Advice? - First D&D with sons, ages 5 and 3

Playing with your kids is great fun. I run a game wit my boy and some of our friends and their children. Children’s ages range from 13 to 8. Here's my advice on the points.
JoeBlank said:
1. PC death: When we were only playing mini skirmishes, the boys seemed fine with their minis getting "killed", but they had several and did not identify with the minis on a personal level. Now that they are playing one PC per player, I think they might take PC death a little harder. My tentative plan is to have PCs be "knocked out" when they go below 0 HP. Healing to positive HP will wake them up. I think I'll avoid negative HP for now, and just go with 0 or below as knocked out, and maybe throw in the concept that "Regdar needs some healing soon" if they seem to be handling that well. Thoughts?

Letting the kids know that they are hurt and their PC is in real danger of death is appropriate. I don't think making the game too easy or fudging the dice so they don't lose is good. I think that PC death is an inevitable part of this game and your children will experience the death of a favorite character. Expect tears. But that is the way the game is played. Would you fudge Candyland so your children will win? Learning to lose and deal with setbacks is part of the important lessons game playing teaches children, IMO. So, in summary, let the character deaths occur.

"Gee Bobby, your character was just eaten by the goblin hordes. Let's go make you a new guy." :)

JoeBlank said:
2. Adventures:

I don't have this particular problem with my Parent-Kid game. My only advice here is to select or create scenarios where there are clear moral conditions and victory conditions. The more black-and-white, the better for younger players. (I think my son Jonathan was nine when I pulled my first double-cross on him). Also keep in mind that their attention span is short - Three four rooms at a shot depending on you style. When we play, I try to limit the adventures to 10 rooms - playable in 4-5 hours.

JoeBlank said:
3. Handy hints: Finally, any other general suggestions that just help things at the gaming table, taking into account that we have one non-reader and one learning to read. For instance, we are using poker chips in a cup for HP, so when they lose HP they give me the chips, and I give them back when they heal. It looks like we may be doing the same thing for gold pieces, so I'll need to buy more poker chips. Any other ideas along these lines to make the game run more smoothly?

Here is where I differ some from the core rules. Particularly deadly situations require multiple dice checks. For Instance, we recently played out Gorgaland's Gauntlet, which starts out which a climb down to the cave entrance. Three of the four PC at the session failed their climb checks (DC 10 :eek: ). This would normally result in 6d6 dam. I permitted the falling PC a reflex save to catch himself on an outcrop or the rope (DC 15). I also permitted the characters the opportunity to stop the fall with a successful reflex save (DC15) and then an opposed strength check. The multiple saving throws made this minimal, but deadly situation both survivable and enjoyable. Another thing I do is permit the children to roll their own damage in certain situations. i.e. after they failed the climb check, I gave them the 6d6 to roll saying, "Now unless you make the second saving throw, you character will take that much damage. Roll."

I hope that helps you some. I haven't played with smaller children. I am of the opinion that age 8 is the limit.
 

log in or register to remove this ad

JoeBlank said:
And Mark, I like the livestock idea. They need more adventures where the goal is something other than "kill the bad guys and take their stuff." Not that there's anything wrong with that . . .

Yup. Save the farmer's livestock, and the reward/stuff becomes a fine meal and perhaps some horses to ride. There's something to be said for the treasure to come primarily as a reward for good behavior rather than by destroying something. :p
 

JoeBlank said:
2. Adventures:... I'm also curious about Redhurst Academy, as they are somewhat into Harry Potter and might enjoy playing young wizards at school. Anyone run a game in Redhurst?


along those same lines...find or build adventures from stories you may have read them already or they may have seen as movies. stay with the basic theme of the story. don't change anything or you may have the whole...DM and player disagree on how to interpret rule X. but it would be a plot hook vs. an actual rule discussion.

your avatar is always a favorite of mine to use. the Wizard's Apprentice...aka Mickey Mouse vs. the Broom Army.
 

JoeBlank said:
The minis are what sold them on the game, and we are working to find minis to use for all the iconics in the Adventure Game, which just comes with counters.

I think I might have gotten a couple of the iconics in the one and only pack I bought. "Jozan" sounds familiar.

I will check it out when I get home as I'm willing to donate to such a worthy cause.


Wulf
 

Wulf Ratbane said:
I think I might have gotten a couple of the iconics in the one and only pack I bought. "Jozan" sounds familiar.

don't worry...i've got JoeBlank more than covered in the minis department :heh:
 

You guys are too good to me.

Had another idea for making play easier: spell cards. When they graduate to spellcasters, I'm thinking I will make little cards with pictures to represent each spell the PC can cast. They can "play" the card when they cast the spell, so it will be easy for them to remember what spells they have left.

A quick review of the 1st level iconics indicates I'll need pictures to represent the following spells:

Detect Magic
Light
Read Magic
Bless
Cure Light Wounds
Protection from Evil
Magic Missile
Sleep

I'll start searching for simple pics I can print for each of these. Any suggestions? Not sure if I can keep with the fantasy theme, or if I should use things like a band-aid for CLW, or a flashlight for Light.
 

diaglo said:
don't worry...i've got JoeBlank more than covered in the minis department :heh:

Good deal... as it turns out, no iconics.

It had a dwarven cleric of Moradin. I think I confused him with Jozan.

Jozan and Tordek's love child.


Wulf
 

Regarding appropriate plots, here are some suggestions:

  • Rescue two lost children from a witch. (Hansel & Gretel)
  • Take a basket to grandma's cottage in the woods. (Red Riding Hood)
  • Protect villagers' houses from big bad monster. (Three Little Pigs)
  • Help a girl discover the name of the evil gremlin who has cursed her, thus breaking the curse. (Rumplestiltskin)
Remember too, that plots which would be hackneyed to an adult will be fresh and new to your children. So they won't mind rescuing a lost person from giant spiders, or killing the rats in Farmer Brown's grain silo.

You can have them help others in the community solve problems like those I mentioned above, and I'm sure many more will occur to you.

When adapting fairy tales, make sure they have alternatives other than killing the witch, like sneaking H&G out of their cages while the witch is napping, or putting her to sleep with a spell if one of them is playing a caster.

Finally, you could go to the library to look at children's storybooks for ideas. I'd recommend Hank the Cowdog and Boxcar Children for some simple mystery plot ideas, but of course fairy tales are useful too, and the library is sure to have a big selection of those that you've probably never heard of.
 

Good luck! I tried this a few years ago with my sons (now 8 and 13). At the time they were only about 5 and 10... my patience and their attention span just didn't jive real well... I am admitedly not a very good teacher for young ages. I did use the the adventure box as you are and they had a great time. Matter of fact my 8 year old just asked me the other day when we could play again...

I commend you on your efforts, I know that it is definitely not easy to teach youngin's the game...
 

I played in a game run by a 6 year old that I was babysitting once. (I had run dungeon crawls for him before, using minis and easel board paper.) My character could hear a 'rap, rap, rap' noise echoing down the corridor.

I followed the noise, leading me to a room with two orcs, which I bravely dispatched.

I opened the chest... and inside was...

Rapping paper!

I wasn't sure whether to congradulate him on running his first game, or congradulate him for finding a way to work in a really bad pun. (And at 6 years old!) I am very much afraid that he picked up the punning from me, and while as far as I know he doesn't game the punning continues...

The Auld Grump, teaching your kids to game just made me go 'Awwww!' May they have many years of gaming ahead of them!
 

Remove ads

Top