[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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[sblock=Actions]
Move Action: Move to M11
Standard Action: Attack Bow1 and Bow3 with Thundering Gust, squares J8 through L10

Bow1 = 13 vs. Fort (almost definitely misses)
Bow3 = 28 vs. Fort (26+2 with River's CA)

14 damage (rolled a 1, HA)

I won't bother to slide either foe since I did not hit both and will gain a Fly speed of 6 next round instead.

I will only knock the foes unconscious if I hit.
[/sblock]

"Surrender." Sheeva shouts as the darkness around her fades.
 

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"Surrender." Sheeva shouts as the darkness around her fades and the thunder smashes into the bow-wielder, but she stays up.

The wounded bow wielder looks at Sheeva, but realizes that River is the key to your survival and steps forward, slashing with her longsword. The shifter is caught by the blade for a minor wound.

The other female looks behind her at Lanharath's situation and smiles as she steps between Valahad and the other kalashter. "It seems your friends in quite the spot there. Don't worry I'm sure you'll be together after we gut you" although her blade scratches off the full plate of Valahad.

The tiefling waits while the tentacles continue their work on Lanharath.

The tentacles are still wrapped around the avenger, acid beginning to secrete from their open mouths as another tendril swipes at him, but somehow he avoids it.

The tiefling looks angrily at the creature, commenting so quietly on Lan can hear as he steps forward and drives the blade into the kalashter again. Once again, he feels the cold, icy grip of his doom overtaking him and Lanharath falls into darkness.

[sblock=Lan] "Khyber, must I do everything myself", it is the last thing you hear...[/sblock]

[sblock=ooc]
bow 3 - hits river for 10 damage

Bow 1 - misses Val

Tentacle - Lan takes 3 acid dmg for starting grappled, but it misses him.

Tiefling - hits Lan for 11 daamge, ko, etc...

I've created a room for this game under Moonwatch. Please roll dice there until IC is back up. Not the best, but better than nothing.

Online Dice Roller

Illumination - bright light 10 squares from Val's position

Status: bowman 3 - -57hp, bloodied
Bow 1 - -16hp
Tiefling - 31hp
tentacles - -57hp, bloodied, -4 defenses TENT (River)
River - grants CA to bow 3 (TENT)
Lanharath - grants CA to tiefling (TENT)

Pok - 32/32
Scar - dead
Sheeva - 26/39+5thp
Enemies
Feall - 33/33 +5thp <- you're up
River - 11/39 - bloodied, regen 2 when bloodied, +2 damage rolls (end of encouter)
Lan - -1/43 - bloodied, dying, prone, unconscious grabbed
Valahad - 38/51

Columns: These stone columns provide cover and can be climbed with a DC 10 Athletics check.

Trees: Gnarled spruce surround the ruins, their trunks providing cover. Their thick foliage grants total concealment and is difficult terrain. A tree can be climbed with a DC 10 Athletics check.

Foundation Pit: This rubble-strewn pit stands 5 feet below the surrounding terrain. Jumping into the pit costs 2 squares of movement.

Stairs: The rubble-choked stairs are difficult terrain.

Rubble Slope: This mass of gravel and scree is difficult terrain. Any character descending the rubble slope must make a DC 18 Acrobatics check or fall prone at the slope’s bottom edge.

lan; river; Pok; Sheeva; val; feall; enemies (1d20 4=11, 1d20 1=11, 1d20 5=19, 1d20 5=23, 1d20 2=4, 1d20 7=11, 1d20 13=16)
[/sblock]
 

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*flick*

Again, Feall winks from sight, this time reappearing next to the bow wielder attacking River and burying his black falchion deep in the girl's torso. The girl's shadow writhes up his blade, flowing over him and hiding his form just before he disappears, popping back up once more in position to distract Val's enemy.

[sblock=Actions]Free: Assassin's Shroud vs. Bow3
Standard: Inescapable Shadow (1d20+12=23) vs. Bow3 AC for (4d4+11+1d6=22) Damage. Teleport to K8 as part of this attack.
Minor: Cloak of Shades (Concealment vs. All, Invisible more than 5 squares away).
Move: Shadow Step to I9.[/sblock]

[sblock=Stat Block]
Code:
Feall

Passive Perception: 14 Passive Insight: 12
HP: 33/33 Surge: 06/06 (08)
AC: 19 F: 14 R: 18 W: 18
AP: 1

[COLOR=lime]Assassin's Shroud[/COLOR]
[COLOR=lime]Executioner's Noose[/COLOR]
[COLOR=lime]Inescapable Blade[/COLOR]
[COLOR=lime]Shadow Step[/COLOR]

[s][COLOR=red]Cloak of Shades[/COLOR][/s]
[s][COLOR=red]Cloud of Darkness[/COLOR][/s]
[s][COLOR=red]Darkfire[/COLOR][/s]
[s][COLOR=red]Inescapable Shadow[/COLOR][/s]
[s][COLOR=red]Nightmare Shades[/COLOR][/s]
[COLOR=red]Shade Form[/COLOR]

[s][COLOR=darkorange]Targeted for Death[/COLOR][/s]

[COLOR=silver]Magic Ki Focus +2[/COLOR]
[COLOR=silver]Cloak of the Walking Wounded +1[/COLOR]
[COLOR=silver]Bracers of Enforced Regret[/COLOR]
[COLOR=silver]Firestorm Bolts +1 (3)[/COLOR]
[COLOR=silver]Spider Bolts +1 (4)[/COLOR]
[/sblock]
 



River walk in the middle of the battlefield and pray Arawai. "Heals my firends and weaken the arms of Khyber." An aura of light starts to glow and burst, englobing everyone except Pok.

After the light vanish, Lan open his eyes. "Arawai, gives his a second breath." Lan feels his wounds close and his mind relax and feels as fresh as he awoke in the morning.

[SBLOCK=OOC]Move: Walk to J8
Standard: Beacon of Hope (Tiefling, Tentacle, Bow vs. Will) (1d20+8=15, 1d20+8=27, 1d20+8=23) Every hit weaken the target until the en dof my next turn. Also, Every allies except Pok and I regain 12 HP. That put Lan is at 12hp. Also, all healing I give heal 5 more hp this encounter.

Minor: Healing Word (Lan) (2d6+15=23)

Lan is at 46 (or is max if lower).[/SBLOCK]
 

Seeing the enemies not willing to retreat, Valahad keeps fighting the archer turned swordman. "Il-Yannah and I see the insanity that plagues you. If you dont surrender your darkness will be negated." The kalashtar was a much better swordsman than his opponent. Knocking the other's blade aside he buries his own weapon in her gut. The tentacles wave in the air threatening him.


[sblock=Actions]
Minor: Make bowman1 my oath target.
Minor: Use Ardent Strike
Standard: Valourous Smite vs Bowman 1: valourus smite vs bow1 (1d20+12=32, 1d20+12=31, 2d8+16=25) CRIT! crit die (1d6=5) Total: 37 damage. The tentalces are subject to my divine sanction until the end of next turn.[/sblock]

[sblock=Stats]
Valahad
Passive Perception: 16 Passive Insight: 27
HP: 50/51 Surge: 9/11(12)
AC: 23 F: 15 R: 16 W: 18
AP: 1
Valorous Strike
Enfeebling Strike
Ardent Strike*
Valorous Smite
Righteous Smite
Oath of Enmity
Divine Mettle
Bastion of Mental Clarity
Call of Challenge
Acidic Longsword
Majestic Halo
Dwarven Plate
Acidic Longsword
[/sblock]
 

Waking, yet again, Lanharath quickly evaluates his situation. Pinned between the tiefling and the tentacles, he knew what he needed to do.

"POK! I need your help! Jump down the ledge and ready an attack! FEALL, VAL, I'm sending the tentacles your way! Get ready!"

The kalashtar waits for a positive response from his team-mates before he moves to engage.

[sblock=Pok, Feall, and Val] Hey guys, I have a set-up here that may prove viable for going nova.

POK: I need you to jump down to H-12 so that you will be adjacent to the tentacles after I use FURY'S ADVANCE.

This power pushes the target 3 squares and dishes out an extra 3 damage per ally adjacent to the tentacle after the push. Moving to H-12 would put you exactly adjacent to the tentacles after the push to G/H-10/11 and would also leave Feall and Val adjacent as well. FURY'S Advance is a MINOR action, so if this is successful, I will then run in and use my daily and an action point for a 3rd attack. [/sblock]
[sblock=Actions]
Delay until just after Poks turn [/sblock]
 



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