Lanharath steps behiind the brutish Baron and stabs him in the lower back. Most of the impact is deadened by the creatures tough slippery hide and the blade doesn't find much purchase, but still manages to draw a thin line of blood. Pulling his sword back into a ready stance, Lanharath prepares himself to dash forward should the beast decide to run. Lanharath taunts the Baron in his mind.
"You have no chance against us, demon of the water! We are swiftly ebbing away your life force. RUN! Run away and save yourself before you are blinded by Il-Yannah's light reflecting off of our blade as it protrudes from your chest!"
Rivers wounds starts to heal by itself.
"Can we have some help here?" asks River as he move out of the bracket. He then summon the power of his goddess on himself, healing his wounds. He then tries to help Valahad, but River is overwhelm by the situation and misses.
As the shifter moves away from the sahaguins, both strike using the advantage gained from their flank. Fortunately for him both blows are deflected by the armor.
[sblock=OOC]
*This works even though you shifted*
1d20+11=16, 1d8+5=11, 1d20+11=16, 1d8+5=6
[/sblock]
Valahad shrugs off the strikes against him, physically and mentally.
"You fight well, but not well enough," the kalashtar speaks into the barons mind, as he swings at the sea devil's gut.
Stepping back, he touches Pok on the shoulder, and speaks into his mind.
"You are doing well, keep it up. Hold them down until I can restrain them."
[sblock=Valahad]
You forgot your save
save (1d20=20)
Good thing that wasn't the Baron's attack roll
[/sblock]
Thusk, enraged at the creatures who have boarded the ship, channels the primal energy of the Great Panther, lashing out with his huge blade, rending more of the Baron's scaly flesh, but somehow despite the many wounds the creature is still standing.
The pain in Pok's side eases, as Valahad frees the gnomes mind of the priests illusions, however the dread feeling of his sister's peril stays. The message Valahads mind recieves from Pok is jumbled and frantic.
*Roswyn, contact with the house, Wasn't doing my job, The priest Escape, Hide, HIDE!* Seeing Valahad react, Pok's mind slows a bit
*I can slow the boarding party for a moment, but reeling in the priest is also important, we shouldn't let any of these creatures escape.* these thoughts are much more clear and directed.
Pok throws another frozen net of mist, straight into the air above his own head, as the spraying encircles everyone, the Raiders movement slows, leaving them clumsy. Pok whispers into his hood, and a burbling roar is heard from directly behind the Priest.
The mist harmlessly forms cooling drops on Valahad, River, and Pok himself. A slight relief from the heat of battle. Standing his ground the gnome readies himself against the coming attacks of the raiders. Taking his favorite defensive stance, while still maintaining concentration on his illusion, and the net of cold.
As his hand comes up to ready position, it dips into a fold of his robes, taking a vial out with it. Wand in one hand and vial in the other, Pok d'Sivis spread his legs, and prepared to dodge, or disappear.
The wounds on the raider hit by Pok's attack begin to heal as it draws power from the Baron. The raiders move to encircle the gnome and one of the creatures does indeed strike the gnome. The guard tries again to stab Valahad, but again fails to find the kalashter.
The Baron turns its sights on Thusk, his eyes red and it flies into a bloodlust. The trident pierces the barbarians stomach and tears a deep wound, while he slashes an attack across the throat and sends Thusk to the ground. However he's burned by the paladin's divine vengeance and falls to deck of the ship.
The priest overcomes Valahad's will, but seeing the Baron fall, slips beneath the waves and makes his escape.
[sblock=OOC]
Raiders move to flank Pok - raider 1 hits
1d20+13=32, 1d8+5=13, 1d20+13=15, 1d8+5=6 for 13 damage and you're marked by raider 1
Guard 2 stabs Lan, but misses -
1d20+9=16
Priest hits Valahad (who has cover)
1d20+12=28, 3d6+4=16 for 16 damage, ongoing 5 damage and -2 to defenses (save ends)
Baron - aaginst Thusk -
1d20+13, 2d4+9, 1d20+13, 1d6+9, 1d20+13, 1d6+9=[20, 13], [4, 3, 9], [2, 13], [4, 9], [12, 13], [4, 9] Crits for 17 from trident, misses with claw 1, hits with claw 2 for 13 damage, ongoing 5 (save ends)
Status:
River - marked by raider 1, bloodied, regeneration 2 (when bloodied)
Thusk - dying, ongoing 5
Valahad - ongoing 5, -2 to defenses (save ends)
The boat is a close approximation, but there are no ballistas or lifeboats, the only sail is the one in the middle (along F/G coordinates). The only raised area is the southern part where the Kalashters are located.
The stairs are difficult terrain, they're 10 feet up, so it takes 4 squares of movement to get up or down from the raised area.
Valahad - 28/46
Pok - 15/32 - Bloodied
River - 25/41 - Bloodied
Thusk - -4/52 - dying, ongoing 5
Lan - 43/43 +2 THP
Init:
Bad guys - 20
Lanharath - 19 <- you're up
River - 15
Valahad - 14
Thusk - 10
Pok - 7
*Funny that the highest init mods of the PCs got the lowest rolls.
Lanharath; Valahad; Pok; Thusk; River; baddies (1d20+4=19, 1d20+2=14, 1d20+5=7, 1d20+8=10, 1d20+1=15, 1d20+7=20)
[/sblock]