"You made a deadly mistake foul demon. You WILL not take the form of my Lan. Strike NOW Pok." Sheeva shouts, her eyes flashing red although nobody can see it in the darkness.
If the winds a moment ago looked strong, they are nothing compared to the winds Sheeva unleashes now. A crack of Thunder slams into the foes, deafening them and tumbling them towards Sheeva. Miraculously, River stands in the middle of the tempest unharmed. An instant later, fire erupts amongst the foes ranks as the wind picks up dirt and debris and deposits it on top of them.
Her darkness fades, but Sheeva is nowhere to be seen.
[sblock=Actions]
Standard: Howling Tempest vs. Biggums, Hound, Lan, and Tentacle 69 in that order (avoiding River in the middle of it, even though the origin square is J15)
Free: Sheeva flies up into the tree at Q13.
Action Point: Blazing Starfire vs. Biggums, Hound, Lan, and Tentacle 69 in that order
Move: Move Tempest winds zone to K/M 15/17
Free: Stealth to hide due to not being seen through Darkness
16 to hit Biggums, 24 to hit Hound, 31 (crit) to hit Lan, 27 to hit Tentacle 69, 22 thunder damage vs Fort
31 crit damage to Lan
This probably hits everyone but Biggums. If they hit, do not slide Biggums (but knock it prone again), slide Hound to M16, slide Lan to L16, slide Tentacle 69 to M17 and knock prone. Each creature who starts turn in Tempest takes 5 damage. Each creature hit is Deafened (save ends).
If any of these creatures has Resist Thunder (or Lightning), it is lowered by 5 (forgot to mention that last round).
16 to hit Biggums, 17 to hit Hound, 22 to hit Lan, 23 to hit Tentacle 69, 16 radiant fire damage vs Reflex
Move Tempest to K/M 15/17
25 Hide
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