Belen
Legend
I have placed a lot of thought into the hobby recently. As time passes, more of the little things tend to bug me. I started to wonder what was missing from most games I have ran, and played in. Then, while I was in the first stages of writing my new campaign world, it hit me. What's missing from everything else seems to be...why.
The published campaign worlds never seem to answer that question. Why does it work that way? Why do Gods grant divine power? Why does arcane magic work? Once it hit me, I answered those questions with regards to my campaign world. The richness and clarity that information brought was astounding. It seemed that was a piece of what was missing when I GMed. I never knew the 'whys,' so I just relied on the rulebook and said "that's the way it works." Even though the rules never answered, why.
It is the same with adventurers and I have not answered this yet. Adventuring really has no historical basis. For most of history, you're economic condition and that of society as a whole determined your roles. Even in fantasy, people who had adventures were either doing their job or were sucked into events against their will.
So why do we adventure? I know of no historical society that had as much gold or even as many "dungeons." And I think answering the why will lead to a more mature game, which I really want to play.
So what's missing? In my opinion, it is the background on how the universe works. I wonder what you all think.
Sorry to wax philosophical.
Dave
The published campaign worlds never seem to answer that question. Why does it work that way? Why do Gods grant divine power? Why does arcane magic work? Once it hit me, I answered those questions with regards to my campaign world. The richness and clarity that information brought was astounding. It seemed that was a piece of what was missing when I GMed. I never knew the 'whys,' so I just relied on the rulebook and said "that's the way it works." Even though the rules never answered, why.
It is the same with adventurers and I have not answered this yet. Adventuring really has no historical basis. For most of history, you're economic condition and that of society as a whole determined your roles. Even in fantasy, people who had adventures were either doing their job or were sucked into events against their will.
So why do we adventure? I know of no historical society that had as much gold or even as many "dungeons." And I think answering the why will lead to a more mature game, which I really want to play.
So what's missing? In my opinion, it is the background on how the universe works. I wonder what you all think.
Sorry to wax philosophical.
Dave