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Advice? - First D&D with sons, ages 5 and 3

JoeBlank

Explorer
I just finished my first game as DM for my sons, ages 5 and 3. Joseph will be 6 in May, and Jacob will be 4 in July. (My third son, Benjamin, is 22 months old and napped during the game, but his time will come.)

We have played several sessions of a simplified version of the miniature game. They started that with one mini each, and we worked our way up to teams of 4. This helped them to learn the concept of rounds, and what characters can do on their turn. Admittedly, Jacob is not quite as into this as Joseph, and he tends to lose focus and just make the minis fight each other like army men.

Today I decided it was time to break out the D&D Adventure Game. In preparation, I bought some page protectors for the character sheets, so they would not tear the sheets. We also went to the FLGS this morning and let them each pick out their own set of dice. (Thanks to diaglo for this suggestion, it went over big.) Jacob selected translucent purple and Joseph translucent orange.

I broke out the character sheets of the iconics, which come with the game. I limited them to the fighters and rogues, as they have not learned spellcasting yet. Joseph selected Regdar (he reconized him from the Scourge of Worlds DVD) and Jacob went with Tordek. So we were stuck with two tank fighters. I decided against running an NPC, as I wanted them to be on their own.

The first adventure in the boxed game is very simple. The PCs are informed that a friendly unicorn has been captured by some goblins and is being held in a small dungeon outside of town. They were full of ideas for finding the goblins, but basically the adventure proper starts outside the door to the dungeon. I described the door, and gave them a little advice about being quiet and careful. I also showed them the picture of the goblins, so they would know what they were looking for. Jacob was actually a little scared, so I must have been doing a good job.

Joseph/Regdar tried the door and found it locked. As we had discussed their skills, they decided to make use of search to see if they could find a key. After some good rolls, they were disappointed to find nothing. I reminded them that when I lock our front door, I never leave the key outside on the ground (although I guess some people hide a spare under a rock or something). They decided the only key was probably inside with the goblins.

Both tried listening at the door, and heard goblins talking inside. They decided to bash in the door. Jacob/Tordek was going to try first. I reminded them that there were goblins just on the other side, and asked Joseph where Regdar was going to be, thinking he would want to be ready for combat. Joseph replied "I'll be one step back, because when he bashes the door pieces of wood might fly everywhere, and I don't want to get any in my eyes." That comment told this proud father that I had a roleplayer on my hands.

The door was smashed, and the goblins dispatched. We used poker chips for hit points, taking them away when they took damage. Tordek only lost 1 HP, but Regdar was hit for 7, which had Joseph pretty worried.

Other good bits: When Tordek was hit for the 1 HP, Regdar was engaged with another goblin about 15' away and had taken no damage. On his next turn, Joseph chose to disengage with his goblin and move over to Tordek because he "thought his friend needed help." And when they found the treasure chest after defeating the goblins and saving the unicorn, Regdar bashed the chest without even checking for locks. The gracious unicorn healed everyone.

A good time was had by all. I just had to share.

On Edit: Rather than start a new thread, I edited this one to ask for advice on how to handle my young gamers. More details are on page 2 of the thread. Thanks.
 
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Wow - 5 and 3 is quite young - I'm impressed. I have a 2-year old and a 6-month old, so I still have a ways to go before I attempt such a thing.

Aren't kids great? :)
 

Thanks for sharing!

My son just turned 3. We collect the D&D minis and he loves them, each of them alternating between 'monsters' and "goo' guys". We also have some of the only Dwarven Forge stuff around so I'll set them up and he'll play "Corridors" with the minis. Still haven't got to sitting him down for a dungeon crawl.

Werner
 


I also dig how you used metagaming terms in this Story Hour. I never could understand why some guys prefer to write in prose style, but anyway, I look forward to your next installment.

P.S. My guess is the so-called unicorn is really a polymorphed chromatic dragon who was really the leader of the goblins. Can we expect him to fool Tordek and Regdar, sending them on 'heroic quests' to do nasty things to innocent people?

I like it! Kids are never too young to start learning about betrayal.
 

I have a campaign going with my three children, ages 6, 8 and 11. Their characters are all children, the children of PC's and NPC's in our regular campaign. My wife and I are playing two of their teachers as NPC's. They are all zero level, their character class being what they hope to be when they grow up. As the campaign progresses we will probably introduce the potential spellcasters to cantrips and 1st level spells.

We've played three sessions so far. The first session was up at camp on Labor Day weekend last year. I had planned it as a solo game with my oldest, but the other two decided it sounded like fun and took over two of the NPC's. The game that weekend concerned a young lizardman (lizardboy?) who washed up on a nearby island following a hurricane the previous year. After a year by himself he got lonely, swam over to the big island and began investigating. A group of the kids happened upon him. My youngest now plays Rex the Lizardboy (named because the captain on the ship where he worked refered to him as "my little T-Rex").

The second session took place in the car on a weekend last fall were we went apple picking and foliage watching up at the White Mountains. That was when we started picking out equipment. We actually spent four hours of gaming with the characters just picking out their equipment and discussing in detail what each item would be used for (something that older players just take for granted).

The third session had them finish the equipment choices and set off on a weekend campout with their two teachers. They've gone back to Rex's island to pick up things that he left behind. We played for around three hours, with them investigating the cave where Rex spent the winter. They saw the sleeping bear and decided to leave. They've now made a camp on the high ground and are watching the cave for when the bear decides to leave.


I started with a simplified Character sheet, printed in a big font. It consists of ten words on the top:

Name (for character name)
Age (for the human equivalent of the character age)
Job (for character class)
Points (for hit points)
Strong (for strength)
Smart (for intelligence)
Wise (for wisdom)
Quick (for dexterity)
Health (for constitution)
Looks (for charisma)

The bottom has "Things Carried" with two columns of spaces numbered 1 to 24. and then writing it on the sheet. We had them write it out themself, so for the two youngest it also became a lesson in penmanship and spelling.

Everything else can wait until later, and I'm trying to keep this simple at this point.


It's nice to do this as a family. Of course we won't really be a true gaming family until Piratecat makes my 8-year-old daughter cry. ;)
 
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Very inspirational story!

I'm having a hard enough time teaching my girlfriend to play. Not that the blame is hers, but because I need to work on my DMing skills, heh.
 

Kids are fun and add a level of chalenge to the party

My DnD3e group has a 10 year old, the son of one of the other players. He was already enjoying miniature gaming with his father and soon asked if he could join the DnD. So I gave him a chance, with one restriction: he had to play a halflign (to hopefully keep the perspective between the halfling-kid and humans-(ranging from 20 to 40, large spectrum huh ;-) ) and I got to admit, he's doing a great job. He's playing with a lot of imagination, but from his kid's perspective, which is perfect for the hafling (for instance, he's constantly squeezing thru legs and past characters) And having the kid in the party also means the rest of the players is kept on their toes...
 

JoeBlank said:
We have played several sessions of a simplified version of the miniature game. They started that with one mini each, and we worked our way up to teams of 4. This helped them to learn the concept of rounds, and what characters can do on their turn. Admittedly, Jacob is not quite as into this as Joseph, and he tends to lose focus and just make the minis fight each other like army men.

MojoGm & I sometimes try to run adventures with our puppy but he usually just eats the dice and runs around the house like a lunatic with the mini's until we catch him because he thinks he's being sneaky. I mean, he should know that his PC can't move all the way from the living room to the back hallway in one round, even if he takes a double movement! Ugh... :confused:

I think kids make far better RPG players and yours sound adorable! :) Thank you for sharing!

This is just about the cutest thing I have ever heard :) You must be very proud...

Keep us updated on their progress :)
 
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