D&D 5E Adventuring on the moon?


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So H.G. Well's "First Men in the Moon" has selenites as an antlike sentient race, and mooncalves, their herd animals. See here for the chapter that describes the mooncalves and here for an image.
The film made in the 1960s is pretty damn good, too.

As for moon adventures, I ran a brief lunar excursion in my old World of CITY settings. A very paranoid museum kept its most valuable antiquities collection ("this belongs out of a museum") in a facility on the moon. Which was very Earth's moon-like, ie hostile to adventurer life. I believe one PC got explosively decompressed (he got better).

In another old campaign, the moon was green and lushly forested, having been terraformed eons before (nicked that from Gene Wolfe, I did). I always intended it to be an adventure location, but we never got around too it, though the players did meet the goddess who lived in a tower/spaceship at a launch facility in the South Pole (I did a lot of stealing from Gene Wolfe back then).
 






Iirc in the greyhawk module Return of the Eight there’s a scene on the Moon.

I like the idea that different environments present very different environmental challenges for the characters so for example I make underwater adventuring more complex than the PHB, and am likely to do the same for the moon if my players ever head there. At the moment all they know is that an illithid crashed and lost a nautilus in a section of the moon inhabited by a colony of beholders and beholderkin. One of them carries a blade that summons moon calves though as they take a few days to arrive he has always moved on when they arrived and is unaware of that consequence at the moment. I like the idea that it is easier to cross to the astral plane near the moon during certain phases - the image of githyanki invading by descending en masse from above on dragons and in their flying ships is more interesting than them just gating in any old where Imo.
 

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The Adventures of Baron Munchausen was a big influence on me. I love the idea of fantasy space adventures that are completely different from anything scifi. Why do we have to worry about "oxygen" or "radiation"? What's the point? It's a fantasy game, not hard scfi. Recently I stumbled onto the Disney flop Treasure Planet and I love it! It's the perfect art style for an Eberron Spelljammer.
 

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