ZEITGEIST Adventures in ZEITGEIST is Here!

Those who pledged for the Adventures in ZEITGEIST add-on in the Level Up: Advanced 5E Kickstarter should now have a download code from Backerkit allowing them to download the PDF at DTRPG. This 285-page book details the ZEITGEIST setting and includes 6 new heritages (deva, gnoll, goblin, kobold, lizardfolk, and minotaur), 16 archetypes (subclasses), a bunch of new backgrounds, 6 new cultures...

Those who pledged for the Adventures in ZEITGEIST add-on in the Level Up: Advanced 5E Kickstarter should now have a download code from Backerkit allowing them to download the PDF at DTRPG. This 285-page book details the ZEITGEIST setting and includes 6 new heritages (deva, gnoll, goblin, kobold, lizardfolk, and minotaur), 16 archetypes (subclasses), a bunch of new backgrounds, 6 new cultures, a dozen feats, over 30 new magic items, and tons more.

adventures_in_zeiteist_a5e_800.jpg


This 285-page guide to the Adventures in ZEITGEIST setting offers a world of steam, sorcery, and intrigue, bringing fantasy gaming to a new era of innovative magic and technology. Whether a conspirator, a constable, a revolutionary, or a vagabond, your adventures will steer the course of a new age.

Adventures in ZEITGEIST offers character options for players to explore this new setting of industrial fantasy, plus advice and adventure hooks for game masters to help them bring to life the world's great nations, their clashing ideologies, and the mysteries and plots that imperil them.

Inside, you'll discover:
  • A detailed overview of Llanjr, its nations, geography, and history.
  • New deva, gnoll, goblin, kobold, lizardfolk, and minotaur heritages.
  • Sixteen new subclasses like the Gadgeteer fighter, the Urbanist warlock, and the Executore herald, as well as the new quick-witted Savant class.
  • New Archaeologist, Faction Agent, Investigator, and Riven Mind backgrounds.
  • Six cultures to help ground your character in the world of ZEITGEIST, including the Bloodmarked gnolls, De Guerra orcs, and the philosophical Dialecicians.
  • A dozen feats to show your devotion to the grand social movements shaping the world, like tinkering Technologists, the secret society of Vekeshi Mystics, and the Skyseers who glimpse prophecies in the movements of the planes in the night sky.
  • Over thirty new magic items, such as the absurdist web, blood of the hollow widow, countermagical handcuffs, and the hat of hats.
  • Tools for proper modern heroes, like an astounding array of firearms, the finest monster-repelling apotropaics science can devise, and arcanotechnological innovations such as lantern blasters, asomatous canvas projectors, and planarite-fueled dirigibles.
  • Monsters ranging from the dreamborn srasama-fey of Elfaivar and the emotivore malice beasts to the pride of Pemberton Industries: B.E.A.R. - the battle enhanced animalistic replicant.
Adventures in ZEITGEIST is a hardcover campaign setting for Level Up: Advanced 5th Edition.

Didn't buy the add-on?​

You can pre-order Adventures in ZEITGEIST over on our website. The PDF is availabe immediately.
 

log in or register to remove this ad

Faolyn

(she/her)
Looks interesting so far! However, the column titles for the Savant's level features are off.

I'd also like to request that in some issue of Gatepass, you include more archetypes for the Savant.

Edit: I got the updated one and the column titles are still off. I assume the second column is for Clever Schemes and the third column is for Savant Tricks. Is this correct?

Edit 2: Apparently not. I reread the section titled Clever Schemes and it says you start with 1--which would make them the second column. @Morrus, is there going to be an update for this?
 
Last edited:

log in or register to remove this ad


We’ve released it for 4E, Pathfinder, and 5E, and each was a herculean multi-year task. I don’t think we can face doing it a fourth time! :)

Plus, of course, adventures don't need conversion. They work as-is. We'd be doing a lot of work that isn't actually needed.

Actually, serious question on this. Besides perhaps better monsters or at least better monster stat blocks (more self contained like in A5e monster manual), what would it actually mean to "convert to A5e" for Zeitgeist or any 5e adventure for that matter? What work would have to be done?

Most of the changes from O5e to A5e seem to be on the player character side or on the in-play mechanics side?
 

Anselm

Adventurer
Actually, serious question on this. Besides perhaps better monsters or at least better monster stat blocks (more self contained like in A5e monster manual), what would it actually mean to "convert to A5e" for Zeitgeist or any 5e adventure for that matter? What work would have to be done?

Most of the changes from O5e to A5e seem to be on the player character side or on the in-play mechanics side?
One thing that would be cool to have is notation when and where Regions could be used for exploration. That can be done by the GM but general recommendations are useful.

Overall though I definitely agree that the tranisition from the O5E text to the A5E mechanics is just not necessary as a full rework. If anything, a small 'things to think about' document would cover what is needed.
 

Worldres

Explorer
I skimmed it once and am doing a deep read now, but great stuff so far. It really fleshes out the world! A great companion to the original. I'm sad the hardcover book doesn't ship to Canada (but also, fair; I paid $160 in shipping and handling fees to ship a small package from the US recently, and it still took two weeks to arrive), but that's my fault for not getting on the kickstarter to begin with. Kicking myself!

I love the new Romana. Glad to see that the kin of my favourite disaster NPC is out there, causing, in all probability, more disaster. Good for her.

I'll offer an NPC cameo in whatever our next book is to whoever first figures out what Ashima-Shimtu is up to.

I don't have a funny joke to add to the chain of great Ashima Shimtu jokes (I like the universe where that one PC married her and they lived happily ever after, personally) but I think I see what she's scheming.

Maybe she goes by different initials these days - H.M.? ;)

Now the real question is - is the new Duvall of any relation to Finona?! :p

Ah, I've become so attached to this world that the little cameos I never expected fills my heart with glee. Looking forward to weaving new lore into my game.
 
Last edited:


Worldres

Explorer
Oh my! Looking at the portrait, this is an incredible catch, the lip scar can't be a coincidence.
I agree about the portrait similarities! What finally tipped me off was the

'Forked warning' in the text that I noticed on my second read - only then I did I look at the portrait and go... OOOOH! How did I miss that?!

I wonder how many tiny details are buried like that...
 


Tinker-TDC

Explorer
Any reason for giving the Adept archetype Focus Point costs instead of Exertion? Seems like it might be a holdover from an earlier draft but I haven't read the whole thing yet so I'm not sure if they're something different.
 


Remove ads

Remove ads

Top