"Surrender." Sheeva shouts as the darkness around her fades and the thunder smashes into the bow-wielder, but she stays up.
The wounded bow wielder looks at Sheeva, but realizes that River is the key to your survival and steps forward, slashing with her longsword. The shifter is caught by the blade for a minor wound.
The other female looks behind her at Lanharath's situation and smiles as she steps between Valahad and the other kalashter.
"It seems your friends in quite the spot there. Don't worry I'm sure you'll be together after we gut you" although her blade scratches off the full plate of Valahad.
The tiefling waits while the tentacles continue their work on Lanharath.
The tentacles are still wrapped around the avenger, acid beginning to secrete from their open mouths as another tendril swipes at him, but somehow he avoids it.
The tiefling looks angrily at the creature, commenting so quietly on Lan can hear as he steps forward and drives the blade into the kalashter again. Once again, he feels the cold, icy grip of his doom overtaking him and Lanharath falls into darkness.
[sblock=Lan]
"Khyber, must I do everything myself", it is the last thing you hear...[/sblock]
[sblock=ooc]
bow 3 - hits river for 10 damage
Bow 1 - misses Val
Tentacle - Lan takes 3 acid dmg for starting grappled, but it misses him.
Tiefling - hits Lan for 11 daamge, ko, etc...
I've created a room for this game under Moonwatch. Please roll dice there until IC is back up. Not the best, but better than nothing.
Online Dice Roller
Illumination - bright light 10 squares from Val's position
Status: bowman 3 - -57hp, bloodied
Bow 1 - -16hp
Tiefling - 31hp
tentacles - -57hp, bloodied, -4 defenses TENT (River)
River - grants CA to bow 3 (TENT)
Lanharath - grants CA to tiefling (TENT)
Pok - 32/32
Scar - dead
Sheeva - 26/39+5thp
Enemies
Feall - 33/33 +5thp <- you're up
River - 11/39 - bloodied, regen 2 when bloodied, +2 damage rolls (end of encouter)
Lan - -1/43 - bloodied, dying, prone, unconscious grabbed
Valahad - 38/51
Columns: These stone columns provide cover and can be climbed with a DC 10 Athletics check.
Trees: Gnarled spruce surround the ruins, their trunks providing cover. Their thick foliage grants total concealment and is difficult terrain. A tree can be climbed with a DC 10 Athletics check.
Foundation Pit: This rubble-strewn pit stands 5 feet below the surrounding terrain. Jumping into the pit costs 2 squares of movement.
Stairs: The rubble-choked stairs are difficult terrain.
Rubble Slope: This mass of gravel and scree is difficult terrain. Any character descending the rubble slope must make a DC 18 Acrobatics check or fall prone at the slope’s bottom edge.
lan; river; Pok; Sheeva; val; feall; enemies (1d20 4=11, 1d20 1=11, 1d20 5=19, 1d20 5=23, 1d20 2=4, 1d20 7=11, 1d20 13=16)
[/sblock]