Advice for a new DM

sabres

First Post
I posted this in the D&D rules section and it wassuggested that I post here as well, so here goes.

The DM for a group I am in had to stop playing for awhile. Instead of disbanding the group, I volunteered to become DM. Problem is, I've never done it before. We are going to start over at level 1 for a D&D 3.5 with just the core and complete books. So I am looking for a module that won't be difficult for me to get my feet wet. Any advice on what to do, modules to use, pretty much anything that will help me out.
 

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sabres said:
I posted this in the D&D rules section and it wassuggested that I post here as well, so here goes.

The DM for a group I am in had to stop playing for awhile. Instead of disbanding the group, I volunteered to become DM. Problem is, I've never done it before. We are going to start over at level 1 for a D&D 3.5 with just the core and complete books. So I am looking for a module that won't be difficult for me to get my feet wet. Any advice on what to do, modules to use, pretty much anything that will help me out.

Hey there,

I'm new to DMing as well, and I have very little time to prepare due to job and other responsibilities. I'm using the shackled City adventure path from Paizo (originally publushed in Dungeon magazine). It is a complete campaign in this one book. very little prep involved and it leaves some of the surrounding areas of the larger town 'blank' just in case you want to flesh it out with some of your own flavor. I am finding it to be a very good read. We will start with the first advnture january 6th. Right now the players are getting through Mad God's Key (Dungeon magazine). It's a very straight forward adventure for 1st level characters, and the storyline is easy to drop into SC. Another thing that's great about SC is that all the monster and npc stats are included in the book, so you don't have to fumble with 2 or 3 different references looking for info.

just my 2 cents!
 

Welcome to the boards you two.

Shackled City is a great choice to get started. Also, the current Dungeon adventure path, entitled the Age of Worms, is incredibly well written, and a lot of fun.
 
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Well I think you hav a good start so far by limiting the # of books used. A new GM should start with only using the basics.

Dungeon Crawl classics are pretty good for starters.

http://www.goodmangames.com/DCCpreview.php

You could piece together (with some mods)a whole campaign with them if you wanted. They are also pretty cheap.

OTOH you could go with a complete campaign book like:

Shackled City (as stated above) go from level one to 20th.

Lost City of Barakus. from level 1 to 5
 

For the catharsitic infinity of the cancerous profanity brooding in the abyss' damned layer of the Soul-Shattering Lord.

...mcrow beat me to it.

Well I think you hav a good start so far by limiting the # of books used. A new GM should start with only using the basics.

godspeed.
 


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