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Advice? - First D&D with sons, ages 5 and 3

I should add that a few years back I introduced my kids to the concept of miniatures gaming using the "Fuzzy Heroes" RPG. I don't know if it is still in print, but it's a great game to play with younger players. The miniatures are their own stuffed animals and other toys, and the gameboard can be rooms in the house, but you learn all of the basics (even though the bad guys are made to go asleep rather than killed).
 

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I took my ten-year-old brother to my FLGS (family came to visit me at the university for the weekend) today so he could spend the money he's been saving for some more D&D minis. I taught him to play when he was eight and he's been playing nonstop since. He absolutely loves RPGs, going so far as to write short stories about his many different characters. :cool:
 

Thanks for the kind words, everyone. I did not really plan this, it actually just progressed at the pace they wanted. Not being into minis, I had not bought any until Amazon had a big sale a couple of months ago. Grabbed 2 packs, and the boys loved them. I figured they were like army men to them, but thought I would try to teach them a little about how to have a mini combat. When they liked that so much, I broke out the Adventure Game that I was saving for when they were a little older, and here we are.

Snoweel, I don't think it quite rises to the level of a story hour, but I will continue to report their exploits. This won't really be a campaign, as they are already itching to play some of the other iconics. That will be a good opportunity to learn what all the classes can do. Once we have cycled thru playing several types of characters, I may take a shot at letting them create their own.

Silver Moon, I like your simplified character sheet. One obstacle for us is the fact that Jacob does not read yet. Joseph is getting pretty good at reading, but many of the game terms are new to him. The Fuzzy Heroes RPG sounds cool too. I'll keep an eye out for it, but I don't know if I can convince them. The minis are what sold them on the game, and we are working to find minis to use for all the iconics in the Adventure Game, which just comes with counters.

One thing I did not mention before was how educational the game can be. Of course, the role play is a fantastic tool for learning problem solving skills, but Joseph is getting a chance to work on reading and math too. I make him add to figure the results of all of the rolls that are made, and he has to compare numbers. For example, when I roll a 10 for a creature with a +2 to hit, he has to tell me the result is a 12, and then he has to figure out if that is "more than" or "less than" his AC of 15.

When they defeated the goblins and bashed open the unlocked chest, they found 100 gp. Without me telling them what to do, Joseph figured they should split the treasure equally. He does not do division yet in kindergarten, so I gave him poker chips for the gp and he counted until he had 50 gp for Regdar and 50 gp for Tordek.

In case you can't tell, the boys are having fun and their dad is having a great time too.
 

take lessons from Aesop. ;)

this is what is great with helping kids develop.

problem solving is one of the areas, that is cool.

have a treasure inside of an unsunderable (using 3.11ed for workgroups terminology) jar. see how long it takes for the kids to learn they can tip the jar over and spill the contents. versus sticking their hand in and not being able to draw the full hand back out...versus the number of times they try and bash the jar...


also have concentration like puzzles for them to solve. you know using cards...get them to match two...and reduce the number of cards until they get all of them and....the secret door/panel opens.
 

edit: double post.

how about using the hare and the tortoise also.

teach lessons subliminally.

the fast approach gets you to point A faster...but the slow and steady gets you the bigger reward.

you take the high road and i'll take the low road...and i'll be in scotland before you.
 
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I think D&D really teaches a lot of good skills...problem solving as a group, basic math skills, and creative thinking...

I really want to start teaching my 11 year old neice. :)
 

Great Story.
I have a 5 and 2 year old and can't wait to get them playing. They already love my mini's. My two year old is obsessed with the shambling mound for some reason. I think I might try and start a 1 character mini game with my oldest.

Silver Moon - consider that character sheet stolen ;)
 
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ehhh playing D&D at only 3-5 years old kids? are you sure thats a good idea? IMO is that to early... kids shall out and play(not D&D) with other kids when they are young and full of energy... I cant see any good things in that, thats more sick then it isfun :/
 

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