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Adventures in Middle-earth (d20)

(Off topic--feel free to delete)

Good characterizations in LOTR:FOTR---especially Boromir; I never really liked him in the book (I read him as a bit of an arrogant noble-type), but the take that PJ and SB had on him in the movie was excellent: someone to truly be admired.

*edit: Fixed the `SB'; thanks for the subtle reminder, Decado!
 
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J.D. I am eager to see the next installment.

I'm eager to get a chance to type it! I can spend some time here and there on the boards, but typing out a campaign log will take several hours of relatively uninterrupted time. It's a hard task, I tell you! ;)
 

Off topic as well

Axeboy,

I agree, I never really liked Boromir in the books but he was one of my favorite characters in the movie. I think Sean Bean did an excellent job portraying Boromir. The Ambush at Amon Hen and Boromir's redemption was one of my favorite scenes in the entire movie.

On another note, is anyone buying the LOTR miniature line from Games Workshop? I have been buying them and like them alot. Although they are a tad pricey. :(

Decado
 


Grrr... typed out a lengthy next installment and lost it because "the server is too busy at the moment. Please try again later"!

This was my best time to do the update too: hopefully I can get to it again today, although I'll have to type up again from scratch...
 

Wolves in the Night, Session 3 part 2

(***Alright, let's try this again. I got lucky, and I've got about half an hour. Maybe I can get everything typed up again in that time. Quite likely this reply will be missing some of the detail I had originally typed...***)

Wolves in the Night, Session 3 part 2

With the wolves slinking around just outside of the firelight, Fosco scrambled to put all the firewood they had gathered on the fire, thus extending the radius of the firelight, and hopefully scaring some of the wolves off. As the light spread, Duiniel put some arrows in some of the wolves, and the rest held back for a little while. Soon however, they gathered in enough numbers that they were heedless of the fire, and they loped into the firelight to attack.

Duiniel continued trying to use her bow, but soon found herself in melee. Halbarad launched off a few arrows as well, but soon found himself surrounded by wolves, which he struggled to ward off. Hannar did somewhat better, hewing his foes without much trouble, and single-handedly clearing much of the field near Duiniel. Fosco hid in the tall grass, launching surprise attacks with his bow when appropriate (***using his Point Blank Shot feat***)

Just as the group thought they were about in the clear: most of the wolves were dead or fled, a new monster jumped into the firelight. It was the largest wolf any of them had ever seen: a great black monster with red eyes and a cunning gleam. He rushed forward to the nearest assailant (Halbarad) and rended him horribly with his jaws, bringing the stalwart ranger down. Fosco cried out in dismay and shot an arrow at the beast, and Duiniel also shot him. Hannar leapt forward with his sword and gave his foe a mighty blow (***critical hit: just what he needed to help the fight along before someone else went down...***) When Fosco came out from hiding and flanked the beast, it finally went down, but not before it savaged Hannar a bit as well.

With their monstrous chieftain slain, the remaining wolves slunk away for the evening. The next morning, no bodies could be found, indicating that the worst fears of the group were true: these were not ordinary wolves, but dread wargs, possibly in service with Angmar itself.

The group made every effort possible to revive Halbarad, but had to admit defeat in the face of death. The next morning, the somber group worked with chilled fingers to erect a small caern for their friend. Without his woodland skills, they estimated their chances of successfully making their way to Lord Falathar's estate were greatly diminished.

It was noon before they were done, but even Fosco had no appetite at this point, so they ate some quick hard-tack -- just enough to give them strength for their journey -- and left the cursed clearing.

They hadn't travelled very far, however, before they came across an extremely peculiar sight. In a tree near the road, not a quarter mile from their campsite, was a sleeping woman in her mid-twenties. She was short, yet strongly built with deeply tanned skin and long dark hair. She had a wool skirt or kilt, long leather boots and a leather tunic, but her cloak was made from wolf pelts. As they approached, her eyes opened and she hopped to the ground calmly to greet them.

She called herself Hedra, a woman of the hill-folk of northeastern Rhudaur who had left her home following the death of her husband in an orc-raid. Her goal was to find a lord of the Dunedain to whom she could report what was happening on the border. She had attempted to join their campfire last night and ask them which way she should travel, but was treed by the wolves and unable to do so.

The other three stepped aside to discuss this development. Hedra was a member of a race that was often at odds with the Dunedain, but she seemed to be in favor of helping them, and as best as they could tell from trying to sense her motives, she was on the level. She seemed to be handy with her bow, and carried her sword as someone who knew how to use it, and she claimed to have some wilderness skill. After a little debate, they agreed to offer Hedra the opportunity to travel with them to Lord Falathar, where she could enlist his help to clear her home of the fell creatures that had recently infested it.

To be continued...

(***Next time I post, I will give some more information on Hedra, who is -- as you've probably guessed -- the replacement character for the player of Halbarad. Hedra itself is a female Cornish name. Since Tolkien himself used old British Celtic placenames and proper names to describe the "indigenous" inhabitants of Arnor and Gonder, such as the Dunlendings or the Breelanders, this seemed like about as good as we could get with her name. To be perfectly pedantic, we don't actually know that Tolkien intended the hill-men of Rhudaur to belong to this same ethnic grouping, as other indications point to them possibly being descended (along with both the Lossoth and the other men of Angmar) from the same group of peoples that led to the Easterlings of the First Age. Anyway, since we know next to nothing about what kinds of names they used, we assumed this was the closest we could get. And Rhudaur was always an ethnically mixed locale, so we figured that a "Breelander" name was appropriate for her.***)
 
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Internet play?

Hey! Nice job on the story!

Could we get some details on how you run the campaign over the internet? I'm about to graduate and the folks I'm playing with now (as well as some folks I've played with before) are pretty much flung to the four winds, and this might be a way to play a bit.
 

J.D.,
Thanks for the new installment, it was great. I was sorry to see Halbarad fall but I guess that is the way of things. In the last game I ran (my first 3e game) the party druid nearly fell to some black orcs. Did Halbarad's player have Hedra created in advance or did you have to take a break mid-game for him to create a new character? One suggestion I would make is to type your installments in MSWord and then paste them onto the message board. I have been running a play by post campaign for the last 4 years and learned this lesson the hard way.

Thanks for the update and keep them coming!

Decado
 


On to the questions!
Axeboy:
Could we get some details on how you run the campaign over the internet? I'm about to graduate and the folks I'm playing with now (as well as some folks I've played with before) are pretty much flung to the four winds, and this might be a way to play a bit.

We just use instant messaging to run the campaign. We used to use WebRPG back when it was free, and it had automatic dice rolling and all that. I think OpenRPG still offers that same functionality. Because I trust my group fairly well, everyone just rolls their own dice and then tells me what they got. I have all of their character sheets as stat blocks in front of me as well. What else do you want to know?
Decado:
Thanks for the new installment, it was great. I was sorry to see Halbarad fall but I guess that is the way of things. In the last game I ran (my first 3e game) the party druid nearly fell to some black orcs. Did Halbarad's player have Hedra created in advance or did you have to take a break mid-game for him to create a new character? One suggestion I would make is to type your installments in MSWord and then paste them onto the message board. I have been running a play by post campaign for the last 4 years and learned this lesson the hard way.

Yeah, with this update, before I hit send I copied all the text so it wouldn't disappear if I had another problem. Halbarad's player did not have another character: in fact, at this point in the game, Hedra wasn't even rolled up yet, she was just a concept. Because we knew we weren't going to be needing to roll anything yet, he just came up with her between the time Halbarad died and the time she appeared (nice gap in online games to work on that.) He sent a character sheet later. I'll try to post that as part of my next update.

To all, thanks for the encouragement! :)
 

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