

[sblock=OOC]

Raiders move to flank Pok - raider 1 hits 1d20+13=32, 1d8+5=13, 1d20+13=15, 1d8+5=6 for 13 damage and you're marked by raider 1

Guard 2 stabs Lan, but misses - 1d20+9=16

Priest hits Valahad (who has cover) 1d20+12=28, 3d6+4=16 for 16 damage, ongoing 5 damage and -2 to defenses (save ends)

Baron - aaginst Thusk - 1d20+13, 2d4+9, 1d20+13, 1d6+9, 1d20+13, 1d6+9=[20, 13], [4, 3, 9], [2, 13], [4, 9], [12, 13], [4, 9] Crits for 17 from trident, misses with claw 1, hits with claw 2 for 13 damage, ongoing 5 (save ends)

Status:

River - marked by raider 1, bloodied, regeneration 2 (when bloodied)
Thusk - dying, ongoing 5
Valahad - ongoing 5, -2 to defenses (save ends)


The boat is a close approximation, but there are no ballistas or lifeboats, the only sail is the one in the middle (along F/G coordinates). The only raised area is the southern part where the Kalashters are located.

The stairs are difficult terrain, they're 10 feet up, so it takes 4 squares of movement to get up or down from the raised area.

Valahad - 28/46
Pok - 15/32 - Bloodied
River - 25/41 - Bloodied
Thusk - -4/52 - dying, ongoing 5
Lan - 43/43 +2 THP

Init:
Bad guys - 20
Lanharath - 19 <- you're up
River - 15
Valahad - 14
Thusk - 10
Pok - 7
*Funny that the highest init mods of the PCs got the lowest rolls.
Lanharath; Valahad; Pok; Thusk; River; baddies (1d20+4=19, 1d20+2=14, 1d20+5=7, 1d20+8=10, 1d20+1=15, 1d20+7=20)
[/sblock]
 

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Pok fades from view when the raider connects with him.

[sblock=OOC]

using racial power Fade Away to become invisible Until Pok attacks or TE of Pok's NT.[/sblock]
 

"RIVER!! Thusk needs help quick! He's bleeding badly! Valahad! Try to give River some relief from the fish-men! Pok.... you keep doing what you're doing!"

With Il'Yannah's blinding light having finished off the Baron, Lanharath stares daggers into the sahaguain guard that tried to attack him. Knowing he needed to finish this quickly so that they could help thusk, Lanharath channels Il'Yannah's will into his blade. Glowing white with the Great Light's blessings, Lanharath's longsword flashes in a horizontal arc, aiming for the creatures throat.

[sblock=Actions]
- Minor: Oath of Enmity on adjacent sahaguain guard.
- Standard: Oath of the Final Duel:
hits AC 28 for 15 damage. (7 damage on a miss)[/sblock]

[sblock=Stat Block]

Lanharath d'Medani Male Kalashtar Avenger 4
Initiative +4; Senses Passive Insight 19, Passive Perception 29
HP 43/43, Bloodied 21, Surge Value 10, Surges 7/7
AC 18 (20 while Bloodied [Bloodthread Armor]; Fortitude 14, Reflex 16, Will 19
Saving Throws +2 to AC and all saving throws when bloodied (Bloodthread Cloth Armor +1)
Speed 6 Languages Common
Action Points: USED Second Wind: Not Used
Basic Attack: Vicious Longsword: +7 vs AC; 1d8 + 3 (+2d12 on critical hit)

Powers:
Bond of Pursuit, Overwhelming Strike
Bastion of Mental Clarity, Abjure Undead/Divine Guidance, Oath of Enmity, Refocus Enmity, Angelic Alacrity, Sequestering Strike
Oath of the Final Duel

[/sblock]
 

Valahad's mind contacts the raider, as he is bathed in holy light. "Your leaders have fled, you best take the opportunity to do the same." The divine curse of the priest bothers him no more. The paladin steps near the raider, striking out with his blade. The deck of the ship is momentarily plunged into dim light as the paladin buries his blade in the gut of the sea devil.

[sblock=Actions]
Minor: Divine Mettle of self for ongoing damage: Success:ongoing damage save divine mettle (1d20+4=24)
Move: Shift to G4.
Attack with Bolstering Strike vs Raider 1. CRIT:bolstering strike (1d20+10=30, 1d8+5=12) 13 damage + crit dice (1d6=2) 15 total radiant damage to Raider 1 and I gain 4 temp hp.

Save vs ongoing -2 to def: Successsave vs -2 def (1d20=18) [/sblock]


[sblock=Stats]
Valahad
Passive Perception: 16 Passive Insight: 25
HP: 14+4/46 Surge: 12/13(11)--
AC: 23 F: 15 R: 16 W: 18
AP: 1
Bolstering Strike
Enfeebling Strike
Lay on Hands***
Avenging Echo
Righteous Smite
Oath of Enmity
Divine Mettle

Bastion of Mental Clarity
Sacred Circle
Radiant Delirium
Dwarven Plate
Sunblade Longsword[/sblock]


[sblock=Renau]
I should be at 14 hp now correct? 33-16(from priest)-5(ongoing)?[/sblock]
 

River wait for Valahad to move and get away from the raider. Once free of any threat, he heals Thusk. He then attack the same raider than the paladin. The holy light hit the raider and a small flash of light bolster Thusk.

[SBLOCK=OOC]Free: Delay after Valahad.

Move: Shift to G5

Minor: Healing Word (1d6+5=8). Thusk save (1d6+5=11). Healing word, save form mark of healing, and everyone gain 1 hp from standard except Lan (who is out of reach, but full anyway.)

Standard: Sacred Flames on Raider (1d20+8=25, 1d6+8=12) Thusk will take the THP from Sacred Flame.

Valahad - 29/46 + 4 THP
Pok - 16/32 - Bloodied
River - 26/41
Thusk - 22/52 + 4 THP
Lan - 43/43 + 2 THP

From the next week, don't expect any post. I'm moving today, so I'll lose my connection for at least 24h and Wenesday, I'm leaving to a camp. There is a wi-fi connection, but I should be on the internet around 15 minutes per day maximum... back online normally September 8th.[/SBLOCK]
 

[sblock=Velmont]
Any specific actions for River to take or shall I stick to sacred flame/lance of faith?
[/sblock]
 

[SBLOCK=OOC]Stick to sacred flame if anyone have ongoing effect or have less hp than there HS value. Lance of faith if no one fill that.

If a encounter start before I come back, Divine glow as soon as possible if you can englobe three allies/enemies. Command to bring an artillery enemy next to a melee character. Or same strategy for at will.[/SBLOCK]
 

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