Welcome to the boards, Johnny. I'm very glad that you saw this post and are able to use it as a forum to express your views.
Obviously, I love the game as much as everyone else here, and just want it to do well. I, like James, hope that I didn't offend you with any of my ideas/opinions/comments.
Since my skill-set lies in advertising and media planning, I speak to the business-side of the hobby from that standpoint. My opinions, however, are just that: opinions. Advertising and media planning is an art, not a science. Some members of my team might not even agree with some of the ideas I've put forth here. These are just my thoughts and ideas about how to improve the marketing of D&D and d20 products.
Since part of the agenda for the person posting was to discourage WotC from advertising in Dragon and Dungeon because it still cost them and they were preaching to the choir, I thought I should clarify that from Fall of 1999 until the end of 2001, those WotC ads were absorbed in the expense of creating the magazines and were FREE to the brand teams.
Thanks for clearing that up. I was definitely misinformed on this point, and I apologize for any confusion.
And, please don't think I have an "agenda" here. I'm just bringing up some discussion points. I still firmly believe that the D&D brand should be spending money outside of hobby magazines and websites to promote the play of the game, not just the product lines. But, again, that's just my opinion.
I think Dragon lately has been doing a good job of tying in with a particular month's product launches (ie, the tie-in with the Stronghold Builder's Guide) so I'm just not certain that a lot of large, multi-page advertisements need to promote the same product, too. But, part of that speaks to the creatives who put the ads together - it seems that most of the ads that Wizards does are 2-or-4-page spreads vs. single pages.
Finally, my personal biased opinion:
Plenty of ads = an assurance to consumers that the hobby is vibrant. Assurance that hobby is vibrant = a confidence that the consumer will not be stuck with useless hobby junk (ie. dead game systems and unplayed modules). Consumer confidence = more $ spent. More $ spent = more $ for publishers to spend on ads. Spiral continues upward.
Less ads = question to consumers whether the hobby is vibrant. Questions and confusion = less confidence. Less confidence = less $ spent. Less $ spent = less $ for publishers to spend on ads. Spiral continues downward.
That is definitely a good point. And, I think it's valid, based on the research that you have (I've seen the same research).
I think that, overall, part of my original message was lost. My real point is that, I think the D&D brand team (and WotC and Hasbro) should consider (again) doing a little bit more "mainstream" promotion of D&D to get some new players (or seriously lapsed players) into the hobby. They are not going to get those new players by advertising in Dragon, since I'd argue that the overwhelming majority of Dragon readers/subscribers are already playing. So, they need to look outside of the gaming arena.
That said, I think Dragon is a great publication. I've been a subscriber continuously since issue #90 back in the 1980s. I read it every month. And, I've used the advertisements from other companies to make informed purchases (but then again, I'm an ad-man so I always look at ads). And, this isn't just pandering - I do really like the publication is it was still on my "must read" list even when I didn't have a current gaming group. I think you'll find if you read through my posts above that I do recommend Dragon for getting the word out, especially for d20 companies. Specifically see this quote:
Also, as an advertiser, I would point out that while you may not see a direct correlation between running a print ad in Dragon magazine and increased traffic (or increased customer sign-ups), I would argue that an ad in Dragon (and Dungeon) gives your company a "halo effect" that you wouldn't have if you didn't run the ad. In other words, those ads give rpghost.com a sense of legitimacy that it may not otherwise have.
I find this whole topic interesting and I'm glad that some d20 publishers and WotC (and former WotC) employees are interested as well.